
ArmsRace Minigame 1.2.1
YAML | MultiArena | Shop | Skills | Pickup | Cosmetics | PlaceholderAPI | API
ArmsRace is a powerful, one of its kind, all-in-one, PvP Race minigame. It can be controlled in-game or via config files and is developed with care
In order to install ArmsRace, you need to download Vault and put it in your /plugins folder.
After doing so, purchase ArmsRace, drop it in your plugins folder, restart the server and start customizing it!
Unlimited
Maps & Games • Players • Tiers
*.·:·..·:·.*
Per-Map
Scoreboard • Locations • Pickups • Killstreak Rewards • Settings • Events
*.·:·..·:·.*
Built-In
CombatLog System • Spawn System • Scoreboard System • Shop System • Skill System
*.·:·..·:·.*
Custom
Trails • Kill Effects • Skills • Pickups • API
*.·:·..·:·.*
Supporting
Display-Names • Custom-Settings • In-game Control • Vault
/ArmsRace (/AR)
Main command. Used To Join/Leave/Control Map, Debug stuff, and do fun things!
/ArmsRace Help
Help command. Used to show all available commands (depends on player's permissions).
/ArmsRace Reload
Reload command. Used to reload the plugin.
/ArmsRace Map
Map command. Used to create, delete, and edit a map.
- /ArmsRace Map Create - Create a map
- /ArmsRace Map Delete - Delete a map
- /ArmsRace Map List - List all maps
- /ArmsRace Map AddLocation - Add a spawn location to a map
- /ArmsRace Map SetLocation - Set a specific spawn location of a map
- /ArmsRace Map DeleteLocation - Delete a specific spawn location of a map
- /ArmsRace Map ListLocations - List all locations of a map
- /ArmsRace Map TeleportLocation - Teleport to a specific map location
- /ArmsRace Map AddPickupLocation - Add a pickup location to a map
- /ArmsRace Map SetPickupLocation - Set a specific pickup location of a map
- /ArmsRace Map DeletePickupLocation - Delete a specific pickup location of a map
- /ArmsRace Map ListPickupLocations - List all pickup locations of a map
- /ArmsRace Map TeleportPickupLocation - Teleport to a pickup map location
- /ArmsRace Map AddTier - Add a tier to a map (current inventory)
- /ArmsRace Map SetTier - Set a specific tier of a map
- /ArmsRace Map DeleteTier - Delete a specific tier of aa map
- /ArmsRace Map ListTier - List all tiers of a map
- /ArmsRace Map LoadTier - Load a specific tier of a map
/ArmsRace Event
Event command. Used to enable/disable an event for a specific map.
- /ArmsRace Event - Enables/Disables an event
* Available events: DoubleCoins, DoubleTiers
/ArmsRace Shop
Shop command. Used to open the ArmsRace shop.
/ArmsRace Join
Join command. Used to join a map.
- /ArmsRace Join - Join a map
/ArmsRace SetSpawn
Set the server's spawn. You can also disable it through the config
/ArmsRace Leave
Leave command. Used to leave a map.
- /ArmsRace Leave - Leave your current map
/ArmsRace Debug
Debug command. Used to have fun!
- /ArmsRace Debug shops - Open a specific shop
- /ArmsRace Debug SpawnPickup - Spawn a pickup in your current map
- /ArmsRace Debug KillEffect - Play a Kill Effect effect!
* Debug is used for developers, therefore expect a lot of unpatched bugs & errors.
