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EcoArmor 8.74.0

The best plugin to create custom armor sets without needing to code.

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3.6.3 Mar 22, 2021
3.6.3 Changelog
- Added warnings and checks for invalid default tiers, effects, enchantments, and potion effects
3.6.2 Mar 22, 2021
3.6.2 Changelog
- Fixed invalid effect in reaper.yml
- Fixed NPE (again)
3.6.1 Mar 22, 2021
3.6.1 Changelog
- Fixed NPE
3.6.0 Mar 20, 2021
3.6.0 Changelog
- Added option to set default tier for an armor piece
3.5.0 Mar 19, 2021
3.5.0 Changelog
- Added option to have multiple tiers that can be required for application

For example:
requires-tiers:
- osmium
- netherite
Would mean that to apply the tier, the item must already be osmium or netherite
3.4.1 Mar 15, 2021
3.4.1 Changelog
- Fixed default ecoarmor.give permission
3.4.0 Mar 10, 2021
3.4.0 Changelog
- Added option to set upgrade crystal material
3.3.1 Mar 9, 2021
3.3.1 Changelog
- Fixed advanced armor overriding regular armor in recipe parts
3.3.0 Mar 8, 2021
3.3.0 Changelog
- Made potion effects follow conditions
3.2.3 Mar 5, 2021
3.2.3 Changelog
- Fixed bonus-hearts
3.2.2 Mar 4, 2021
3.2.2 Changelog
- Prevented placing skulls in armor sets
3.2.1 Feb 27, 2021
3.2.1 Changelog
- Removed redundant config options
3.2.0 Feb 25, 2021
3.2.0 Changelog
- Added below-hunger-percent and above-hunger-percent conditions
3.1.0 Feb 23, 2021
3.1.0 Changelog
- Added craftable option to each set piece
3.0.0 Feb 21, 2021
3.0.0 Changelog
New condition system:
- Effects and Advanced Effects require all conditions to be met to activate
- Potion Effects do not require conditions to be met
A full list of conditions can be found here: https://ecoarmor.willfp.com/effects/a-list-of-conditions

- Recoded entire effect system
- Recoded entire tier system to no longer simply use the names of the tiers as strings on the backend
- Refactored many things around
- Added tier options to /eagive
- Fixed shard recipes
- Young armor now requires 50% health or more to activate
- Fixed update checker
- Cleaned up and optimised many areas of the code, effects in general should be a lot faster and all external config accessors have been removed

Configs from 2.0.0 should work out of the box
2.0.0 Feb 18, 2021
2.0.0 Changelog
- Recoded the entire tier system
- Cleaned up code
- Moved set configs and tier configs into their own files - making your own sets and tiers is now done by creating .yml files in the directories!
- Removed sets.yml and tiers.yml

Requires eco 4.1.0 to be installed!
You will have to copy over your sets manually
1.4.0 Feb 17, 2021
1.4.0 Changelog
- Updated to eco 4.0.0
Requires eco 4.0.0 to be installed
1.3.4 Feb 16, 2021
1.3.4 Changelog
- Improved performance from caching all config values
- Removed now-unneeded NMS + Proxy backend (added into eco directly)

Requires eco 3.8.0 to be installed
1.3.3 Feb 13, 2021
1.3.3 Changelog
- Fixed Bow Damage, Trident Damage, and Overall Damage multipliers not working
1.3.2 Feb 9, 2021
1.3.2 Changelog
- Fixed shards/crystal upgrades consuming the entire stack
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