
TE-GrapplingRodEnchant 2.1.1
Real Grappling with a fishing rod to move around!
NOTE: This a custom enchant module require TokenEnchant plugin.
This plugin contains a custom enchantment effect to use the Fishing Rod to grapple hook onto a block and pull yourself towards it! (or pull mobs towards you.)
Test Server: testserver.vk2gpz.com (currently whitelisted)
Demo:
Demo with Air-anchor, and entity grappling.
Installation:
Just install TE-GrapplingRodEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". GrapplingRod enchantment will automatically be loaded into TokenEnchant framework and GrapplingRod_config.yml will be autogenerated for you to customise.
Configuration:
I don't see much point in allowing any item other than "Bow" to use this enchant..
[/font][/color][/font][/size][/color]
GrapplingRod:
description: "This allows a player to cast a fishing rod for grappling."
event_map:
PlayerFishEvent: "HIGHEST"
price: 10
max : 1
sound: ENTITY_MAGMACUBE_JUMP
occurrence: always
anchor_air: true # if this is false, the hook needs to be in_ground to trigger the grappling action.
This plugin contains a custom enchantment effect to use the Fishing Rod to grapple hook onto a block and pull yourself towards it! (or pull mobs towards you.)
Test Server: testserver.vk2gpz.com (currently whitelisted)
Demo:
Demo with Air-anchor, and entity grappling.
Installation:
Just install TE-GrapplingRodEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". GrapplingRod enchantment will automatically be loaded into TokenEnchant framework and GrapplingRod_config.yml will be autogenerated for you to customise.
Configuration:
I don't see much point in allowing any item other than "Bow" to use this enchant..
[/font][/color][/font][/size][/color]
GrapplingRod:
description: "This allows a player to cast a fishing rod for grappling."
event_map:
PlayerFishEvent: "HIGHEST"
price: 10
max : 1
sound: ENTITY_MAGMACUBE_JUMP
occurrence: always
anchor_air: true # if this is false, the hook needs to be in_ground to trigger the grappling action.