
💎AzuriteSpigot💎1.8.8 Fork 2.0.1-BETA
Highly optimized and stable spigot fork
<- Showcase ->
<- Features & Configs ->
/knockback
/clearlag
/unloadchunks
/config
/ping
/setmaxplayers
Recoded chunk ticking & block ticking
Custom tickloop implementation
Dynamic paralellised entity tracking
Eigencraft & PandaWire redstone implementations
World Generator Configs
Recode of one of the heaviest parts in any spigot: Activation Range & AntiXray
Best HCF enderpearls system
Heavily optimized networking
Phase & VClipping fixes
Ghost bucket fix
One of the best entity tracker packets recode (capable of hundreds of players)
Best Fishing Rod & Arrow mechanics
Optimized chunk packets & chunk serialization
Fix for commonly known backpacking issue on HCF servers
Player TP tracker for improved player tracking accuracy
Fix for drop & eat bug
Heavily optimized player logins
Option to launch pots when clicking certain blocks (eg: hoppers/chests)
PaperSpigot console improvements
Enchant Limiter to increase or decrease any enchantment level (Works with enchant table & anvils)
Heavily optimized TNT & Redstone mechanics
Explosion Destroyer for durability checking & obsidian damage by TNT
Ingame GUI editor for easier configuring
Async data saving (eg: worlds, user cache, stats)
Best bow boosting configurations
Many more fixes & optimizations
# ================ âš¡ AzuriteSpigot âš¡ ================
#Â
#         Azurite configuration        Â
#    You will find all the main mechanics here   Â
#Â
# ======================================================
serverBranding: AzuriteSpigot # Used for commands and server ping data
worlds:
 ticking:
  disableBlockLighting: false
  randomTickSpeed: 3
  tickBlocks: true
  tickTileEntities: true
  tickBeacons: true
  tickBrewingStands: true
  tickHoppers: true
  tickVillages: false
  tickFurnaces: true
  tickChunks: true
  tickBiomeCache: true
  tickWeather: true
 commands:
  enableSpigotConfigCommand: true
  enablePingCommand: true
  enableTPSCommand: true
  enableChunkUnloadCommand: true
  enableClearLagCommand: true
  enableSetMaxPlayersCommand: true
 chunks:
  cacheChunkMaps: true # IMPORTANT! This patch is from paper and we highly suggest using. However if you get chunk corruption bugs turn this off. We have fixed a major issue with it.
  chunkLoadingThreads: 3
  playersPerThread: 100
  chunkUnloading: true
  unloadPerTick: 150
 async-pathsearch:
  enableAsyncPathSearch: true
  pathSearchThreads: 3
  minimumDistanceToTarget: 0.0
  entitiesPathSearchOffload:
  - BAT
  - BLAZE
  - CHICKEN
  - COW
  - CREEPER
  - ENDERMAN
  - HORSE
  - IRON_GOLEM
  - MAGMA_CUBE
  - MUSHROOM_COW
  - PIG
  - PIG_ZOMBIE
  - RABBIT
  - SHEEP
  - SKELETON
  - SILVERFISH
  - SLIME
  - SNOWMAN
  - SQUID
  - WITCH
  - ZOMBIE
 projectiles:
  arrowTrajectoryRandomness: 1.0
  rodTrajectoryRandomness: 1.0
  snowballTrajectoryRandomness: 1.0
  eggTrajectoryRandomness: 1.0
  pearlTrajectoryRandomness: 1.0
  potionTrajectoryRandomness: 1.0
 sounds:
  itemFizzSounds: true
  fluidFizzSounds: true
  mobRandomSounds: true
  explosionSounds: true
  footstepSounds: false
 particles:
  dispenserEffects: true
  spawnerParticles: true
  explosionParticles: true
  tntParticles: true
  footstepParticles: false
 modifiers:
  furnaceModifier: 1.0
  brewingModifier: 1.0
  fallDamageModifier: 1.0
  critDamageModifier: 1.5
 events:
  firePlayerMoveEvent: true
  fireBlockPhysicsEvent: true
