
EcoItems 5.62.0
Super-powerful custom items and crafting recipes.
- Added support for EconomyShopGUI in the sell_multiplier effect
- Updated to use eco 6.25.0 persistent data keys (improves performance)
- Fixed mcMMO integration loading the ecoskills skill_xp_multiplier effect
- Fixed send_title and send_message effects not handling placeholders correctly
- Removed antigrief_check option from effects, will now always be true
- damage_nearby_entities effect no longer requires specifying a list of entities
- Fixed items not being able to strip logs, turn grass blocks into paths, etc
- Teleport effect will now preserve player rotation in all cases (Thanks OfTeN!)
- /ecoitems give will now drop items on the ground if the inventory is full
- Added config violations for invalid potion effect names (potion_effect, permanent_potion_effect, etc) (Thanks OfTeN!)
- Added extra item update on plugin load (before reload) to ensure no dependency load-order issues
- Added filters_before_mutation option to all triggerable effects
- Fixed mutators not being registered (sorry if you've pulled your hair out trying to figure out why they didn't work - I forgot to register them)
- Added EcoBosses to loadbefore
- Removed mutator priority (was confusing) - mutators will now run in the order they're specified in config
- Fixed mine_block and mine_block_progress not working with cancel_event trigger
- Fixed give_health effect not accounting for max health (Thanks OfTeN!)