
TE-SquirtleWaterGunEnchant 6.2.1
Custom Squirt1e WaterGun Enchantment for TokenEnchant.
NOTE: This a custom enchant module require TokenEnchant plugin.
This plugin contains a custom enchantment effect to create Squirt1e's WaterGun, which will give damage to nearby entities.
If you just left-click with an item with Squirt1eWaterGun, it will generate the Squirt1eWaterGun in the mid-air. If you aim at a living entity, it will first try to find a target player and generate the Squirt1eWaterGun above this player.
Installation:
Just install TE-Squirt1eWaterGunEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". Squirt1eWaterGunEnchantment will automatically be loaded into TokenEnchant framework.
Configuration:
You need to add new entry for "Squirt1eWaterGun" enchant in your config.yml.
Squirt1eWaterGun:
event_map:
PlayerInteractEvent: "HIGHEST"
EntityDamageByEntityEvent: "HIGHEST"
alias: Squirt1e
price: 10
max: 4
# search target within the distance of level * distance_multiplier
distance_multiplier: 5
# search distance will be capped at this
max_distance: 100
# thunder gives level * damage_multiplier damage to an entity
damage_multiplier: 3
# probability to control the behavior of thunder
probability: 0.02
# iteration
iteration: 200
# maximum branching of thunder
max_branch: 4
sound: ENTITY_GENERIC_SPLASH # for pre 1.9 -> SPLASH
cooldown: 3
cooldown_message: "&a[TE] You have to wait for &b%remaining% &aseconds."
occurrence: always
This plugin contains a custom enchantment effect to create Squirt1e's WaterGun, which will give damage to nearby entities.
If you just left-click with an item with Squirt1eWaterGun, it will generate the Squirt1eWaterGun in the mid-air. If you aim at a living entity, it will first try to find a target player and generate the Squirt1eWaterGun above this player.
Installation:
Just install TE-Squirt1eWaterGunEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". Squirt1eWaterGunEnchantment will automatically be loaded into TokenEnchant framework.
Configuration:
You need to add new entry for "Squirt1eWaterGun" enchant in your config.yml.
Squirt1eWaterGun:
event_map:
PlayerInteractEvent: "HIGHEST"
EntityDamageByEntityEvent: "HIGHEST"
alias: Squirt1e
price: 10
max: 4
# search target within the distance of level * distance_multiplier
distance_multiplier: 5
# search distance will be capped at this
max_distance: 100
# thunder gives level * damage_multiplier damage to an entity
damage_multiplier: 3
# probability to control the behavior of thunder
probability: 0.02
# iteration
iteration: 200
# maximum branching of thunder
max_branch: 4
sound: ENTITY_GENERIC_SPLASH # for pre 1.9 -> SPLASH
cooldown: 3
cooldown_message: "&a[TE] You have to wait for &b%remaining% &aseconds."
occurrence: always