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EcoItems 5.62.0

Super-powerful custom items and crafting recipes.

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5.9.0 Jul 19, 2023
5.9.0 Changelog
- Heavily optimised conditions, unused conditions will no longer trigger updates at all
- Added on_ground condition (Thanks Sen!)
- Added in_rain condition (Thanks Sen!)
- Added in_bubble condition (Thanks Sen!)
- Added in_lava condition (Thanks Sen!)
- Improved replace_near condition, it's now possible to make frost walker-style effects and an example has been added on the wiki (Thanks Sen!)
5.8.0 Jul 17, 2023
5.8.0 Changelog
- Added click_block trigger as limited range alternative to alt_click
- Fixed in_region condition
- Fixed potential lag exploit
5.7.2 Jul 16, 2023
5.7.2 Changelog

- Heavily optimised trigger dispatching to prevent unused triggers from ever dispatching (API-wise, TriggerDispatchEvent will now only be called if the trigger would be used by anything)
- Updated config.yml, added effects.use-setblock-break for advanced users

5.7.1 Jul 12, 2023
5.7.1 Changelog
- 'every' argument will no longer fire the first time (Thanks Kapitowa!)
- Optimised effect triggering by >30% (Thanks Kapitowa!)
5.7.0 Jul 9, 2023
5.7.0 Changelog
- Added tame_animal trigger
- Added name_entity effect
5.6.1 Jul 6, 2023
5.6.1 Changelog
- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag
5.6.0 Jul 4, 2023
5.6.0 Changelog
- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)
5.5.2 Jun 27, 2023
5.5.2 Changelog

- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times

5.5.1 Jun 21, 2023
5.5.1 Changelog

- Fixed static triggers not working since last version

5.5.0 Jun 19, 2023
5.5.0 Changelog
- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)
5.4.1 Jun 13, 2023
5.4.1 Changelog

- Fixed item attribute bug (Thanks OfTeN!)

5.4.0 Jun 10, 2023
5.4.0 Changelog

- Added send_minimessage effect (Requires Paper)

5.3.0 Jun 5, 2023
5.3.0 Changelog
- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.
5.2.2 Jun 3, 2023
5.2.2 Changelog
- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
- Fixed custom placeholders not being formatted properly
5.2.1 Jun 1, 2023
5.2.1 Changelog

- Fixed bugs with give_health effect

5.2.0 May 30, 2023
5.2.0 Changelog
- Added drop_weighted_random_item effect
- Deprecated drop_random_item_for_player (merged into drop_random_item)
- API: Added more ways to register holder placeholder providers
5.1.2 May 26, 2023
5.1.2 Changelog

- Fixed item attribute bug

5.1.1 May 24, 2023
5.1.1 Changelog

- Unused triggers will no longer be dispatched, which should improve server performance

5.1.0 May 23, 2023
5.1.0 Changelog

- Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels
- Added item_level_above, item_level_below, and item_level_equals conditions
- Added item_points_above, item_points_below, and item_points_equal conditions
- Added give_item_points effect
- Added multiply_item_points effect
- Added level_item_effect
- Added set_item_points effect
- Added set_global_points effect
- Added set_custom_model_data effect
- Added level_up_item trigger
- API: Added TriggerData#foundItem as a shorthand for data.holder.getProvider<ItemStack> ?: data.item

5.0.1 May 20, 2023
5.0.1 Changelog
- Added jump option to pull_to_location
- Fixed set_block effect
- Fixed leave_region trigger
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