/Spawn
Teleport to the spawn
- armsrace.*: Permission to EVERY ArmsRace command
- armsrace.commands.help: Permission to view help (per-cmd-perm)
- armsrace.commands.map.create: Permission to create a map
- armsrace.commands.map.delete: Permission to delete a map
- armsrace.commands.map.list: Permission to list all maps
- armsrace.commands.map.addtier: Permission to add a tier to a map
- armsrace.commands.map.settier: Permission to set a tier of a map
- armsrace.commands.map.deletetier: Permission to delete a tier of a map
- armsrace.commands.map.listtier: Permission to list tiers of a map
- armsrace.commands.map.loadtier: Permission to load a tier of a map
- armsrace.commands.map.addlocation: Permission to add a spawn location to a map
- armsrace.commands.map.setlocation: Permission to set a spawn location of a map
- armsrace.commands.map.deletelocation: Permission to delete a spawn location of a map
- armsrace.commands.map.listlocations: Permission to list all spawn locations of a map
- armsrace.commands.map.teleportlocation: Permission to teleport to a spawn location of a map
- armsrace.commands.map.addpickuplocation: Permission to add a pickup location to a map
- armsrace.commands.map.setpickuplocation: Permission to set a pickup location of a map
- armsrace.commands.map.deletepickuplocation: Permission to delete a pickup location of a map
- armsrace.commands.map.listpickuplocations: Permission to list all pickup locations of a map
- armsrace.commands.map.teleportpickuplocation: Permission to teleport
- armsrace.commands.join.*: Permission to join every map
- armsrace.commands.join.: Permissino to join a specific map
- armsrace.commands.leave: Permission to leave your current map
- armsrace.commands.events: Permission to start events
- armsrace.commands.shop: Permission to open the shop
- armsrace.commands.reload: Permission to reload the config
- armsrace.commands.setspawn: Permission to set the server's spawn
- armsrace.commands.spawn: Permission to /spawn
PlayerJoinMapEvent
PlayerLeaveMapEvent
PlayerTierDownEvent
PlayerTierUpEvent
ArmsRaceAPI.getMap(String);
ArmsRaceAPI.getPlayer(Player);
ArmsRaceAPI.getPlayersMap(Player);
ArmsRaceAPI.addPlayerToMap(Player, Map);
ArmsRaceAPI.removePlayerFromMap(Player);
config.yml
# Basic Settings for the plugin
# Set "enabled" to false if you have a different plugin for spawn-handle
Spawn:
enabled: true
x: 0
y: 100
z: 0
yaw: 0
pitch: 0
world: world
# The duration of the combat log (if set to 0, the plugin won't use it's own combatlog system)
CombatLogDuration: 15
# This is the global scoreboard that will be shown to players
# that aren't in an arena/their arena doesn't have a scoreboard!
Scoreboard:
Enabled: true
Title: " &e&lArmsRace "
Footer: "&ewww.spigotmc.org"
Lines:
- " "
- "&fName: &a%name%"
- "&fDisplay Name: &a%displayname%"
- " "
- "&fKills: &a%sumkills%"
- "&fDeaths: &a%sumdeaths%"
- "&fCoins: &a%coins%"
- " "
# Settings of pickups - Items & names
Pickups:
Healing:
Item: EMERALD_BLOCK
Name: "&aHealing"
DoubleDamage:
Item: REDSTONE_BLOCK
Name: "&cDouble Damage"
Coins:
Item: GOLD_BLOCK
Name: "&6Coins"
Speed:
Item: IRON_BLOCK
Name: "&fSpeed"
Resistance:
Item: DIAMOND_BLOCK
Name: "&4Resistance"
TierUp:
Item: ARROW
Name: "&6Tier Up"
OneTap:
Item: DIAMOND_SWORD
Name: "&eOne Tap"
# Settings of skills
Skills:
SwordLaunch:
CooldownSeconds:
1: 60
2: 55
3: 50
4: 45
HeadShot:
# Rate is in % (1-100)
Rate:
1: 1
2: 2
3: 3
4: 4
ExtraGold:
Amount:
1: 2
2: 4
3: 6
4: 8
5: 10
SkipTier:
# Rate is in % (1-100)
Rate:
1: 1
2: 2
3: 3
SpawnResistance:
DurationSeconds:
1: 3
2: 5
3: 8
4: 10
ExtraHealth:
# 1 = half heart.
Amount:
1: 2
2: 4
3: 6
SpawnGapple:
# Rate is in % (1-100)
Rate:
1: 1
2: 2
3: 3
4: 4
5: 5
# Settings of trails
# * speed = ticks (1 second = 20 ticks)
Trails:
Amount: 2
Speed: 3
messages.yml
MustBePlayer: "&cYou must be a player to do that!"
YouAreStillInCooldown: "&cYou are still in cooldown for &b%seconds% &cseconds!"
NotEnoughCoins: "&cYou don't have enough coins. You need &6%coins% &ccoins!"
NoPermissions: "&cYou don't have enough permissions to do that!"
CouldntFindMap: "&cCouldn't find the map &e%mapname%&c!"
ArmsraceHelp: "&cWrong usage of the ArmsRace command. Type /ArmsRace help for help!"
InvalidSubCommand: "&cInvalid sub command. Type /ArmsRace help for help!"
InvalidPageNumber: "&cInvalid page number. Please select a valid number!"
InvalidArgument: "&cInvalid argument. Argument not found/wrong type!"
