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Boosters 5.73.0

Add server-wide boosters to generate revenue without pay-to-win.

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3.18.0 Apr 24, 2022
3.18.0 Changelog

- Added inverses to filters; you can prefix any filter with ! in order to negate the output, i.e. !entities: [] means the entity must not be in that list

3.17.3 Apr 20, 2022
3.17.3 Changelog
- Updated kotlin and various dependencies
- Fixed NPE for some users
3.17.2 Apr 19, 2022
3.17.2 Changelog

- Fixed NPE occurring from some users

3.17.1 Apr 17, 2022
3.17.1 Changelog
- Updated dependencies
- Updated to new (ish) placeholder system
3.17.0 Apr 16, 2022
3.17.0 Changelog

- Added victim_as_player mutator (inverse of player_as_victim)

3.16.3 Apr 12, 2022
3.16.3 Changelog

- Added support for the cancel_event effect to many more triggers

3.16.2 Apr 8, 2022
3.16.2 Changelog

- Improved zShop integration

3.16.0 Apr 4, 2022
3.16.0 Changelog

- Added fromSpawner filter, which will require entities to be from spawners (or not to be from spawners) - Requires Paper to be installed

3.15.0 Apr 2, 2022
3.15.0 Changelog
- Added inverse option to all conditions
- Removed requirement to specify manual truthiness for on_fire, in_air, etc - i.e. removing the requirment to then specify `on_fire: true`, which now defaults to true for all conditions - you can still specify things this way, but the inverse option is preferred
 
Inverse syntax looks like this:
- id: on_fire
  args:
    inverse: true
 
Which will mean that the condition is met when the player is not on fire
3.14.0 Mar 31, 2022
3.14.0 Changelog
- Added any_of condition (Thanks OfTeN for the idea and first implementation!)
Works like this:
- id: any_of
  args:
    conditions:
      - <condition 1>
      - <condition 2>
 
Syntactically similar to effect chains, but it allows any of the specified conditions to be met
3.13.0 Mar 30, 2022
3.13.0 Changelog

- Added transmission effect (Think Aspect of the End)

3.12.0 Mar 28, 2022
3.12.0 Changelog

- Added within_radius_of condition

3.11.1 Mar 22, 2022
3.11.1 Changelog

- Added disable_antigrief_check option to all triggerable effects

3.11.0 Mar 19, 2022
3.11.0 Changelog

- mcMMO skill_xp_multiplier and give_skill_xp effects have been renamed to mcmmo_xp_multiplier and give_mcmmo_xp, so you can use EcoSkills and mcMMO effects at the same time (not sure why you'd run both, but some people do)

3.10.1 Mar 17, 2022
3.10.1 Changelog

- Fixed non-repeated effects not working (ie, basically all effects - I screwed up a few versions ago and didn't realize)

3.10.0 Mar 16, 2022
3.10.0 Changelog

- Added beacon_effect trigger (Requires Paper)
- Removed requirement to specify action_bar parameter for send_message effect: will default to false

3.9.1 Mar 13, 2022
3.9.1 Changelog

- Fixed is_gliding and standing_on_block condition not working

3.9.0 Mar 12, 2022
3.9.0 Changelog
- Added new optional repeat section to all (triggerable) effects!
You can specify a repeat like this:
args:
  repeat:
    times: <times>
    start: <start count value>
    increment: <amount to add to count after each run>
 
And then reference those values in your effect/mutator/trigger/etc configs, anywhere from in strings to in mathematical expressions to be evaluated.
%repeat_times% - The amount of times the activation should be repeated
%repeat_increment% - The amount to increase the count for after each activation
%repeat_start% - The starting value of the count
%repeat_count% - The current value of the count
 
This means you can now create automations and much more complex effects without repeating yourself, for example this tripleshot effect here:
 
- id: shoot_arrow
  args:
    every: 3
    repeat:
      times: 2
      start: -11
      increment: 22
    inherit_velocity: true
  mutators:
    - id: spin_velocity
      args:
        angle: '%repeat_count%'
  triggers:
    - shoot_bow
 
Which spins the velocity -11 degrees first, and then 11 degrees second, keeping the middle arrow - which gives you tripleshot.
 
I'm excited to see how people use these new effects!
3.8.0 Mar 10, 2022
3.8.0 Changelog
- Added velocity as a parameter for trigger data
- Added spin_velocity mutator
- Added inherit_velocity option to shoot_arrow effect
- Fixed 'every' option for triggered effects
- Added shoot_arrow effect
- Added shoot_bow trigger
3.7.1 Mar 9, 2022
3.7.1 Changelog

- Fixed many effects/conditions/etc not translating placeholders correctly in expressions

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