Page: 1 2

2.8.7 Feb 24, 2024

Changes:

  1. Fixed issue with plugin hooks & errors in console
  2. Added DAMAGE_CAUSE argument for DO_HARM effect (DO_HARM:HEALTH: DAMAGE_CAUSE)
  3. Fixed heads drop issue with SMELT effect

2.8.5 Feb 13, 2024

Changes:

  1. Moving personal items to menus no longer vanishes them
  2. Improved custom blocks handling to prevent exceptions
  3. PLANT_SEEDS effect now works at night

2.8.4 Feb 7, 2024

Changes:

  1. Added BITE_HOOK trigger - Activates when fish bites fishing hook (or item gets caught on it)
  2. Added AUTO_REEL effect - Auto reel in fish from fishing rod
  3. Added COMMAND trigger - activates when player executes a command.

2.8.1 Jan 22, 2024

[B]Changes[/B]:
[LIST]
[*]Fixed issue with PlaceholderAPI Hook
[*]All translations are now saved to locale folder automatically
[*]Fixed error in console about wrong YamlFile class
[/LIST]


2.7.19 Jan 14, 2024

Changes:

  1. Fixed error when spawning pet in blacklisted world, teleporting to it as well
  2. Changed dog pet sounds to wolf
  3. Fixed pet sitting problem with sometimes still moving
  4. Added boolean to LIGHTNING:<boolean> to true = cause block damage and harm, false to only play lightning effect.
  5. MORE_DROPS effect now ignores entity equipment
  6. Updated conditions parsing for better format support
  7. Added mcmmo's herbalism support for effects
  8. Some internal code updates and improvements

2.7.12 Dec 15, 2023

Changes:

  1. Added sitting for pets! With command `/pet sit` or use updated pet menu (need to regenerate petMenu.yml file) and use the sit item there. Pets will no longer get in your way.
  2. Added new sit / unsit message in locale as well, you may need to regenerate your locale file to see them there - otherwise it will use default ones.

2.7.2 Nov 8, 2023

Changes:

  1. Added cooldownMessage for when item is in
  2. cooldown https://wiki.advancedplugins.net/abilities/introduction#examples
  3. Added ProtectionStones Support
  4. Added WALK_SPEED, FLY_SPEED effects (both are in wiki)
  5. Added %force% variable for BOW_FIRE trigger
  6. <random number> function now supports negative numbers as well
  7. BOW_FIRE activates now without full power
  8. Fixed right-clicking eggs removing effects

2.5.9 Sep 1, 2023
Changes:
  • Minor improvements with mob walking
  • Fixed minor console error with death and REPEATING trigger
  • Fixed error of right-clicking vanilla mob

2.5.8 Aug 27, 2023

Changes:

  1. Added pages for pets shop. Regenerate your `menus/shopMenu.yml`
  2. Added support for Torchflower and Pitcher seeds with PLANT_SEEDS effect
  3. Added SaberFactions support
  4. Updates to abilities processing

2.5.5 Aug 7, 2023

Changes:

  1. Updated mobs walking and following paths
  2. A visual update to potion effects, instead of random numbers it now shows infinity symbol for permanent potion effects (e.g. on armor) (before -> after)
    Atalkijt.png
  3. Added better EFFECT_STATIC support for second hand
  4. Added /heal support for armor and held item effects
  5. Fortune enchant now works with NETHER_GOLD_ORE
  6. Readded "has enchantment in hand of" condition
  7. Fixed DISABLE_ACTIVATION not working
  8. Fixed targets being mixed up after WAIT effect
  9. Fixed minor error with MORE_DROPS effect

2.5.2 Jul 21, 2023
Changes:
  • Updated pet textures caching - should be quicker to load at startup
  • More performance updates with mob rotation calculations
  • Fixed small issue with pet shop prices over 2 billion

2.5.1 Jul 19, 2023

Changes:
Fixed pet skins not changing
Improvements to performance with processing effects, conditions
Few other small fixes
Fixed issues with Lands hook
Improvements with trigger performance and multithreading
Some internal code improvements and refactoring
ARROW_HIT trigger now works with blocks
Added %trigger type% variable for effects, conditions
Fixed triggers reading from invalid YAML files
SET_BLOCK now supports RIGHT_CLICK trigger
%block type% condition now returns null if block is invalid
Effects that are misconfigured and fail to activate will now give more information about it, including username that activated it, trigger type & more