  fireHopperMoveItemEvent: true
  fireSandBlockChangeEvent: true
  fireSandPhysicsEvent: true
  fireRedstonePhysicsEvent: true
  fireTNTDispenseEvent: true
 blocks:
  redstoneOptimization: EIGENCRAFT # Redstone implementation. Choose EIGENCRAFT/PANDAWIRE/DEFAULT
  gravelFall: true
  grassSpread: true
  grassSpreadLight: true
  leafDecaying: true
  dropFloatingPlants: true
  dropExplosionBlocks: true
  dispenserRandomness: true # Optimizes cannons
  pistonPushEntities: true # Push entities with piston
  pistonMaxBlockPush: 12 # Maximum blocks pushed by pistons
  infiniteWaterSources: true
  waterDestroyRedstone: true
  oldEnchantingSystem: false # Toggle for 1.7 enchanting system
  generating:
   cobbleGenerating: true # Cobble generation from lava and water
   stoneGenerating: true # Stone generation from lava and water
   obsidianGenerating: true # Obsidian generation from lava and water
  sponges:
   spongeRadius: 4 # Sponge activation radius, 0 to disable
   spongePreventWaterFlow: false
   spongeInstantBreak: false
 spawners:
  chunkMobLimit: 0 # Number of mobs in a chunk to prevent spawning. 0 - to disable requirement
  minimumSpawnDelay: 200
  maximumSpawnDelay: 800
  spawnCount: 4
  spawnRange: 4.0 # Spawn range for entities around the spawner
  playerSpawnRange: 16.0 # Radius for players around to spawn
  maximumNearbyEntities: 0 # Amount of entities around the spawner to prevent spawning. 0 - to disable requirement
  lightLevelCheck: true
 players:
  playerBorderDamage: false
  playerMovedTooQuicklyCheck: true # Toggle spigots moved too quickly check.
  checkPlayerSleep: true
  playerIdleTimer: false
  playerPhaseLeniency: 1.0E-7 # Defines the length a player can go inside a block, if you experience issues with server setting back due to phase, we recommend setting it to 0.0625
  playerPhaseChestsAndAnvils: false # Toggles chests & anvil bounding boxes, it is only recommended enabling this if you want to have protection against people glitching through chests & anvils
  dynamicParalellisedTracking: true # Async player tracking. Server will decide when it should be used
  playersNeededParalellisedTracking: 100 # How many players should be tracked for us to run paralellised
  hideEntitiesThrownHidden: false # Toggle hiding entities thrown by hidden players
  protRandomness: true # Toggle protection randomness (HCF server toggle off and check below)
  protectionModifier: 25.0 # Protection damage modifier. If prot randomness is disabled make sure to change this to 20-23. Lower for more damage and higher for less damage
  armorDamageDivision: 4.0 # Armor damage modifier (HCF should be 12)
  optimizePlayerPrinter: false # Remove block place delay
  autoRespawnPlayer: false
  potionLaunchOnClick:
  - HOPPER
  - CHEST
  - ENDER_CHEST
  networking:
   ipConsoleLog: false
   writeAddPlayerPacketsLazily: false # Write add player packets lazily instead of using our queue implementation.
   networkBlockingJoin: true # PaperSpigot patch for preventing blocking while ticking. Toggle off if you have issues with your anticheat on join.
   tickPlayerLatency: true # Tick player latency on tablist
   parentNettyThreads: 1 # 1 Is sufficient as it is just responsible for accepting connections and offloading to child group
   childNettyThreads: 0 # Default is 4, 0 is recommended which uses all processors available but will increase cpu usage.
