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3.9.2 Feb 6, 2023
Only Land Option

- Fixed: only-land option


3.9.1 Feb 4, 2023
UpgradeableHoppers Item Delete Feature

This version is not compatible with older versions of UpgradeableHoppers.
If you have UpgradeableHoppers installed, please update to the latest version.

+ Added: Support for UpgradeableHoppers filter item delete feature when placing hopper underneath farm


3.9.0 Feb 2, 2023
3rd Party Entity Stacking

This version is not compatible with older versions of UpgradeableHoppers.
If you have UpgradeableHoppers installed, please update to the latest version.

+ Added: [#2249] Option for 3rd party entity stacking

  # If this option is set to false, spawners will only spawn the maximum amount of nearby entites.
  # That means, if maximum nearby entities is set to 10, the spawn amount can't be higher than 10.
  # This option needs to be enabled, if you use a stacking plugin other than UpgradeableSpawners itself.
  # If you're not using any stacking featuere you can disable this option to make sure that spawners
  # don't spawn more entities at once than their max. nearby entities amount.
  3rd-party-stacking: true

3.8.17 Jan 24, 2023
Stacking

- Fixed: [#2276] Issues with entity equipment and possible abuse in "duping" items in combination with stacking


3.8.16 Jan 18, 2023
+ Added: Support for max nearby entities if no-conditions is enabled
 

3.8.14 Jan 16, 2023
Spawner Meta

+ Changed: Re-apply meta-data to spawners at first chunk load


3.8.13 Jan 14, 2023
Stacked Entities Name

+ Added: [Suggestion] You can now customize the name of stacked entities
  stacking:
    name: '{entity} &7- &6{amount}x'

{entity} will be replaced with the entity name from entities.yml.


3.8.12 Jan 11, 2023
Placeholders

- Fixed: Spawner status placeholders in menu not parsing
- Fixed: Internal stacking cache leading to wrong association


3.8.11 Jan 9, 2023
Hopper Fix

- Fixed: [#2223] Hopper connection


3.8.10 Jan 7, 2023
Block State
+ Improved: [#2226] Drecrease block state update amount

3.8.9 Jan 6, 2023

+ Updated: Hopper integration with UpgradeableHoppers


3.8.8 Jan 4, 2023

3.8.8 Jan 4, 2023
Hex Color Entities
+ Added: Hex color support for entities.yml
- Fixed: [#2238] Silktouch with 3rd party plugin

3.8.7 Dec 30, 2022
Spawner Block

+ Improved: [#2226] Delete spawner if block is removed by 3rd party plugin without any
possibility to detect it


3.8.6 Dec 28, 2022

+ Updated: Latest Lands API


3.8.5 Dec 24, 2022
- Fixed: CachedRequirement modification for levels
 

3.8.4 Dec 23, 2022
Item

- Fixed: [#2219] Item name and lore


3.8.3 Dec 23, 2022
Silktouch Chance

+ Added: Silktouch chance failed message

- Fixed: [#2218] Entity saving
- Fixed: [#2219] Silktouch chance


3.8.2 Dec 22, 2022
Lands

+ Updated: To the latest Lands API


3.8.1 Dec 13, 2022
No Conditions per Entity Type
The "no-conditions" option has been moved from the config.yml to entities.yml to allow this option to be set per entity type. If you currently have this option enabled, make sure to re-enable it in entities.yml by following the example posted in the changelog.
 
+ Added: [Suggestion] You can now toggle no-condition for each entity type in entities.yml
Therefore, this setting has been moved, and you might need to reconfigure it. Example:
 
[code=YAML]      pig:
        name: Pig
        cost: 5000.0
        skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTI3ZWM0NTllYzhiYTM1YWY5YmI0YzdlMDQ5YzdjZThkMjM0NTAyNWJjNDc0NDY2NDdhNTFiODE0YjMwOWRiOCJ9fX0=
        # '/Spawners get' will give a pig spawner. You can just remove this option and place it somewhere else to change the default entity.
        default: true
        # Should spawners of this entity type to have butcher mode enabled?
        # This does save performance, since no living entities are spawned. This acts like a virtual spawner
        # that doesn't spawn any entities, but still harvests their loot.
        # If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
        # it was enabled.
        force-butcher:
          # Always force butcher?
          always: false
        # Should a spawner, with this entity type selected, always spawn entities? That means that there are no spawn conditions, except the levels from levels.yml (except player_range).
        # All spawners will be able to spawn in air and underwater. There are no restrictions.
        # NOTE: This option required server reload / restart.
        no-conditions: true[/code]

3.8.0 Dec 10, 2022
Economy

If you used item economy or exp levels as economy, you need to enable it again after updating.

+ Added: [Suggestion] Use player experience instead of just levels for eco
+ Added: Strict comparison for item eco


    # Player experience
    exp:
      enabled_15: false
    # Item currency is used when all other economy options are disabled or unavailable.
    # The currency item can be edited in the GUI language file at the "currency" item.
    items:
      # If enabled, only items that have the same name, lore etc. will belong to the currency.
      # Not just items of the same type or items with the same model-data.
      strict: false




[#2212]


3.7.3 Dec 9, 2022
Butcher Item

- Fixed: [#2211] Menu not opening because of missing butcher item


3.7.1 Dec 2, 2022

3.7.1 Dec 2, 2022
Force Butcher per Entity

+ Changed: Moved force-butcher to entities.yml
Allows you to set it per entity type

Example:

  pig:
    name: Pig
    cost: 5000.0
    skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTI3ZWM0NTllYzhiYTM1YWY5YmI0YzdlMDQ5YzdjZThkMjM0NTAyNWJjNDc0NDY2NDdhNTFiODE0YjMwOWRiOCJ9fX0=
    # '/Spawners get' will give a pig spawner. You can just remove this option and place it somewhere else to change the default entity.
    default: true
    # Should spawners of this entity type to have butcher mode enabled?
    # This does save performance, since no living entities are spawned. This acts like a virtual spawner
    # that doesn't spawn any entities, but still harvests their loot.
    # If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
    # it was enabled.
    force-butcher:
      always: false




- Fixed: [#2180] Param names


3.7.0 Dec 2, 2022
UpgradeableHoppers - Item Transport

+ Added: You can now place UgradeableHoppers beneath spawners to automatically insert
items that result in the usage of the butcher feature.

+ Added: [#2180] Option to forcefully enable butcher mode for all spawners:

  # For all spawners to have butcher mode enabled?
  # This does save performance, since no living entities are spawned. This acts like a virtual spawner
  # that doesn't spawn any entities, but still harvests their loot.
  # If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
  # it was enabled.
  force-butcher: false



+ Added: Chance to retrieve spawner on silktouch

    # Chance to retrieve the spawner in percent.
    chance: 100




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