2.4.9 Jul 12, 2023
Changes:
  • Improvements to REPEATING trigger
  • Added Lands support for land protection
  • Fixed trident issue with throwing
  • Updated config sounds to new sound format
  • Fixed gkits sound not playing
  • Added Lands support for land protection
  • Added HOOK_ENTITY trigger, CATCH_FISH no longer activates with entities
  • Updated CATCH_FISH trigger, now only works with fish
  • Fixed ACTION_BAR effect trying to activate on non-player entities
  • Few minor tweaks and improvements

2.4.4 Jun 24, 2023

Changes:

  • Added world blacklist for abilities.
  • All ability settings are now explained also at: https://wiki.advancedplugins.net/abilities/settings
  • Added PUMPKIN, MELON support for PLANT_SEEDS effect
  • MORE_DROPS now supports whitelist/blacklist of materials, by default multiplication enchant now has a whitelist of materials. We recommend setting a whitelist or all broken blocks will be multiplied.
  • Fixed double slabs only dropping 1 slab
  • Fixed error with fishing

2.4.3 Jun 21, 2023

Changes:

  1. Added wiki entry explaining scripting in effects: https://wiki.advancedplugins.net/abilities/scripting
  2. Reworked FREEZE effect
  3. Added AbilityPreactivateEvent event
  4. Added RIGHT_CLICK_ENTITY trigger
  5. Fixed blocks broken with effects not dropping exp
  6. Fixed @Veinmine target issue
  7. Increased BOOST effect limits
  8. Improvements to drops handling
  9. Added `is player` condition

2.3.9 May 22, 2023

Changes:

  1. Improvements to pet following
  2. Ability activation warnings now include enchant name and level
  3. Added INVERT_VARIABLE effect
  4. Fixed minor error in console in regards to placeholderapi parsing
  5. Code improvements
  6. Added MythicMobs support for MORE_DROPS effect
  7. MORE_DROPS now works with mob drops
  8. Fixed STRUCK trigger's name
  9. Fixed conditions not properly parsing for victim-only triggers
  10. Fixed REACH executing as entity-based effect
  11. General code and performance improvements
  12. Added a much better support for PlaceholderAPI in conditions

2.2.2 Mar 22, 2023

Changes:

  1. Improved ability handling for potions

2.2.1 Mar 18, 2023

2.2.0 Mar 15, 2023

Changes:

  1. Added 1.19.4 support
  2. Fixed error from riding vanilla pets


1.6.8 Nov 8, 2022

Changes:

  1. Fixed error with upgrades if balance is 0
  2. Fixed material error on <1.13 versions (will have to regenerate upgradesMenu file)

1.6.6 Nov 3, 2022

Changes:

  1. Major updates to sounds - now they properly choose when to play, e.g. attacking, defending.
  2. Added idle sounds - plays every few seconds an idle sound of pet
  3. Added minor delay to when pet spawns on join to prevent armorstand issues
  4. Fixed few issues with boost, freeze and invincible effects
  5. Fixed nametag height with .mpet imported pets

1.6.4 Oct 27, 2022

New Pets Leveling System is here - read changelog below (it's very important!)
tZGrkli.png
Changes:

  1. Added pet upgrades - new file will be generated in `menus/upgradesMenu.yml`
  2. All abilities for pets have been reworked - to get new abilities you will need to regenerate `abilities` folder
  3. New messages have been added to lang file
  4. ModelEngine 3.0.0+ is now supported only
  5. Some other fixes and updates

1.6.3 Oct 25, 2022

We're working on leveling for pets - soon you will be able to level up your pets :D Few more pets are coming in next updates as well.
Changes:

  1. Fixed items from config with no name still having their name as a space
  2. Some minor fixes to how RGB is handled
  3. Further improvements to mobs editor

1.6.2 Oct 21, 2022

Changes:

  1. Added custom pet limit per chunk (50)
  2. Added CustomEntityDespawnEvent event
  3. Added a method to CustomEntityInstance (via API) to get pet mob's UUID

1.6.1 Oct 20, 2022

Changes:

  1. Fixed .mpet pets not converting chestplate items correctly
  2. Added colored leather armor support from .mpet pets

Page: 1 2