  knockback:
   globalActiveKnockback: Default # Which profile should we use as the default
   overrideDefaultKnockback: true # Should we use our custom knockback
   overrideRodKnockback: true # Should we use our custom knockback
   overrideArrowKnockback: true # Should we use our custom knockback
  patches:
   patchArrowBounceBug: true # Toggles the arrow hit delay in knockback profiles.
   patchDoubleHitBug: false # Toggles the double hit bug fix
   patchDropEatBug: true
   patchGhostBuckets: true # This makes sure the server uses the correct location for placing liquids by waiting for the client tick packet
   patchProjectileMisdirection: true # This makes the server use the correct yaw & pitch for projectiles
   patchHCFRegenBug: true # This makes regeneration weaker as players in teamfights are often invincible with regular regen.
   obfuscateEntityEquipment: true # Obfuscates equipment to deny a few cheats
  menus:
   fillerEnabled: true
   fillerType: STAINED_GLASS_PANE
   fillerData: 7
   pageType: CARPET
   pageData: 2
   pageBackDisplay: '&dPrevious Page'
   pageBackLore:
   - '&e(Current Page: &2%page%/%max-pages%&e)'
   pageForwardDisplay: '&dNext Page'
   pageForwardLore:
   - '&e(Current Page: &2%page%/%max-pages%&e)'
   backButtonType: BED
   backButtonData: 0
   backButtonDisplay: '&cBack'
 mobs:
  mobAI: true
  naturalMobSpawn: true
  ironGolemFallDamage: true
  snowGolemFallDamage: true
  babyZombieSpawning: true
  zombieOnChickenSpawning: true
  villagerZombieSpawning: true
  skeletonOnSpiderSpawning: true
  entityCollisions: true # Toggle this off if you want the best performance
  entityCollisionsDelay: 1 # A delay of 4 is recommended
factions:
 fixFreecamCegging: false # Only enable if it is an issue! May cause performance issues
 sandMerging: false
 tntMerging: false
 hidePistonAnimations: false
 hideTntEntity: false
 hideSandEntity: false
 fixSandChunkUnloading: true
 optimizeTNTMovement: false
 optimizeSandMovement: false
 fixEastWestCannon: true
 durability:
  explosionDestroyer: false
  durabilityItemChecker: potato
  damageOnlyByTNT: false
  blockDurabilities:
  - obsidian:3
  - bedrock:5
  - end_stone:5
  blockResistances:
  - obsidian:35.0
  - bedrock:60.0
  - end_stone:45.0
  - anvil:2000.0
# ================ âš¡ AzuriteSpigot âš¡ ================
#Â
#      Enchantment limit configuration     Â
#   Increase or decrease the limit of any enchant  Â
#Â
# ======================================================
enchant-limits:
 unbreaking: 3
 armor:
  protectionAll: 4
  protectionFire: 4
  protectionFall: 4
  protectionExplosion: 4
  protectionProjectile: 4
  thorns: 3
  aquaAffinity: 1
  waterBreathing: 3
  depthStrider: 3
 tools:
  efficiency: 5
  silkTouch: 1
  fortune: 3
 swords:
  sharpness: 5
  baneOfArthropods: 5
  smite: 5
  fireAspect: 2
  knockback: 2
  looting: 3
 bows:
  power: 5
  punch: 2
  flame: 1
  infinity: 1
 rods:
  lure: 3
  luckOfTheSea: 3
# ================ âš¡ AzuriteSpigot âš¡ ================
#Â
#        Messages configuration        Â
#     You will find all the language here    Â
#Â
# ======================================================
messages:
 insufficientPerm: '&dAzuriteSpigot &7┃ &cYou do not have access to this command.'
 onlyPlayer: '&dThis command can only be used by players.'
 playerNotFound: '&ePlayer &d%player% &ecould not be found.'
 notValidType: '&eValue &d%value% &eis not type &a%type%&e.'
