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Reforges 6.74.0

Custom item buffs and reforge stones with an intuitive GUI.

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4.56.0 Mar 25, 2022
4.56.0 Changelog
- Added has_potion_effect condition
- Added strip_ai effect
4.55.2 Mar 22, 2022
4.55.2 Changelog

- Fixed another removed string getter (see last version)

4.55.1 Mar 22, 2022
4.55.1 Changelog

- Fixed use of for-removal config getter, breaks with next eco version

4.55.0 Mar 21, 2022
4.55.0 Changelog
- Added price multipliers that work with permissions to change how much players pay for reforges
- Added disable_antigrief_check to effects
4.54.0 Mar 20, 2022
4.54.0 Changelog

- mcMMO skill_xp_multiplier and give_skill_xp effects have been renamed to mcmmo_xp_multiplier and give_mcmmo_xp, so you can use EcoSkills and mcMMO effects at the same time (not sure why you'd run both, but some people do)

4.53.1 Mar 17, 2022
4.53.1 Changelog

- Fixed non-repeated effects not working (ie, basically all effects - I screwed up a few versions ago and didn't realize)

4.53.0 Mar 15, 2022
4.53.0 Changelog
- Added beacon_effect trigger (Requires Paper)
- Removed requirement to specify action_bar parameter for send_message effect: will default to false
4.52.2 Mar 14, 2022
4.52.2 Changelog

- Reduced display priority to HIGH rather than HIGHEST

4.52.1 Mar 13, 2022
4.52.1 Changelog

- Fixed is_gliding and standing_on_block conditions not being registered correctly

4.52.0 Mar 12, 2022
4.52.0 Changelog
- Added new optional repeat section to all (triggerable) effects!
You can specify a repeat like this:
args:
  repeat:
    times: <times>
    start: <start count value>
    increment: <amount to add to count after each run>
 
And then reference those values in your effect/mutator/trigger/etc configs, anywhere from in strings to in mathematical expressions to be evaluated.
%repeat_times% - The amount of times the activation should be repeated
%repeat_increment% - The amount to increase the count for after each activation
%repeat_start% - The starting value of the count
%repeat_count% - The current value of the count
 
This means you can now create automations and much more complex effects without repeating yourself, for example this tripleshot effect here:
 
- id: shoot_arrow
  args:
    every: 3
    repeat:
      times: 2
      start: -11
      increment: 22
    inherit_velocity: true
  mutators:
    - id: spin_velocity
      args:
        angle: '%repeat_count%'
  triggers:
    - shoot_bow
 
Which spins the velocity -11 degrees first, and then 11 degrees second, keeping the middle arrow - which gives you tripleshot.
 
I'm excited to see how people use these new effects!
4.51.0 Mar 10, 2022
4.51.0 Changelog

- Added velocity as a parameter for trigger data
- Added spin_velocity mutator
- Added inherit_velocity option to shoot_arrow effect
- Fixed 'every' option for triggered effects
- Added shoot_arrow effect
- Added shoot_bow trigger

4.50.1 Mar 9, 2022
4.50.1 Changelog

- Fixed many effects/conditions/etc not translating placeholders correctly in expressions

4.50.0 Mar 8, 2022
4.50.0 Changelog

- Added elytra_boost trigger
- Added multiply_velocity effect

4.49.0 Mar 7, 2022
4.49.0 Changelog

- Added give_item effect

4.48.1 Mar 6, 2022
4.48.1 Changelog

- Fixed talismans integration

4.48.0 Mar 6, 2022
4.48.0 Changelog

- Added /reforges apply (Thanks LoJoSho!)

4.47.1 Mar 4, 2022
4.47.1 Changelog
- Fixed anticheat support with drill effect
- Fixed usage of deprecated APIs in eco
4.47.0 Mar 1, 2022
4.47.0 Changelog

- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects

4.46.2 Feb 28, 2022
4.46.2 Changelog

- Added whitelist option to drill and mine_radius

4.46.1 Feb 25, 2022
4.46.1 Changelog
- Added config options for potion effects: icons, ambient, and particles
- Added option to disable offhand reforges
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