EcoJobs 3.73.0

The most powerful jobs plugin ever

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1.32.0 Dec 9, 2022
1.32.0 Changelog

- Added enter_bed and leave_bed triggers

1.31.0 Dec 5, 2022
1.31.0 Changelog

- Added entity_target trigger

1.30.1 Nov 30, 2022
1.30.1 Changelog

- Updated to new eco price API (fixes support with EcoShop)

1.30.0 Nov 28, 2022
1.30.0 Changelog

- Added player_name and victim_name filters

1.29.0 Nov 26, 2022
1.29.0 Changelog

- Added at_least_of condition, like any_of except you specify a minimum number of conditions to be met

1.28.0 Nov 24, 2022
1.28.0 Changelog

- Added near_entity condition

1.27.0 Nov 23, 2022
1.27.0 Changelog
- Added is_npc filter (Thanks OfTeN!)
- Fixed bugs with chunk loading/unloading and the glow_nearby_blocks effect (Thanks OfTeN!)
1.26.3 Nov 21, 2022
1.26.3 Changelog

- Fixed alt_click firing with pressure plates (Thanks danieleguglietti!)
- Fixed bug with craft trigger (Thanks OfTeN!)

1.26.2 Nov 21, 2022
1.26.2 Changelog

- Fixed bug from last update

- Fixed lumberjack.yml (Thanks Kris!)

1.26.1 Nov 21, 2022
1.26.1 Changelog

- Added /jobs <job> to directly open level GUI for any specific job

1.26.0 Nov 17, 2022
1.26.0 Changelog

- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.

1.25.0 Nov 12, 2022
1.25.0 Changelog

- Added give_price and pay_price effects

1.24.0 Nov 7, 2022
1.24.0 Changelog

- Added price system support to join/leave prices: https://plugins.auxilor.io/all-plugins/prices

- Added confirmation GUI to leaving jobs

- Various internal improvements

1.23.0 Nov 7, 2022
1.23.0 Changelog
- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators
- Reworked level GUI internally to use ecomponent
1.22.0 Nov 1, 2022
1.22.0 Changelog
- Added option to not specify items with multiply_drops trigger
- Added potion_effect filter (Thanks OfTeN!)
- Fixed bug with tab completion (Thanks OfTeN!)
1.21.0 Oct 28, 2022
1.21.0 Changelog
- Fixed traceback not working
- Added damage_mainhand effect
- Added is_behind_victim filter
1.20.1 Oct 26, 2022
1.20.1 Changelog
- Fixed add_holder_in_radius not working
- Fixed camelCase config keys not working (if you use them)
1.20.0 Oct 24, 2022
1.20.0 Changelog
- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Added more placeholders (Thanks Kristopher and devbaraus!)
- Several optimisations and bug fixes
1.19.1 Oct 21, 2022
1.19.1 Changelog

- Removed debug messages that were accidentally left behind when using cooldowns

1.19.0 Oct 19, 2022
1.19.0 Changelog
- Fixed remove_item not working properly
- Added item as an option instead of items to in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, wearing_boots, and recoded all of those conditions
- Added true-damage option to damage_victim, to bypass reductions (armor, defense, etc)
- Added AOE effect to run effects on a group of entities around the player (or in a cone, ahead of the player, etc) - read more about it here: https://plugins.auxilor.io/effects/all-effects/aoe
- Reworked filters (again) and rewrote them with a much cleaner API
- Massively cleaned up Effect / ConfiguredEffect internals
- Added API for generic effect arguments to add your own (e.g cost, mana_cost, chance, cooldown, etc.)
- Added %hits% placeholder to track the amount of times a player has hit an entity
- Added require as a generic argument, which requires some expression to be true (e.g. require: %hits% < 3) - this functions like a shorthand version of is_expression_true
- Optimisations to chains / add_holder / other effect groups 
- Lots of internal cleanups and various other bug fixes 
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