 player:
  disconnectSpam: disconnect.spam
  loggedInAnotherLocation: You logged in from another location
  factionsDurabilityChecker: '&eDurability: &d%durability%'
 command:
  ping-command:
   playerPing: '&d[Ping] &eYour Ping: &d%ping%ms'
   otherPlayerPing: '&d[Ping] &e%player%''s Ping: &d%ping%ms'
  config-command:
   configReloaded: '&eConfigs have been reloaded in &d%ms%ms&e.'
  clear-lag-command:
   clearedLag: '&eYou have cleared &d%entities% &eentities.'
  set-max-players-command:
   setMaxPlayersUsage: '&cUsage: /setmaxplayers <amount>'
   setMaxPlayers: '&eSet max players to &d%amount% &eplayers.'
  unload-chunks-command:
   unloadedChunks: '&eYou have unloaded &d%amount% &echunks.'
  version-command:
   versionMessage:
   - '&fThis server is running &dAzuriteSpigot &fversion 1.8.8-R0.1-SNAPSHOT.'
  tps-command:
   tpsMessage:
   - '&7&m-------------------------'
   - '&d[Server TPS]'
   - '&f(TPS from 1s, 5s, 15s: %server_tps%&f)'
   - '&f(Memory: &e%free_memory%&7/&e%max_memory% MB&f) &7- &f(Uptime: &6%uptime%&f)'
   - '&f(Threads: &b%threads%&f) &7- &f(Alive: &a%alive%&f, Interrupted: &c%interrupted%&f,
    Daemon: &9%daemon%&f)'
   - '&f(Chunks: &2%chunks%&f) &7- &f(Players: &c%players%&7/&c%max_players%&f)'
   - '&f(Entities: &3%entities%&f) &7- &f(Tile Entities: &e%tiles%&f)'
   - '&7&m-------------------------'
 knockback:
  knockbackUsage:
  - '&7&m-------------------------'
  - '&d[Knockback Usage]'
  - '%commands%'
  - '&7&m-------------------------'
  profileNotFound: '&eProfile &d%name% &ecould not be found.'
  knockback-create:
   createUsage: '&d- &f/knockback create <name>'
   createHover: '&eClick to create a new profile.'
   createExists: '&eProfile &d%name% &ealready exists.'
   createProfile: '&eProfile &d%name% &ehas been created.'
  knockback-delete:
   deleteUsage: '&d- &f/knockback delete <name>'
   deleteHover: '&eClick to delete a profile.'
   deleteActive: '&eYou cannot delete &d%name% &eas it is a active profile.'
   deleteProfile: '&eProfile &d%name% &ehas been deleted.'
  knockback-list:
   listUsage: '&d- &f/knockback list'
   listHover: '&eClick to list profiles.'
   listName: '&d- &f%name%'
   listNameActive: '&d- &2%name% &7(Active)'
   listNameHover: '&eClick to view &d%name%''''s &evalues.'
   listMessage:
   - '&7&m-------------------------'
   - '&d[Knockback Profiles]'
   - '%profiles%'
   - '&7&m-------------------------'
  knockback-settype:
   setTypeUsage: '&d- &f/knockback settype <name> <ADVANCED|SIMPLE>'
   setTypeHover: '&eClick to change a profiles type.'
   setTypeAlready: '&eProfile &d%name% &eis already type &c%type%&e.'
   setTypeNotFound: '&eProfile type needs to be: &dSimple/Advanced'
   setTypePrefix: '&eClick new type: '
   setTypeSimple: '&b[Simple]'
   setTypeAdvanced: '&4[Advanced]'
   setTypeSimpleHover: '&eClick to change profile to &dSimple&e.'
   setTypeAdvancedHover: '&eClick to change profile to &dAdvanced&e.'
   setType: '&eProfile &d%name% &eis now type &c%type%&e.'
  knockback-setactive:
   setActiveUsage: '&d- &f/knockback setactive <name>'
   setActiveHover: '&eClick to set an active profile.'
   setActiveAlready: '&eProfile &d%name% &eis already active.'
