- Fixed: only-land option
This version is not compatible with older versions of UpgradeableHoppers.
If you have UpgradeableHoppers installed, please update to the latest version.
+ Added: Support for UpgradeableHoppers filter item delete feature when placing hopper underneath farm
This version is not compatible with older versions of UpgradeableHoppers.
If you have UpgradeableHoppers installed, please update to the latest version.
+ Added: [#2249] Option for 3rd party entity stacking
# If this option is set to false, spawners will only spawn the maximum amount of nearby entites.
# That means, if maximum nearby entities is set to 10, the spawn amount can't be higher than 10.
# This option needs to be enabled, if you use a stacking plugin other than UpgradeableSpawners itself.
# If you're not using any stacking featuere you can disable this option to make sure that spawners
# don't spawn more entities at once than their max. nearby entities amount.
3rd-party-stacking: true
- Fixed: [#2276] Issues with entity equipment and possible abuse in "duping" items in combination with stacking
+ Added: Support for max nearby entities if no-conditions is enabled
+ Changed: Re-apply meta-data to spawners at first chunk load
+ Added: [Suggestion] You can now customize the name of stacked entities
stacking:
name: '{entity} &7- &6{amount}x'
{entity} will be replaced with the entity name from entities.yml.
- Fixed: Spawner status placeholders in menu not parsing
- Fixed: Internal stacking cache leading to wrong association
- Fixed: [#2223] Hopper connection
+ Improved: [#2226] Drecrease block state update amount
+ Updated: Hopper integration with UpgradeableHoppers
+ Added: Hex color support for entities.yml
- Fixed: [#2238] Silktouch with 3rd party plugin
+ Improved: [#2226] Delete spawner if block is removed by 3rd party plugin without any
possibility to detect it
+ Updated: Latest Lands API
- Fixed: [#2219] Item name and lore
+ Added: Silktouch chance failed message
- Fixed: [#2218] Entity saving
- Fixed: [#2219] Silktouch chance
+ Updated: To the latest Lands API
If you used item economy or exp levels as economy, you need to enable it again after updating.
+ Added: [Suggestion] Use player experience instead of just levels for eco
+ Added: Strict comparison for item eco
# Player experience
exp:
enabled_15: false
# Item currency is used when all other economy options are disabled or unavailable.
# The currency item can be edited in the GUI language file at the "currency" item.
items:
# If enabled, only items that have the same name, lore etc. will belong to the currency.
# Not just items of the same type or items with the same model-data.
strict: false
[#2212]
- Fixed: [#2211] Menu not opening because of missing butcher item
+ Changed: Moved force-butcher to entities.yml
Allows you to set it per entity type
Example:
pig:
name: Pig
cost: 5000.0
skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTI3ZWM0NTllYzhiYTM1YWY5YmI0YzdlMDQ5YzdjZThkMjM0NTAyNWJjNDc0NDY2NDdhNTFiODE0YjMwOWRiOCJ9fX0=
# '/Spawners get' will give a pig spawner. You can just remove this option and place it somewhere else to change the default entity.
default: true
# Should spawners of this entity type to have butcher mode enabled?
# This does save performance, since no living entities are spawned. This acts like a virtual spawner
# that doesn't spawn any entities, but still harvests their loot.
# If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
# it was enabled.
force-butcher:
always: false
- Fixed: [#2180] Param names
+ Added: You can now place UgradeableHoppers beneath spawners to automatically insert
items that result in the usage of the butcher feature.
+ Added: [#2180] Option to forcefully enable butcher mode for all spawners:
# For all spawners to have butcher mode enabled?
# This does save performance, since no living entities are spawned. This acts like a virtual spawner
# that doesn't spawn any entities, but still harvests their loot.
# If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
# it was enabled.
force-butcher: false
+ Added: Chance to retrieve spawner on silktouch
# Chance to retrieve the spawner in percent.
chance: 100