Custom Items icon

Custom Items 5.0

IN-GAME GUI ITEM+RECIPE DESIGNER | Make any item/block you imagine, without mods or replacing items!

Page 1 2 3 4 5 ... 15
4.0.15 Oct 11, 2021
Bug fixe with playerRemoveItems action
This version fixes a bug with the playerRemoveItems action that could sometimes cause too many items to be removed
4.0.14 Oct 7, 2021
Improvements with teleport actions
This version makes a few bug fixes and improvements with teleport actions, and also makes the error messages easier to understand
4.0.13 Oct 5, 2021
New features for lore
This version makes it so you can update only a single line of lore using the setItemLore action


action: setItemLore
lore: "This is the new first line"
line: 1 # the first lore line is 1
4.0.12 Oct 5, 2021
Minor bug fixes with setItemLore action
This version makes some minor bug fixes with setItemLore action
4.0.11 Sep 30, 2021
Minor improvements
This version brings some minor bug fixes and improvements with the resource pack generator
4.0.10 Sep 27, 2021
Minor cosmetic bug fixes with item creation GUI
This version fixes some minor bugs with the item creation GUI that could sometimes cause "null" to show up below the item. This was annoying, but doesn't affect the performance of CustomItems at all
4.0.9 Aug 27, 2021
Minor bug fixes for potion effects in item creation GUI for 1.8
This version makes some minor bug fixes for potion effects in the item creation GUI for 1.8
4.0.8 Aug 23, 2021
Support for "deleteGlobal" action, and more
This version adds a new "deleteGlobal" action, and also changes the name of CustomTriggers to CustomEvents
4.0.7-SNPSHOT2 Aug 22, 2021
 Snapshot
4.0.7-SNAPSHOT1 Aug 21, 2021
 Snapshot
New "deleteGlobal" action
This version adds a new "deleteGlobal" action
4.0.6 Aug 21, 2021
Minor bug fixes with blocks, improvements for CustomTriggers
This version makes a few minor bug fixes with blocks, and also makes some improvements for CustomTriggers. You'll need to use CustomUniverse 1.0.3 to take advantage of the improvements with CustomTriggers
4.0.5 Aug 21, 2021
Improvements for CustomTriggers
4.0.4 Aug 20, 2021
Minor bug fixes with adding potion effects from the GUI on 1.8
4.0.3 Aug 20, 2021
Minor bug fixes
This version fixes a bug that could sometimes cause an error to be displayed when the server started
4.0.2 Aug 6, 2021
Minor bug fixes with crafting
This version fixes some minor bugs that could sometimes cause certain vanilla items to not be craftable
4.0 Aug 5, 2021
CustomUniverse
This version releases 4.0-BETA1, 4.0-SNAPSHOT1 and 4.0-SNAPSHOT2

This version of CustomItems requires CustomUniverse, which is a bridge between CustomItems and other custom plugins like CustomTriggers.

Updating will migrate all of your globals to CustomUniverse. This can't be un-done!
4.0-SNAPSHOT2 Aug 5, 2021
 Snapshot
Bug fixes with loop
4.0-SNAPSHOT1 Jul 27, 2021
 Snapshot
Support for "loop" from CustomTriggers on CustomItems blocks
You can now use the CustomTriggers "loop" trigger inside of CustomItems block files. Keep in mind that this will loop through all loaded blocks, so be extra careful to take server performance into account here.

This will only run on blocks that have been loaded into memory since the server was started, and won't run on blocks that haven't been loaded. For example, let's say you have two custom blocks placed in the world. One block at position 0, 0, 0, and one at position 20000, 100, 70000. You restart the server, and initially, none of the loops will run (because no blocks have been loaded, cause there's no players to load them). Let's now say a player joins at the location 3, 120, 2. They're close enough to 0, 0, 0 for Minecraft to load those chunks, so the loop will start running on that block only.

Then, if a new player joins and teleports to 20000, 100, 70000, the block there will also load, so now the loop will run on both of the custom blocks.

If you're trying to do stuff with time, it is recommended that you use the {time} placeholder to avoid situations where blocks might not be loaded into memory when you want them to.


# Inside myCustomBlock.yml
handlers:
  loop:
    interval: 600 # run this action every 600 ticks = 30 seconds
    actions:
      -
        action: console broadcastMessage # You should use CustomTriggers notation in your actions here
        message: "Ran a loop on a block at {block.x}, {block.y}, {block.z}"
      -
        action: setGlobal
        name: "block_{block.x}_{block.y}_{block.z}_last_loaded_time"
        value: "{time}"
[code]
4.0-BETA1 Jul 22, 2021
 Beta
CustomUniverse
This version of CustomItems requires CustomUniverse, which is a bridge between CustomItems and other custom plugins like CustomTriggers.

Updating will migrate all of your globals to CustomUniverse. This can't be un-done!
3.10.14 Jul 11, 2021
Minor bug fixes with setDrops on MC 1.8
Page 1 2 3 4 5 ... 15

new

custom

items

recipe

action

triggers

conditions

blocks

adder

cosmetics

customize

armor

tools

food

drinks

ore