   setActive: '&eProfile &d%name% &eis now globally active.'
  knockback-view:
   viewUsage: '&d- &f/knockback view <name>'
   viewHover: '&eClick to view a profile.'
   viewSetting: '&d- &f%setting%&7: &d%value%'
   viewSettingHover: '&eClick to set a new value for &d%setting%&e.'
   viewSetActiveClick: '&a[Set Active]'
   viewSetActiveClickHover: '&eClick to set profile &d%name% &eactive.'
   viewDeleteClick: '&c[Delete]'
   viewDeleteClickHover: '&eClick to delete &d%name%&e.'
   viewEditClick: '&6[Edit]'
   viewEditHover: '&eClick to edit &d%name%&e.'
   viewMessage:
   - '&7&m-------------------------'
   - '&d[%name%] &7(%type%)'
   - '%values%'
   - '%clickables%'
   - '&7&m-------------------------'
  knockback-edit:
   editUsage: '&d- &f/knockback edit <name> <setting> <value>'
   editHover: '&eClick to edit a profiles values.'
   editSettingNotFound: '&eSetting &d%setting% &ecould not be found.'
   editTypeNewValue: '&eType a value for &d%setting% &e(Current: &2%current%&e)
    &eType &ccancel &eto cancel.'
   editCancelled: '&eEditing for value &d%setting% &ehas been cancelled.'
   editSettingValue: '&eSet the value of &d%setting% &eto &2%value% &efor profile
    &c%profile%&e.'
  knockback-editmenu:
   editMenuUsage: '&d- &f/knockback editmenu <name>'
   editMenuHover: '&eClick to edit a profile.'
  knockback-set:
   setUsage: '&d- &f/knockback set <name> <player>'
   setHover: '&eClick to set a players profile.'
   setProfile: '&eSet profile &d%profile% &eto player &2%player%&e.'
  knockback-clear:
   clearUsage: '&d- &f/knockback clear <player>'
   clearHover: '&eClick to clear a players profile.'
   clearProfile: '&eReset &d%player%&e''''s active profile.'
 config-editing:
  configEditNewValue: '&eType a value for &d%setting% &e(Current: &2%current%&e)
   &eType &ccancel &eto cancel.'
  configEditCancelled: '&eEditing for value &d%setting% &ehas been cancelled.'
  configEditSetValue: '&eSet the value of &d%setting% &eto &2%value%&e.'
# ================ âš¡ AzuriteSpigot âš¡ ================
#Â
#       HCF Enderpearl Configuration      Â
#    All the options for enderpearl mechanics   Â
#Â
# ======================================================
antiGlitch:
 fixBlockGlitch: true
 fixFenceGlitch: true
 refundSuffocation: true
 refundRiskyPearl: true
 refundOnCritblock: false
 refundIfSoClose: true # Allow for players to spam pearls on a block close to them
 refundCloseDistance: 1.0
 glitchReturnPearl: true
 glitchReturnMessage: ''
 glitchReturnCommand: timer remove %player% Enderpearl
teleport:
 misc:
  instantlyTaliTeleport: false
  entityTpHitDetection: true
  entityTpGetOutOneByOne: true # Deny entity TP system if you are in a one by one
  spawnEndermite: true
  pearlThruFence: true
  pearlThruString: true
  pearlThruWeb: true
  pearlThruPlants: true
  pearlHopperUnderFence: true
  pearlChestUnderFence: true
  pearlParticlesEnabled: true
  pearlParticleCount: 32
  pearlDamage: 5.0
  crossPearlMoveHelper: 0.35 # How much should we move the player inside the block when cross-pearling
  hitBlockTeleport: true # Should we teleport them if they throw an enderpearl directly on the block
  beforeBlockTeleport: true # Should we teleport them if they throw an enderpearl just before the block (Like ViperMC)
  maxTeleportBlocks: 3 # Maximum amount of blocks you can tali teleport through
  launchOnFenceClick: true
  launchOnOtherClick:
  - FURNACE
  - ANVIL
