
Reforges 6.74.0
Custom item buffs and reforge stones with an intuitive GUI.
- Hotfix for traceback error / plugin not loading
- Fixed mob_coins_multiplier effect
- Added elytra_boost_save_chance; chance to not consume a firework when boosting with an elytra
- Added brew trigger
- Added smelt trigger
- API: Added ConfiguredCondition#runNotMetEffects
- Cleaned up contexts for config violations; instead of having a million brackets (i.e. 'Error for effect <id>, (inline chain) (args) (Effect send_message) (args)), it will be separated by an arrow (->) to be easier to read.
- Added truly-inline chains; a shorthand syntax to run multiple effects on a trigger without ever needing to worry about the run_chain_inline effect, or even what a chain is. Instead of specifying an effect ID, you specify a list of effects to be ran on the trigger. All chain features are supported (it is an inline chain, it's just simpler). Read more about it here: https://plugins.auxilor.io/effects/configuring-an-effect#shorthand-inline-chains
- Added not-met-effects to effect-specific conditions; a set of effects to be run when the trigger is activated but the conditions aren't met for that specific effect. Read more here: https://plugins.auxilor.io/effects/configuring-a-condition
- Added smite effect; like strike_lightning but damages a victim rather than a location; and you can specify the damage (and have it be silent)
- Fixed set_velocity and multiply_velocity effects not working correctly / not at all
- Removed broken fly_speed_multiplier effect; use movement_speed_multiplier and in_air instead.
- Added shorthand run_chain_inline; specify effects: [] instead of effects in a chain block..
- Added camelCase and nospaces to config getting; you can now specify parameters with underscore_separators, hyphen-separators, camelCaseSeparators, and unspacedseparators.
- Fixed persistent/serialized permanent effects causing issues on relog (e.g. AttributeModifier-based effects, like bonus_health, movement_speed_multiplier). Holders will now be purged on quit and all effects will be shut down.
- Added trigger_custom effect and a new custom trigger system; lets you have custom triggers based on filters, conditions, chains, cooldowns, whatever else.
- Added no_corners option to mine_radius_one_deep effect (finally!)
- Added teleport_to effect, like teleport except you specify an exact location
- Added consume_held_item effect, runs Player#updateEffects to be able to create consumable items to interact with other holders
- Fixed bug when enabling/disabling permanent effects in different orders than they were disabled/enabled in; this led to effects such as add_stat giving the wrong bonuses for some users with some configs.
- API: Effect#getUUID, Effect#getNamespacedKey, Player#getEffectAmount have been removed, and a new Identifiers parameter is passed to effects on enable / disable instead (A data class of a UUID and NamespacedKey to be used)
- Rewrote the entire effect scanning system (again), will be faster and more reliable now.
- Fixed arrow_ring effect ignoring the antigrief for nearby players