
EcoArmor 8.74.0
The best plugin to create custom armor sets without needing to code.
- (API) Added Counter / Counters, a structured way to get values from triggers with multipliers / filters / conditions.
- Fixed elytra_boost_save_chance using 0-1 as the chance region rather than 0-100 (consistency)
- Added a placeholder that represents the value passed by the trigger (e.g. the amount of damage dealt; see here). It can be referenced with %trigger_value%
, %triggervalue%
, %trigger%
, %value%
, %tv%
, %v%
, and %t%
, depending on what level of shorthand you prefer.
- Added chains.yml, a dedicated area to specify effect chains to be referenced with the run_chain effect
- Added onMaxHealth filter
- Fixed is_night condition not working
- API: Added Iterable<ConfiguredCondition>#isMet(Player) as shorthand for using .all { it.isMet(Player) }
- API: Added TriggerGroups (e.g. static_<interval>, custom_<id>) so you can programatically generate triggers with a common prefix
- Added has_item condition; like wearing_<armor piece>, except it just requires any item to be in the players inventory
- Updated EcoEnchants API to 9.x.x (Users using 8.x.x will not have the integration loaded)
- Moved configs to individual .yml files - existing configs will not break, but read the announcement at discord.gg/ZcwpSsE (#news channel)
- (API) Added HolderProvideEvent, with the ability to modify the list of holders that will be provided to the player
- Hotfix for traceback error / plugin not loading
- Fixed mob_coins_multiplier effect
- Added elytra_boost_save_chance; chance to not consume a firework when boosting with an elytra
- Added brew trigger
- Added smelt trigger
- API: Added ConfiguredCondition#runNotMetEffects