  - SIGN
  - SIGN_POST
  - WALL_SIGN
  - HOPPER
  - CHEST
  - ENDER_CHEST
  - TRAPPED_CHEST
  - WORKBENCH
  - ENCHANTMENT_TABLE
  - BEACON
  - ANVIL
 slabs:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 stairs:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 chests:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 beds:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 cobblewalls:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 pistons:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 end-frames:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 enchant-tables:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 anvils:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 daylight-sensors:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
 trapdoors:
  enabled: true
  crosspearl: true
  diagonal: true
  critblock: true
# ================ âš¡ AzuriteSpigot âš¡ ================
#Â
# Â Â Â Â Â Â Â Â Default (Knockback) Â Â Â Â Â Â Â Â
#Â
# ======================================================
type:
 knockbackType: SIMPLE #Â
knockback-simple:
 friction: 2.5 # Friction knockback: friction = value
 horizontal: 0.425 # Horizontal knockback: horizontal = value # Horizontal knockback: horizontal = value
 vertical: 0.5 # Vertical knockback. vertical = value # Vertical knockback: vertical = value
 verticalLimit: 0.38 # Limit of vertical knockback # Vertical limit: vertical = 0
 extraHorizontal: 0.25 # Extra horizontal knockback
 extraVertical: 0.01 # Extra vertical knockback
 slowdown: 0.6 # Slowdown player on hit # Slowdown player on hit
 enableOnePointSeven: true # Help players with victim chasing # Help players with victim chasing
 onePointSevenMultiplier: 0.4 # Horizontal knockback multiplier for 1.7
knockback-advanced:
 horizontal: 0.45
 horizontalOnGround: 1.1 # On ground horizontal kb modifier: horizontal *= multiplier
 horizontalSprinting: 0.95 # Sprinting horizontal kb modifier: horizontal *= multiplier
 horizontalInherit: true # Inherit victim motion
 horizontalFriction: 0.35 # Horizontal friction: horizontal = (motion * frictionHorizontal) + victimYaw
 horizontalKnockbackDeduction: 0.8 # Knockback enchantment modifier: horizontal *= ((enchLevel + 1) - kbDeductionValue)
 vertical: 0.35
 verticalOnGround: 1.1 # On ground vertical kb modifier: vertical *= multiplier
 verticalInAir: 0.85 # In air vertical kb modifier: vertical *= multiplier
 verticalSprinting: 1.0 # Sprinting vertical kb modifier: vertical *= multiplier
 verticalInherit: false # Inherit victim vertical motion
 verticalFriction: 0.35 # Vertical friction: vertical += (motion * frictionHorizontal)
 enableOnePointSeven: true
 onePointSevenHorizontal: 0.37 # Horizontal knockback on back-hit: horizontal = value
 enableVerticalLimit: false # Limit vertical if it exceeds yLimit
 verticalLimit: 1.2
 slowdown: 0.6
 cancelSprint: true # Cancel sprint for player on hit
rodHorizontal: 1.1 # Horizontal fishing rod knockback
rodVertical: 1.0 # Vertical fishing rod knockback
rodSpeed: 1.0 # Multiplies the number given with the rod's vector magnitude
bowBoostDirectional: false # Should bow boosting be enabled using the direction player is facing
bowBoostKbOnlyShooter: false # Should bow boosting direction only be enabled for shooter
bowHorizontal: 0.9 # Horizontal bow knockback (Bow boosting recommended: 1.1)
bowVertical: 0.9 # Horizontal vertical knockback (Bow boosting recommended: 0.35)