CantJoinMapBecauseNoLocations: "&cYou can't join this map because there are no locations set for it!"
CantJoinMapBecauseNoTiers: "&cYou can't join this map because there are no tiers set for it!"
YouAreAlreadyInAMap: "&cYou are already in a map. Type /ArmsRace leave to leave it!"
YouAreNotInAMap: "&cYou are not in a map. Type /ArmsRace join to join a map!"
CantHitPlayersOutsideMap: "&cYou can't damage players if you're not in the map!"
CantHitPlayersDifferentMap: "&cYou can't damage players from other maps!"
NoAvailableRoom: "&cThere is no available room for you in this map!"
JoiningArenaTitle: "&aJoining Arena"
LeavingArenaTitle: "&cLeaving Arena"
YouReceivedCoinsForKilling: "&eYou received &6%coins% &ecoins for killing &c%victim%&e!"
YouWerePromoted: "&eYou were promoted to tier &a%tier%&e!"
YouWereDemoted: "&eYou were demoted to tier &a%tier%&e!"
YouWereRespawned: "&eYou were respawned!"
Kill: "&eKilled &c%victim%&e!"
Death: "&cYou died!"
PickupSpawned: "&eA &a%pickupraw% Pickup &espawned!"
ResistancePickedUp: "&4Resistance &e%level% &4for &e%time% &4seconds!"
DoubleDamagePickedUp: "&cDouble Damage for &b%time% &cseconds!"
SpeedPickedUp: "&fSpeed &e%level% &ffor &b%time% &fseconds!"
DoubleDamageEnded: "&cYou no longer have Double Damage!"
OneTapPickedUp: "&eOne Tap for &b%time% &eseconds!"
OneTapEnded: "&cYou no longer have One Tap!"
TierUpPickedUp: "&b+%amount% tiers up!"
CoinsPickedUp: "&6+%coins% coins!"
HealthPickedUp: "&a+%health% HP!"
KillStreakReward: "&eYou received &6%coins% &ecoins, items and effects for your &a%level% &ekillstreak!"
EventDisabled: "&eEvent &a%event% &eis now &cdisabled&e!"
EventEnabled: "&eEvent &a%event% &eis now &aenabled&e!"
EventDisabledAnnounce: "&a%event% &eis now &cdisabled!"
EventEnabledAnnounce: "&a%event% &eis now &aenabled!"
PurchasedSkill: "&ePurchased &b%name% &elevel &a%level% &efor &6%coins% &ecoins!"
PurchasedKillEffect: "&ePurchased &b%killeffect% &eKill Effect for &6%coins% &ecoins!"
KillEffectChangedTo: "&eActivated Kill Effect changed to &b%killeffect%&e!"
PurchasedTrail: "&ePurchased &b%trail% &etrail for &6%coins% &ecoins!"
TrailChangedTo: "&eActivated trail changed to &b%trail%&e!"
SpawnSet: "&eSpawn set to your location &7(%x%, %y%, %z%)!"
TeleportingToSpawn: "&eTeleporting to Spawn!"
YouAreNowInCombat: "&eYou are now in combat!"
NoLongerInCombat: "&eYou are no longer in combat!"
YouAreStillInCombat: "&eYou are still in combat for &b%duration% &eseconds!"
map.yml
Settings:
