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EcoItems 5.62.0

Super-powerful custom items and crafting recipes.

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3.5.1 Jan 7, 2022
3.5.1 Changelog

- Switched spawn_mob effect to Entity lookup system

3.5.0 Jan 6, 2022
3.5.0 Changelog

- Added riding_entity condition

3.4.0 Jan 6, 2022
3.4.0 Changelog

- Added gain_hunger, move, swap_hands, swing, toggle_flight, toggle_sneak, and toggle_sprint triggers

3.3.0 Jan 4, 2022
3.3.0 Changelog
- Added is_gliding, on_fire, and standing_on_block conditions
3.2.0 Jan 4, 2022
3.2.0 Changelog
- Added teleport effect
3.1.0 Jan 3, 2022
3.1.0 Changelog
- Added extra cost option to all triggerable effects, will take money from the player in order to use it (and not allow using the effect if they don't have enough money)
3.0.5 Jan 3, 2022
3.0.5 Changelog
- Added support for pets functioning as an extension of the player in combat
3.0.4 Jan 2, 2022
3.0.4 Changelog
- Fixed loadbefores
3.0.3 Jan 2, 2022
3.0.3 Changelog
- Fixed import from EcoSkills in entity_item_drop trigger
3.0.2 Jan 1, 2022
3.0.2 Changelog
- Fixed default items.yml
3.0.1 Jan 1, 2022
3.0.1 Changelog
- Fixed recipes using a different ID after a restart
3.0.0 Jan 1, 2022
3.0.0 Changelog
- Rewrote the plugin to be EcoItems!
Added tools, weapons, custom recipes, collectables, and much more!
This update essentially functions as EcoWeapons and EcoItems merged together, with EcoTools added in!
2.6.0 Dec 29, 2021
2.6.0 Changelog
- Added arrow_damage and fire_ticks to arrow_ring effect (Thanks OfTeN!)
- Added extension support
2.5.0 Dec 28, 2021
2.5.0 Changelog
- Added above_balance and below_balance conditions for economy plugins
2.4.0 Dec 27, 2021
2.4.0 Changelog
- Added food_multiplier effect
- Fixed hunger_multiplier affecting eating
2.3.1 Dec 27, 2021
2.3.1 Changelog
- Added optional 'every' setting to all triggerable effects: see how to use it here: https://plugins.auxilor.io/all-plugins/configuring-an-effect#the-sections
2.3.0 Dec 26, 2021
2.3.0 Changelog
- Added gain_skill_xp trigger (Requires EcoSkills)
2.2.1 Dec 23, 2021
2.2.1 Changelog
- Optimized location-based conditions (in_water, in_air, in_biome, in_world, above_y, below_y)
2.2.0 Dec 21, 2021
2.2.0 Changelog
- Added skill_xp_multiplier effect (Requires EcoSkills)
- Fixed potion_effect not working with mine_block trigger
2.1.3 Dec 20, 2021
2.1.3 Changelog
- Fixed Aurelium Skills integration
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