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EcoItems 5.62.0

Super-powerful custom items and crafting recipes.

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3.77.0 Jun 20, 2022
3.77.0 Changelog

- Added win_raid trigger

3.76.0 Jun 19, 2022
3.76.0 Changelog

- Added item as trigger parameter

- Added in_mainhand and in_offhand conditions

- Added wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots conditions

- Added value to level_up_pet and level_up_skill triggers

- Added craft trigger

- Added enchant_item trigger

- Added EcoEnchants-specific trigger, obtain_special

- Added damage_item trigger

- Added value to heal trigger

3.75.0 Jun 18, 2022
3.75.0 Changelog

- Added has_active_pet condition

- Added has_pet_level condition

- Added give_pet_xp effect

- Added pet_xp_multiplier effect

- Added gain_pet_xp trigger

- Added level_up_pet trigger

3.74.0 Jun 18, 2022
3.74.0 Changelog

- Triggers now supply a numeric value

- Added TriggerPreProcessEvent called whever a trigger is activated, regardless of the holder

3.73.1 Jun 17, 2022
3.73.1 Changelog

- Improved mutator behaviour: previously, stuff like victim_as_player would still permit non-player victims, it would just leave the data un-mutated. Now, it will prevent the effect from activating on non-player victims, which will lead to far less confusion and unintended behaviour.

3.73.0 Jun 16, 2022
3.73.0 Changelog

- Added luck_multiplier effect

3.72.0 Jun 15, 2022
3.72.0 Changelog

- Added add_stat_temporarily effect (Requires EcoSkills)

- Added multiply_stat_temporarily effect (Requires EcoSkills)

3.71.0 Jun 14, 2022
3.71.0 Changelog

- Added consume trigger (Thanks Sedri!)

- Improved/Fixed alt_click trigger (Thanks Sedri!)

3.70.1 Jun 13, 2022
3.70.1 Changelog

- All effect/condition/mutator config options now work with both - and _ as separators, for example blacklist-blocks and blacklist_blocks would both be valid, particle-args and particle_args would also both be valid

3.70.0 Jun 11, 2022
3.70.0 Changelog

- Added multiply_all_stats effect (Requires EcoSkills)

3.69.2 Jun 11, 2022
3.69.2 Changelog

- Fixed effective durability (again)

3.69.1 Jun 10, 2022
3.69.1 Changelog

- Fixed effective durability (Thanks Sedri!)

3.69.0 Jun 8, 2022
3.69.0 Changelog

- Added shoot effect, like shoot_arrow, but you specify the projectile to be anything 

3.68.2 Jun 6, 2022
3.68.2 Changelog

- Fixed permanent potion effects breaking on death

3.68.1 Jun 4, 2022
3.68.1 Changelog

- Fixed set_freeze_ticks effect not working on non-player victims

3.68.0 Jun 3, 2022
3.68.0 Changelog

- Added is_frozen condition

- Added set_freeze_ticks effect to set the victim's freeze ticks (how long they have been in powdered snow for)

3.67.0 May 31, 2022
3.67.0 Changelog

- Added mine_radius_one_deep effect - like mine_radius, but only one block deep (3x3x1, for example)

3.66.0 May 30, 2022
3.66.0 Changelog

- Added has_talisman condition

- Added has_ecoitem condition

- Added has_reforge condition

- Added is_booster_active condition

3.65.0 May 30, 2022
3.65.0 Changelog

- Added boss_drop_chance_multiplier effect (hooks into EcoBosses) that multplies the chance for any boss drop to be dropped - can be configured to be either global (all bosses) or to specify the list of bosses to multiply chances for

3.64.0 May 28, 2022
3.64.0 Changelog

- Added location_to_projectile mutator

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