# Max Players in the map
MaxPlayers: 24
# How much health to regenerate after getting a kill (1 = 1/2 heart)
HealthRegenOnKill: 20
# Do players regenerate health
DoPlayersRegen: true
# Do players lose food?
DoesFoodLevelChange: false
# How much health will players have on join
SetHealthWhenJoinMap: 20
# How much hunger will players have on join
SetHungerWhenJoinMap: 20
# What is the max health for players (1 = 1/2 heart)
MaxPlayersHealth: 20
# Players Game Mode
PlayersGameMode: SURVIVAL
# Coins per kill
CoinsPerKill: 5.0
# Spawn Protection time (in seconds)
SpawnProtectionSeconds: 1
# Minimum minutes for pickup to spawn
MinimumMinutesForPickupSpawn: 2
# Maximum minutes for pickup to spawn
MaximumMinutesForPickupSpawn: 4
# Health per pickup
HealthPerPickup: 10.0
# Double Damage Duration
DoubleDamageDurationSeconds: 10.0
# Coins per pickup
CoinsPerPickup: 10.0
# Speed Level
SpeedLevel: 1
# Speed Duration
SpeedDurationSeconds: 10.0
# Resistance Level
ResistanceLevel: 1
# Resistance Duration
ResistanceDurationSeconds: 10.0
# TiersUp
TiersUp: 1
# OneTap Duration
OneTapDurationSeconds: 10.0
Pickups:
Healing: true
DoubleDamage: true
Coins: true
Speed: true
Resistance: true
OneTap: true
TiersUp: true
Scoreboard:
Enabled: true
Title: "&f%mapname%"
Footer: "&ewww.spigotmc.org"
Lines:
- " "
- "&fName: &a%name%"
- "&fDisplay Name: &a%displayname%"
- " "
- "&fKills: &a%kills%"
- "&fDeaths: &a%deaths%"
- "&fCoins: &a%coins%"
- " "
- "&fYour KS: &a%ks%"
- "&fTop KS: &a%topks%"
- " "
- "&fYour Tier: &a%tier%"
- "&fTop Tier: &a%toptier%"
- " "
Killstreak:
5:
Coins: 10
10:
Coins: 25
15:
Coins: 50
SpawnLocations:
PickupLocations:
Tiers:
shop.yml
mainshop: main
shops:
main:
enabled: true
name: "&8ArmsRace Shop"
rows: 6
data:
10:
enabled: true
material: BLAZE_ROD
quantity: 1
name: "&eSkills"
lore:
- ""
- "&7Click to open"
- "&7The &eSkills &7shop"
shop: skills
12:
enabled: true
material: ARROW
quantity: 1
name: "&bTrails"
lore:
- ""
- "&7Click to open"
- "&7The &bTrails &7shop"
shop: trails
14:
enabled: true
material: DIAMOND_SWORD
quantity: 1
name: "&cKill Effects"
lore:
- ""
- "&7Click to open"
- "&7The &cKill Effects &7shop"
shop: killeffects
49:
enabled: true
material: NETHER_STAR
quantity: 1
name: "&aInformation"
lore:
- ""
- "&7Balance: &6%coins%"
skills:
enabled: true
name: "&8Skills Shop"
rows: 6
data:
10:
enabled: true
material: GOLDEN_SWORD
quantity: 1
name: "&eSword Launch"
lore:
- ""
- "&7Click to buy the"
- "&eSword Launch &7skill"
- ""
- "&7Launch your sword"
- "&7towards players"
- ""
- "&7Upgrade to reduce"
- "&bcooldown&7!"
- ""
- "&7Current Level: &e%level%"
- "&7Price: &e%price%"
levels:
1:
price: 1000
2:
price: 2500
3:
price: 5000
4:
price: 10000
skill: SWORD_LAUNCH
11:
enabled: true
material: BOW
quantity: 1
name: "&eHead Shot"
lore:
- ""
- "&7Click to buy the"
- "&eHead Shot &7skill"
- ""
- "&7Head Shot a player"
- "&7with a bow"
- ""
- "&7Upgrade to increase"
- "&brate&7!"
- ""
- "&7Current Level: &e%level%"
- "&7Price: &e%price%"
levels:
1:
price: 500
2:
price: 1000
3:
price: 2500
4:
price: 5000
skill: HEAD_SHOT
12:
enabled: true
material: GOLD_NUGGET
quantity: 1
name: "&eExtra Gold"
lore:
- ""
- "&7Click to buy the"
- "&eExtra Gold &7skill"
- ""
- "&7Get extra gold on kills"
- ""
- "&7Upgrade to increase"
- "&bamount&7!"
- ""
- "&7Current Level: &e%level%"
- "&7Price: &e%price%"
levels:
1:
price: 500
2:
price: 1000
3:
price: 2000
4:
price: 4000
5:
price: 8000
skill: EXTRA_GOLD
13:
enabled: true
material: DIAMOND_LEGGINGS
quantity: 1
name: "&eSkip Tier"
lore:
- ""
- "&7Click to buy the"
- "&eSkip Tier &7skill"
- ""
- "&7Skip a tier upon"
- "&7rank up"
- ""
- "&7Upgrade to increase"
- "&brate&7!"
- ""
- "&7Current Level: &e%level%"
- "&7Price: &e%price%"
levels:
1:
price: 2500
2:
price: 5000
3:
price: 10000
skill: SKIP_TIER
14:
enabled: true
material: IRON_CHESTPLATE
quantity: 1
name: "&eSpawn Resistance"
lore:
- ""
- "&7Click to buy the"
- "&eSpawn Resistance &7skill"
- ""
- "&7Spawn with resistance"
- ""
- "&7Upgrade to increase"
- "&bduration&7!"
