
REWARDSYSTEM V1.0.5
A system that gives more rewards to the one who deals the MOST damage! Fully Configurable!
BUYING THE PLUGIN
You can buy with our discord:
https://discord.com/invite/Y5zbPphu8x
Plugin Cost: 10€
Plugin Licence Activation:
You have to come to Discord and open a ticket.
- Java 17
+ for older versions, you can contact with developers via discord
You have a boss plugin that doesn't support rewards? You want to give special prizes to people who killed special mobs? Then this plugin is for you! You can set infinite mobs and infinite rewards. Fully configurable plugin. If you have any question you can come to our Discord https://discord.gg/jY4K2vGW. We also do builds, plugin configuration for big plugins (like BetonQuest, MythicMobs, MmoItems).
Wiki:
https://senyigityunusemres-organization.gitbook.io/rewardsystem/rewardsystem/configuration/namecheck
https://youtu.be/CRejowdkcXo

#Reward system config
#Authors: blestit, MetuMortis
Debug:
enabled: false
#if these settings is true, all the "op" players can see mob details when hit the mob
RewardSystem:
1:
NameCheck:
enabled: false
name: "ExampleName"
#the mob name check
MobTypeCheck:
enabled: false
type: ZOMBIE
#the mob type check
WorldCheck:
enabled: false
worldName: "ExampleWorld"
#the world that the mob should be in
RegionCheck:
enabled: false
regionName: "ExampleRegion"
#the region that the mob should be in
RewardCommands:
#reward commands. If you set "none" it won't reward. You can increase or decrease the number of rewards to be given to different people.
all:
- "give %player% coal 1"
#participation reward / reward everyone who deals damage
1:
- "give %player% apple 1 %50.0"
- "give %player% diamond 1 %10.0"
- "give %player% gold_ingot 1 %30.0"
#reward for most damager
2:
- "give %player% emerald 1 %100.0"
#reward for secondnd person who inflicted the most damage
3:
- "give %player% iron_ingot 1 %75.0"
#reward for thirrd person who inflicted the most damage
4:
- "give %player% iron_ingot 1 %100.0"
#reward for fourth person who inflicted the most damage
5:
- "give %player% iron_ingot 1 %2.0"
#reward for fifth person who inflicted the most damage
6:
- "give %player% iron_ingot 1"
#reward for sixth person who inflicted the most damage
7:
- "give %player% iron_ingot 1"
#reward for seventh person who inflicted the most damage
8:
- "none"
#reward for eight person who inflicted the most damage
9:
- "none"
#reward for ninth person who inflicted the most damage
10:
- "none"
#reward for tenth person who inflicted the most damage
RewardMessage:
message:
- "&a▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀"
- "&6 ExampleMob Was Defeated"
- "&f"
- "&c&l 1. %top_name_1%: %top_damage_1%"
- "&6&l 2. %top_name_2%: %top_damage_2%"
- "&e&l 3. %top_name_3%: %top_damage_3%"
- "&f"
- "&b Your damage: %personal_damage%"
- "&f"
- "&a▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀"
#Message to write after mob dies
radius: 50
#will print a message to players in a certain radius near the mob.
#if you set "-1" this message will be sent all players
2:
NameCheck:
enabled: true
name: "MetuMortis"
MobTypeCheck:
enabled: true
type: VILLAGER
WorldCheck:
enabled: true
worldName: "world"
RegionCheck:
enabled: true
regionName: "bossregion"
RewardCommands:
all:
- "give %player% golden_apple 1"
1:
- "give %player% diamond 10"
2:
- "give %player% emerald 5"
3:
- "give %player% iron_ingot 3"
RewardMessage:
message:
- "&a▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀"
- "&6 MetuMortis Was Defeated"
- "&f"
- "&c&l 1. %top_name_1%: %top_damage_1%"
- "&6&l 2. %top_name_2%: %top_damage_2%"
- "&e&l 3. %top_name_3%: %top_damage_3%"
- "&f"
- "&b Your damage: %personal_damage%"
- "&f"
- "&a▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀"
#Message to write after mob dies
radius: 30
#will print a message to players in a certain radius near the mob.