
Actions 2.73.0
Customize your server with scripts, effects, events, and automations!
- Significantly improved performance of ItemHolderFinder, this has been the main source of performance issues for users
- Fixed cancel_event not always working as expected
- Fixed condition-not-met lore not respecting some placeholders
- give_item effect now supports multiple items (Thanks OfTeN!)
- Improved send_message and shear_entity triggers (Thanks OfTeN!)
- Fixed severe bugs with static trigger
- Fixed severe bugs with /libreforge trigger
- Fixed many bugs with various effects, triggers, conditions, etc caused by reload
- Fixed many more other bugs
- Fixed the plugin not loading for certain users since last version
- Added support for TerraformGenerator custom biomes (Thanks OfTeN!)
- Fixed potential memory leak with entities
- Added keep_levels effect as xp counterpart to keep_inventory - use both if you want to have vanilla-style keep inventory
- Added custom biomes integration with Terra (Thanks OfTeN!)
- Added location_to_drop mutator (Thanks OfTeN!)
- Improved/Fixed smelt trigger (Thanks OfTeN!)
- Added drop_item_slot effect (Thanks OfTeN!)
- Removed paper-plugin.yml
- Big improvements to are and aoe_blocks: they will now run from the supplied location, rather than from the player's location. You may need to update some effects to have a location_to_player mutator
- Fixed all_players, random_player, run_chain, and nested chains for non-player triggers
- Added victim_as_dispatcher mutator
- Fixed Block and Location dispatchers
- Added dispatcher_as_player and dispatcher_as_victim mutators
- Improved all existing triggers for Dispatcher system
- Fixed run_command effect
- Fixed click_block and click_entity triggers firing twice (Thanks PQGuanfang!)
- API: Added TriggerData#dispatcher - there is no corresponding TriggerParameter as trigger data will always contain a dispatcher
- Several other performance and stability improvements
- Added entity_break_door trigger