- ""
- "&7Current Level: &e%level%"
- "&7Price: &e%price%"
levels:
1:
price: 1000
2:
price: 2500
3:
price: 5000
4:
price: 10000
skill: SPAWN_RESISTANCE
15:
enabled: true
material: GOLDEN_CARROT
quantity: 1
name: "&eExtra Health"
lore:
- ""
- "&7Click to buy the"
- "&eExtra Health &7skill"
- ""
- "&7Spawn with extra health"
- ""
- "&7Upgrade to increase"
- "&bmax health&7!"
- ""
- "&7Current Level: &e%level%"
- "&7Price: &e%price%"
levels:
1:
price: 10000
2:
price: 25000
3:
price: 50000
skill: EXTRA_HEALTH
16:
enabled: true
material: GOLDEN_APPLE
quantity: 1
name: "&eSpawn Gapple"
lore:
- ""
- "&7Click to buy the"
- "&eSpawn Gapple &7skill"
- ""
- "&7Spawn with a gapple"
- ""
- "&7Upgrade to increase"
- "&brate&7!"
- ""
- "&7Current Level: &e%level%"
- "&7Price: &e%price%"
levels:
1:
price: 1000
2:
price: 2000
3:
price: 3000
4:
price: 4000
5:
price: 5000
skill: SPAWN_GAPPLE
45:
enabled: true
material: ARROW
quantity: 1
name: "&cGo Back"
lore:
- ""
- "&7Click here to go back"
shop: main
49:
enabled: true
material: NETHER_STAR
quantity: 1
name: "&aInformation"
lore:
- ""
- "&7Balance: &6%coins%"
# Available trailtypes (Please note that some of them may cause player crashes/server bugs, so test them before using them!):
#
# EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE,
# SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, SPELL_INSTANT, SPELL_MOB,
# SPELL_MOB_AMBIENT, SPELL_WITCH, DRIP_WATER, DRIP_LAVA, VILLAGER_ANGRY, VILLAGER_HAPPY, TOWN_AURA, NOTE, PORTAL,
# ENCHANTMENT_TABLE, FLAME, LAVA, FOOTSTEP, CLOUD, REDSTONE, SNOWBALL, SNOW_SHOVEL, SLIME, HEART, BARRIER,
# ITEM_CRACK, BLOCK_CRACK, BLOCK_DUST, WATER_DROP, ITEM_TAKE, MOB_APPEARANCE
#
# You can also add rgb to certain trails
trails:
enabled: true
name: "&8Trails Shop"
rows: 6
data:
10:
enabled: true
material: TNT
quantity: 1
name: "&eExplosing"
lore:
- ""
- "&7Click to buy the"
- "&eExplosing &7trail"
- ""
- "&7A &7Common &7trail of Explosions"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
trailtype: EXPLOSION_NORMAL
11:
enabled: true
material: SNOWBALL
quantity: 1
name: "&eSnowball"
lore:
- ""
- "&7Click to buy the"
- "&eSnowball &7trail"
- ""
- "&7A &7Common &7trail of Snowballs"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
trailtype: SNOWBALL
12:
enabled: true
material: COBWEB
quantity: 1
name: "&eCloud"
lore:
- ""
- "&7Click to buy the"
- "&eCloud &7trail"
- ""
- "&7A &7Common &7trail of Clouds"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
trailtype: CLOUD
13:
enabled: true
material: LAVA_BUCKET
quantity: 1
name: "&eLava Drip"
lore:
- ""
- "&7Click to buy the"
- "&eLava Drip &7trail"
- ""
- "&7A &7Common &7trail of Lava Drips"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
trailtype: DRIP_LAVA
14:
enabled: true
material: IRON_SWORD
quantity: 1
name: "&eCrit"
lore:
- ""
- "&7Click to buy the"
- "&eCritical &7trail"
- ""
- "&7A &7Common &7trail of Criticals"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
trailtype: CRIT
15:
enabled: true
material: ENCHANTED_BOOK
quantity: 1
name: "&eMob Spell"
lore:
- ""
- "&7Click to buy the"
- "&eMob Spell &7trail"
- ""
- "&7A &7Common &7trail of Mob Spells"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
trailtype: SPELL_MOB
16:
enabled: true
material: FLINT_AND_STEEL
quantity: 1
name: "&eSmoke"
lore:
- ""
- "&7Click to buy the"
- "&eSmoke &7trail"
- ""
- "&7A &7Common &7trail of Smoke"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
trailtype: SMOKE_NORMAL
19:
enabled: true
material: WATER_BUCKET
quantity: 1
