
TE-CommandMinerEnchant 4.2.0
Let user mine and get rewards!.. well anything.
NOTE: This custom enchant module requires the latest TokenEnchant
This plugin contains a custom enchantment effect to let players mine "something". "Something" depends on the actual custom enchantment.
NOTE: This is a polymorphic custom enchantment! You can define multiple similar custom enchantments such as TokenMiner, PointMiner, KeyMiner, etc. with this custom enchant!
Installation:
Just install TE-CommandMinerEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". CommandMinerEnchantment will automatically be loaded into TokenEnchant framework.
Configuration:
Once you restart the server, CommandMiner_config.yml will be auto-generated in your enchants folder. You can customize this file to suit your server's needs.
By default,
option is set to true. if you want to count exploded blocks for XMiner enchant, set ignore_te_explode option to false.
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This plugin contains a custom enchantment effect to let players mine "something". "Something" depends on the actual custom enchantment.
NOTE: This is a polymorphic custom enchantment! You can define multiple similar custom enchantments such as TokenMiner, PointMiner, KeyMiner, etc. with this custom enchant!
Installation:
Just install TE-CommandMinerEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". CommandMinerEnchantment will automatically be loaded into TokenEnchant framework.
Configuration:
Once you restart the server, CommandMiner_config.yml will be auto-generated in your enchants folder. You can customize this file to suit your server's needs.
By default,
ignore_te_explode
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Enchants:
TokenMiner:
full_armor: false # if this is true, all full armors must have the same enchants.
alias: "LuckyMiningCommand"
description: "It will let you discover rewards! ... only if you're lucky."
# use this option to resolve any conflict with other plugin(s) such as AutoSell
event_map:
BlockBreakEvent: "HIGH"
TEBlockExplodeEvent: "HIGHEST"
price: 10
max: 2 #this number should be same as the highest level in levels: section
occurrence: always
effect: MOBSPAWNER_FLAMES
sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER
ignore_te_explode: true # set this to false if you want to use explosion.
levels:
1:
interval: 10 #every 10 blocks mined, you get the tokens.
# '!' -> console, '>' -> op, '@' -> player
commands:
- "chance:0.4;!tokenenchant add %player% 3;tm msg %player% &aLucky Block! &aYou received 3 tokens!"
- "chance:0.03;!tokenenchant add %player% 1;tm msg %player% &aLucky Block! &aYou received one token!"
# if min max are specified, you can use %amount% placeholder int the command.
- "chance:0.1;min:5;max:10;!tokenenchant add %player% %amount%;tm msg %player% &aLucky Block! &aYou received %amount% token!"
2:
interval: 5 #every 5 blocks mined, you get the tokens.
commands:
- "chance:0.8;!tokenenchant add %player% 10;tm msg %player% &aLucky Block! &aYou received 5 token!"
- "chance:0.02;!tokenenchant add %player% 50;tm msg %player% &aLucky Block! &aYou received 5 token!"
# choices of triggering the lucky reward are
# ANY (all types)
# FISHING
# WOODCUTTING
# MINING (mining minirals)
# FARMING (harvesting crops)
# PVP (killing players)
# PVE (killing hostile mobs)
triggers:
- MINING
- WOODCUTTING
# you can list type of blocks associated with mining (mineral), woodcutting (wood)
# and farming (Crop)
block_types:
mineral:
- DIAMOND_ORE
- IRON_ORE
wood:
- LOG
- LOG_2
crop:
- CROPS
################### VIP Finder
VIPMiner:
full_armor: true # if this is true, all full armors must have the same enchants.
description: "It will let you discover VIP ranks! ... only if you're lucky."
# use this option to resolve any conflict with other plugin(s) such as AutoSell
event_map:
BlockBreakEvent: "HIGH"
TEBlockExplodeEvent: "HIGHEST"
price: 10
max: 2 #this number should be same as the highest level in levels: section
occurrence: always
effect: MOBSPAWNER_FLAMES
sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER
ignore_te_explode: true # set this to false if you want to use explosion.
levels:
1:
interval: 10 #every 10 blocks mined, you get the tokens.
# '!' -> console, '>' -> op, '@' -> player
commands:
- "chance:0.1;!pex user %player% add your.vip.perm"
2:
interval: 5 #every 10 blocks mined, you get the tokens.
commands:
- "chance:0.02;!pex user %player% add your.vip++.perm"
# choices of triggering the lucky reward are
# ANY (all types)
# FISHING
# WOODCUTTING
# MINING (mining minirals)
# FARMING (harvesting crops)
triggers:
- MINING
- WOODCUTTING
# you can list type of blocks associated with mining (mineral), woodcutting (wood)
# and farming (Crop)
block_types:
mineral:
- DIAMOND_ORE
- IRON_ORE
wood:
- LOG
- LOG_2
crop:
- CROPS