
EcoArmor 8.74.0
The best plugin to create custom armor sets without needing to code.
3.6.3
Mar 22, 2021
3.6.3 Changelog
- Added warnings and checks for invalid default tiers, effects, enchantments, and potion effects
3.5.0
Mar 19, 2021
3.5.0 Changelog
- Added option to have multiple tiers that can be required for application
For example:
requires-tiers:
- osmium
- netherite
Would mean that to apply the tier, the item must already be osmium or netherite
For example:
requires-tiers:
- osmium
- netherite
Would mean that to apply the tier, the item must already be osmium or netherite
3.0.0
Feb 21, 2021
3.0.0 Changelog
New condition system:
- Effects and Advanced Effects require all conditions to be met to activate
- Potion Effects do not require conditions to be met
A full list of conditions can be found here: https://ecoarmor.willfp.com/effects/a-list-of-conditions
- Recoded entire effect system
- Recoded entire tier system to no longer simply use the names of the tiers as strings on the backend
- Refactored many things around
- Added tier options to /eagive
- Fixed shard recipes
- Young armor now requires 50% health or more to activate
- Fixed update checker
- Cleaned up and optimised many areas of the code, effects in general should be a lot faster and all external config accessors have been removed
Configs from 2.0.0 should work out of the box
- Effects and Advanced Effects require all conditions to be met to activate
- Potion Effects do not require conditions to be met
A full list of conditions can be found here: https://ecoarmor.willfp.com/effects/a-list-of-conditions
- Recoded entire effect system
- Recoded entire tier system to no longer simply use the names of the tiers as strings on the backend
- Refactored many things around
- Added tier options to /eagive
- Fixed shard recipes
- Young armor now requires 50% health or more to activate
- Fixed update checker
- Cleaned up and optimised many areas of the code, effects in general should be a lot faster and all external config accessors have been removed
Configs from 2.0.0 should work out of the box
2.0.0
Feb 18, 2021
2.0.0 Changelog
- Recoded the entire tier system
- Cleaned up code
- Moved set configs and tier configs into their own files - making your own sets and tiers is now done by creating .yml files in the directories!
- Removed sets.yml and tiers.yml
Requires eco 4.1.0 to be installed!
You will have to copy over your sets manually
- Cleaned up code
- Moved set configs and tier configs into their own files - making your own sets and tiers is now done by creating .yml files in the directories!
- Removed sets.yml and tiers.yml
Requires eco 4.1.0 to be installed!
You will have to copy over your sets manually
1.3.4
Feb 16, 2021
1.3.4 Changelog
- Improved performance from caching all config values
- Removed now-unneeded NMS + Proxy backend (added into eco directly)
Requires eco 3.8.0 to be installed
- Removed now-unneeded NMS + Proxy backend (added into eco directly)
Requires eco 3.8.0 to be installed
1.3.3
Feb 13, 2021
1.3.3 Changelog
- Fixed Bow Damage, Trident Damage, and Overall Damage multipliers not working