
TzSellMenu. Inspired by DonutSMP v1.0
Clean, intuitive sell GUI with crystal-clear item values at a glance.
REQUIRES: Vault
REQUIRES: Any economy plugin (e.g. Essentials)
OPTIONAL HOOK: Essentials (uses item worth that essentials has if you have it, else goes to our worth.yml)
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A much cleaner way to sell your items is here!
Simply move your items into the sell menu, and view the worth
And then click sell items!
It's as simple as that!
REQUIRES: Any economy plugin (e.g. Essentials)
OPTIONAL HOOK: Essentials (uses item worth that essentials has if you have it, else goes to our worth.yml)
----------------------------------------------------------
A much cleaner way to sell your items is here!
Simply move your items into the sell menu, and view the worth
And then click sell items!
It's as simple as that!
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The /sell command requires the tz.sell permission.
To make it so players can click an NPC to open the sell menu, set the NPC's command to /sell , where is the target player's name (no permission for the player required)
All settings are fully customizable!
# TzSellMenu Configuration
messages:
no-permission: "&c&lNOTE! &cYou must have a rank to sell from anywhere!"
console-missing-player: "&cUsage: /sell "
player-not-found: "&cPlayer not found!"
sold-success: "&a&lSOLD! &aYou have sold %items% items for $%amount%"
sell-failure: "&c&lFAILURE! &cThere are no sellable items"
gui-title: "&8Sell Menu"
sell-button-name: "&fSell Items"
sell-button-lore-inactive: "&7Place items to sell in the inventory."
sell-button-lore-active: "&7Total Value: $%value%||&7[CLICK TO SELL ITEMS]"
item-value-lore: "&7Value: &a$%value%"
item-unsellable-lore: "&7Value: &c$0"
# Pricing system settings
pricing:
# Enable debug logging to see which pricing source is used for each item
debug-pricing: false
# Show pricing source in item lore (useful for testing)
show-pricing-source: false
# ========================================
# TzSellMenu - Item Worth Configuration
# ========================================
#
# IMPORTANT: This file is used as a FALLBACK ONLY!
#
# Item pricing priority order:
# 1. Vault-based economy plugin pricing (EssentialsX, etc.)
# 2. This worth.yml file (FALLBACK ONLY)
#
# This means worth.yml values are ONLY used when:
# - Your economy plugin doesn't provide item pricing through Vault
#
# If your economy plugin (like EssentialsX) has item worth configured,
# those values will be used instead of the values below.
#
# Format: MATERIAL_NAME: price
# ========================================
items:
# Basic Blocks (Fallback pricing)
COBBLESTONE: 1
STONE: 2
DIRT: 1
GRASS_BLOCK: 2
SAND: 1
GRAVEL: 1
# Wood (Fallback pricing)
OAK_LOG: 5
BIRCH_LOG: 5
SPRUCE_LOG: 5
JUNGLE_LOG: 5
ACACIA_LOG: 5
DARK_OAK_LOG: 5
CHERRY_LOG: 5
MANGROVE_LOG: 5
# Ores & Ingots (Fallback pricing)
COAL: 3
IRON_INGOT: 10
GOLD_INGOT: 20
DIAMOND: 50
EMERALD: 30
COPPER_INGOT: 5
# Food (Fallback pricing)
WHEAT: 2
CARROT: 1
POTATO: 1
BEETROOT: 1
SUGAR_CANE: 3
CACTUS: 4
MELON: 2
PUMPKIN: 3
APPLE: 2
# Mob Drops (Fallback pricing)
ROTTEN_FLESH: 1
BONE: 2
STRING: 1
SPIDER_EYE: 3
GUNPOWDER: 5
# Note: Add more items as needed, but remember these are FALLBACK values only!