Bloodmoon Reloaded icon

Bloodmoon Reloaded 1.0.2

A new event to add every couple of nights

 

Bloodmoon.png

Ever needed to spice up the night? Give players a challange? 

Look no further, as this plugin will test even the most skilled players.

This plugin is one of the most customizable bloodmoon plugins out there!
With Auxilor's libreforge effects system, this plugin can be configured to do nearly ANYTHING during a bloodmoon.

Wiki:
https://plugins.refractored.net

To expand upon the effects system, I've also created some extensions.
Hordes - A group of mobs which spawn on players every so often during a bloodmoon.
Discord - This addon will hook into DiscordSRV and send an alert in a designated channel about the bloodmoon.
Drops - This extension modifies the mob drops during a bloodmoon
COMING SOON:
Bosses - As the name implies, a boss will spawn during a bloodmoon.
Custom spawning - Modifies the mobs spawning during a bloodmoon.
Structures - Structures will spawn during a bloodmoon randomly.
Potions - Potion effects the mobs will give you on hit.

 

My old project, Bloodmoon [Updated] had an horrible codebase from the previous developer.
I can assure you this project is much more optimized, will have better support, and will have even more features.
This plugin will be way more customizable than the last one. This project tries to mimic features from that
plugin, but has completely different code, and is not even written in the same language (kinda?).

 

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BloodmoonReloaded is powered by libreforge, the most powerful effects system ever put into a plugin.

 

You can create anything you want without ever knowing how to code.
The effects system contains over 200 effects, over 100 conditions, over 100 triggers, and an infinite number of configs.

 

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The Most Integrations
When combined with the incredible capabilities of Auxilor's plugin engine, eco, the libreforge effects system has more external plugin integrations than any other plugin ever released. Custom items, anticheats, protection/claim plugins, custom mobs, holograms - you name it, we support it.

Mathematical Expressions with Placeholders
Everywhere you can put in a number, you can put in a mathematical expression and use placeholders in it. Want to make a player's mining speed dependent on their y level? How about making their damage related to their economy balance? Any idea you have, no matter how insane, we support.

Animations and Particles
The effects system has native animation and particle systems so you can make your configs feel more reactive and alive. Visual and auditory feedback are just one effect away, allowing your creations to have a high budget feel without any of the cost.

Open-Source with Developer API
For developers and more advanced users, our effects system is completely open-source and extensible. Create your own effects, conditions, filters, slots, mutators, animations - if you've got custom plugins you want to hook up, you can do it with ease.

Credit to auxilor for this graphic

bloodmoon

eco

fun

challange