
EcoSkills 3.63.0
MMORPG Skills, Abilities, and Levelling with an intuitive GUI.
- Added a placeholder that represents the value passed by the trigger (e.g. the amount of damage dealt; see here). It can be referenced with %trigger_value%
, %triggervalue%
, %trigger%
, %value%
, %tv%
, %v%
, and %t%
, depending on what level of shorthand you prefer.
- Added chains.yml, a dedicated area to specify effect chains to be referenced with the run_chain effect
- Added onMaxHealth filter
- Fixed is_night condition not working
- API: Added Iterable<ConfiguredCondition>#isMet(Player) as shorthand for using .all { it.isMet(Player) }
- API: Added TriggerGroups (e.g. static_<interval>, custom_<id>) so you can programatically generate triggers with a common prefix
- Added has_item condition; like wearing_<armor piece>, except it just requires any item to be in the players inventory
- Updated EcoEnchants API to 9.x.x (Users using 8.x.x will not have the integration loaded)
- (API) Added HolderProvideEvent, with the ability to modify the list of holders that will be provided to the player
- Hotfix for traceback error / plugin not loading
- Fixed mob_coins_multiplier effect
- Added elytra_boost_save_chance; chance to not consume a firework when boosting with an elytra
- Added brew trigger
- Added smelt trigger
- API: Added ConfiguredCondition#runNotMetEffects
- Cleaned up contexts for config violations; instead of having a million brackets (i.e. 'Error for effect <id>, (inline chain) (args) (Effect send_message) (args)), it will be separated by an arrow (->) to be easier to read.
- Added truly-inline chains; a shorthand syntax to run multiple effects on a trigger without ever needing to worry about the run_chain_inline effect, or even what a chain is. Instead of specifying an effect ID, you specify a list of effects to be ran on the trigger. All chain features are supported (it is an inline chain, it's just simpler). Read more about it here: https://plugins.auxilor.io/effects/configuring-an-effect#shorthand-inline-chains
- Added not-met-effects to effect-specific conditions; a set of effects to be run when the trigger is activated but the conditions aren't met for that specific effect. Read more here: https://plugins.auxilor.io/effects/configuring-a-condition
- Added smite effect; like strike_lightning but damages a victim rather than a location; and you can specify the damage (and have it be silent)
- Fixed set_velocity and multiply_velocity effects not working correctly / not at all