DamageDisplay icon

DamageDisplay 1.0

Ultimate Custom Damage Indicator

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Ultimate Damage Indicator
DamageDisplay!

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DamageDisplay
Features

  • Real-time floating damage number display
  • ArmorStand and TextDisplay mode support
  • Custom damage skins for players and mobs
  • Auto-generated resource pack support
  • MythicMobs Aura integration
  • Entity blacklist (no display for excluded mobs)
  • Adventure font system (`<font:damagedisplay>`)
  • No NMS – works across versions!

Adding Your Own Skins

To add new damage skins:

  • Navigate to `/plugins/DamageDisplay/images/`
  • Place your images using this naming format:

Code (Text):

normal0.png, normal1.png, ...
critical0.png, critical1.png, ...
 
The plugin will automatically generate a working resource pack.

MythicMobs Aura Integration

Assign custom skins to mobs using MythicMobs auras.

Code (YAML):
Skills:
 - Aura{aura=damageskin<number>} @Self
 - Aura{aura=critical} @Self


 
The plugin automatically displays:
- `critical<number>.png` for critical hits
- `normal<number>.png` for normal hits

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NORMAL

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CRTICIAL - HasAura check critical

Entity Blacklist

You can prevent damage numbers from showing on certain mobs.

Example config:
Code (YAML):
display:
  type: text_display

default-skin: 0

blacklist:
 - TEXT_DISPLAY
 - ARMOR_STAND
 - PLAYER

 

Adventure Font Support

Supports image-based font rendering using `<font:damagedisplay>` —
ideal for fully customized number styles!

Commands

  • /setdamageskin <number> – Set your personal damage skin
  • /damagereload – Reload config and regenerate resource pack

Permissions

  • damageskin.<number> – Allows use of that damage skin

Requirements


Installation Guide

Code (Text):

1. Put the plugin into the plugins folder.

2. Inside the DamageDisplay folder, you’ll find an images folder containing the default critical0.png and normal0.png (both 320x32).

3. You can replace these default images, or you can add new ones like critical1.png, critical2.png, normal1.png, normal2.png, and so on.
These files will be processed and built asynchronously into the build folder.

4. Copy the assets folder from the build directory into your current resource pack.

5. Apply the resource pack in your game.

6. Use /setdamageskin <number> to apply a new damage skin.
Example: To use critical5.png, run /setdamageskin 5.

7. Congratulations! You’re all set and ready to use the plugin. Yay!
 

More Need Help?

Leave a comment or DM me directly.
I'm open to feedback and always looking to improve the plugin!
 

damage

indicator

damage

indicator

damagedisplay

display

armorstand

crston