
UltraColorPro 2.4.0
Format and color your chat messages and usernames like a pro.
- Fixed | Exception occured reporting that "Nickname" was already stored in a map when a player joined.
- Improved | Updated main library to newest version (main change was updating ItemsAdder support)
In addition, we've moved documentation from GitBook to GitHub and did some updating there. Enjoy! :)
- Fixed | Players couldn't use special characters like ✩ or ✧ in nicknames when using MySQL. To combat this, player nicknames are now stored in their own column in the database. Sadly, if you use MySQL, this does mean players will need to reset their nicks since no migrator was created. Non-MySQL users shouldn't be affected by this.
- Fixed | When setting a nickname via /nickname, nicknames changed weren't able to be used unless the server was rebooted.
- Improved | Started to remove "Colored_Nickname" from stored players to simplify storage (players will still get their nicknames colored as per their color selections. We just won't be storing the whole colored nick as a string anymore). Players will have this field removed from their files when they next log in.
There were lag spikes that occurred when iterating through each player that have a nickname in actions like replacing nicks in commands, looking up the real name of a nick, etc. Now we use lookups to get a specified player with a specified nickname, improving performance and making this system more efficient.
This should fix an ExceptionInInitializerError that occurs when interacting with GUIs on Paper's hard fork.
Added various customization options to message files (command descriptions, some menu & prompt customization options, etc).
A small bug fix with our prompt conversation responses throwing errors in console when using Folia.
Support for 1.21.4
Library fix for "Cannot call save() when no file was set! call load first"
Added support for Spigot 1.21.3
At this time, the PaperMC team is working to release Paper 1.21.3 on their end and will do so once they deem its ready.