
TE-SentimentalEnchant 6.2.0
Soulbound-like Enchantment to retain your item when you die!
NOTE: This a custom enchant module requires the latest TokenEnchant
This plugin contains a custom enchantment effect to make an item to be retained after the death.
Installation:
Just install TE-SentimentalEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". SentimentalEnchantment will automatically be loaded into TokenEnchant framework.
Configuration:
Once you restart the server, Sentimental_config.yml will be auto-generated in your enchants folder. You can customize this file to suit your server's needs.
Sentimental:
description: "like SoulBound but not bounded to a player, whoever holds the item with enchant can claim its sentimental value."
# this option is to set custom Death Event process priority.
event_map:
PlayerDeathEvent: "LOW"
PlayerRespawnEvent: "MONITOR"
PlayerJoinEvent: "MONITOR"
price: 10
max: 4
event_priority: LOW
occurrence: always
#this option allow the enchantment level to automatically decrease upon death
decrement_chance: 1.0
This plugin contains a custom enchantment effect to make an item to be retained after the death.
Installation:
Just install TE-SentimentalEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". SentimentalEnchantment will automatically be loaded into TokenEnchant framework.
Configuration:
Once you restart the server, Sentimental_config.yml will be auto-generated in your enchants folder. You can customize this file to suit your server's needs.
Sentimental:
description: "like SoulBound but not bounded to a player, whoever holds the item with enchant can claim its sentimental value."
# this option is to set custom Death Event process priority.
event_map:
PlayerDeathEvent: "LOW"
PlayerRespawnEvent: "MONITOR"
PlayerJoinEvent: "MONITOR"
price: 10
max: 4
event_priority: LOW
occurrence: always
#this option allow the enchantment level to automatically decrease upon death
decrement_chance: 1.0