
Spawners 1.19.0
Mineable spawners, chunk/player limits, custom spawner levels, presets, upgrading, spawner shop
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1.4.0
Dec 5, 2022
Release Notes | 1.4.0
+ Fixed location serialization bug
+ Added the ability to merge / split spawners (say a spawner is at level 5 for all the upgrades, you can say take 2 levels from each and have it make it's own spawner item), same goes for merging, it merges as much as possible until the max level.
+ Switched internal core, and updated configuration system
+ Add translation keys for the maxed out ring and confirm button, and update merge/split button lore&name
+ Generate/load sqlite after settings & locale setup
+ Overview menu click for merge opens the merge-split gui instead of merge
Planned for 1.5.0
+ Add multiple currency support (ie. different currency for shop, upgrades) (see issue #2 on Github)
1.3.0
Aug 10, 2022
Release Notes | 1.3.0
+ Fixed location serialization
+ Fixed issue where spawn eggs could be used to change spawners even when disabled
+ Fixed issue where all mob change "upgrades" would be shown even if disabled
+ Update to internal core to feather
1.2.0
Jul 26, 2022
Release Notes | 1.2.0
+ Added option to disable spawns when a redstone signal is applied
1.1.0
Jul 22, 2022
Feature Update
+ Added no silk permission (see documentation) so players can mine spawners without having silk touch
+ Added setting that requires spawners to be activated by a redstone signal.
1.0.0
Jun 17, 2022
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