bowPunchMultiplier: 1.1 # Punch enchantment modifier: horizontal *= (punchLevel + 1) * bowPunchMultiplier
potionFall: 0.05 # Fall speed value
potionSpeed: 0.5 # Throwing multiplier value
potionVerticalOffset: -10.0 # Vertical throwing offset value
potionFast: true # Make heal potions throwing smoother
hitDelay: 20 # Delay between victim can get hit
hitDelayArrow: 20 # Delay between victim can get hit by an arrow (Patches arrow bounce bug)
comboMode: false # Enable combo mode
comboHeight: 2.3 # Maximum height of combo
comboTicks: 10 # Maximum combo ticks
comboVelocity: -0.05 # Vertical deduction on hit
# ================ âš¡ AzuriteSpigot âš¡ ================
#Â
# Â Â Â Â Â Â Â Â Default (Generator) Â Â Â Â Â Â Â Â
#Â
# ======================================================
world:
 generateOceans: true # Generate any oceans
 generateWaterLakes: true # Generate any water lakes
 generateLavaLakes: true # Generate any lava lakes
 cavesMultiplier: 1.0 # Multiply the amount of cave generation
 sugarCaneMultiplier: 1.0 # Multiply the amount of cane generation
 biomeReplacements:
 - Ocean;none
 - Plains;none
 - Desert;none
 - Extreme Hills;none
 - Forest;none
 - Tauga;none
 - Swampland;none
 - River;none
 - Hell;none
 - The End;none
 - FrozenOcean;none
 - FrozenRiver;none
 - Ice Plains;none
 - Ice Mountains;none
 - MushroomIsland;none
 - MushroomIslandShore;none
 - Beach;none
 - DesertHills;none
 - ForestHills;none
 - TaigaHills;none
 - Extreme Hills Edge;none
 - Jungle;none
 - JungleHills;none
 - JungleEdge;none
 - Deep Ocean;none
 - Stone Beach;none
 - Cold Beach;none
 - Birch Forest;none
 - Birch Forest Hills;none
 - Roofed Forest;none
 - Cold Taiga;none
 - Cold Taiga Hills;none
 - Mega Taiga;none
 - Mega Taiga Hills;none
 - Extreme Hills+;none
 - Savanna;none
 - Savanna Plateau;none
 - Mesa;none
 - Mesa Plateau F;none
 - Mesa Plateau;none
 spawn:
  spawnBiomeRadius: 0 # Radius of spawn biome (0, 0 coords) # Use custom biome to spawn within a certain radius
  spawnBiome: plains
  spawnBiomeRivers: true # Generate rivers in spawn biome
  spawnBiomeLakes: true # Generate lakes in spawn biome
ores:
 emerald:
  emeraldMultiplier: 1.0 # Multiply the amount of emerald generation
 coal:
  coalMultiplier: 1.0 # Multiply the amount of coal generation
  coalSize: 17 # Maximum amount of coal can be generated in 1 chunk
  coalMustTouchAir: false # Generate coal only in caves
 iron:
  ironMultiplier: 1.0 # Multiply the amount of iron generation
  ironSize: 9 # Maximum amount of iron can be generated in 1 chunk
  ironMustTouchAir: false # Generate iron only in caves
 gold:
  goldMultiplier: 1.0 # Multiply the amount of gold generation
  goldSize: 9 # Maximum amount of gold can be generated in 1 chunk
  goldMustTouchAir: false # Generate gold only in caves
 redstone:
  redstoneMultiplier: 1.0 # Multiply the amount of redstone generation
  redstoneSize: 8 # Maximum amount of redstone can be generated in 1 chunk
  redstoneMustTouchAir: false # Generate redstone only in caves
 diamond:
  diamondMultiplier: 1.0 # Multiply the amount of diamond generation
  diamondSize: 8 # Maximum amount of diamonds can be generated in 1 chunk
  diamondMustTouchAir: false # Generate diamonds only in caves
 lapis:
  lapisMultiplier: 1.0 # Multiply the amount of lapis generation
  lapisSize: 7 # Maximum amount of lapis can be generated in 1 chunk
  lapisMustTouchAir: false # Generate lapis only in caves