name: "&eWater Splash"
lore:
- ""
- "&7Click to buy the"
- "&eWater Splash &7trail"
- ""
- "&7A &7Common &7trail of Water Splashes"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
trailtype: WATER_SPLASH
20:
enabled: true
material: DIAMOND_SWORD
quantity: 1
name: "&eMagic Crit"
lore:
- ""
- "&7Click to buy the"
- "&eMagic Critical &7trail"
- ""
- "&7A &9Rare &7trail of Magic Criticals"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 2500
trailtype: CRIT_MAGIC
21:
enabled: true
material: ENCHANTING_TABLE
quantity: 1
name: "&eEnchantment Table"
lore:
- ""
- "&7Click to buy the"
- "&eEnchantment Table &7trail"
- ""
- "&7A &9Rare &7trail of Enchantment Table"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 2500
trailtype: ENCHANTMENT_TABLE
22:
enabled: true
material: REDSTONE
quantity: 1
name: "&eRedstone"
lore:
- ""
- "&7Click to buy the"
- "&eRedstone &7trail"
- ""
- "&7A &9Rare &7trail of Redstone"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 2500
trailtype: REDSTONE
traildata:
r: 255
g: 255
b: 255
23:
enabled: true
material: FIREWORK_ROCKET
quantity: 1
name: "&eFirework Spark"
lore:
- ""
- "&7Click to buy the"
- "&eFirework Spark &7trail"
- ""
- "&7A trail of Firework Sparks"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 2500
trailtype: FIREWORKS_SPARK
24:
enabled: true
material: END_PORTAL_FRAME
quantity: 1
name: "&ePortal"
lore:
- ""
- "&7Click to buy the"
- "&ePortal &7trail"
- ""
- "&7A &5Epic &7trail of Portals"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 5000
trailtype: PORTAL
25:
enabled: true
material: FLOWER_POT
quantity: 1
name: "&eWitch Spell"
lore:
- ""
- "&7Click to buy the"
- "&eWitch Spell &7trail"
- ""
- "&7A &5Epic &7trail of Witch Spells"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 5000
trailtype: SPELL_WITCH
28:
enabled: true
material: BOOK
quantity: 1
name: "&eSpell"
lore:
- ""
- "&7Click to buy the"
- "&eSpell &7trail"
- ""
- "&7A &5Epic &7trail of Spells"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 5000
trailtype: SPELL
29:
enabled: true
material: BLAZE_POWDER
quantity: 1
name: "&eFlame"
lore:
- ""
- "&7Click to buy the"
- "&eFlame &7trail"
- ""
- "&7A &5Epic &7trail of Flames"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 5000
trailtype: FLAME
30:
enabled: true
material: GOLDEN_APPLE
quantity: 1
name: "&eHearts"
lore:
- ""
- "&7Click to buy the"
- "&eHearts &7trail"
- ""
- "&7A &6Legendary &7trail of Hearts"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 10000
trailtype: HEART
31:
enabled: true
material: JUKEBOX
quantity: 1
name: "&eNotes"
lore:
- ""
- "&7Click to buy the"
- "&eNotes &7trail"
- ""
- "&7A &6Legendary &7trail of notes"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 10000
trailtype: NOTE
45:
enabled: true
material: ARROW
quantity: 1
name: "&cGo Back"
lore:
- ""
- "&7Click here to go back"
shop: main
49:
enabled: true
material: NETHER_STAR
quantity: 1
name: "&aInformation"
lore:
- ""
- "&7Balance: &6%coins%"
50:
enabled: true
material: BARRIER
quantity: 1
name: "&cReset Trail"
lore:
- "&7Click here to"
- "&7Reset your trail"
price: 0
trailtype: RESET
killeffects:
enabled: true
name: "&8Kill Effects Shop"
rows: 6
data:
10:
enabled: true
material: FIRE_CHARGE
quantity: 1
name: "&eSquid Missile"
lore:
- ""
- "&7Click to buy the"
- "&eSquid Missile &7kill effect"
- ""
- "&7A kill effect of a Squid Missile"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
killeffect: SQUID_MISSILE
11:
enabled: true
material: WOODEN_AXE
quantity: 1
name: "&eLightning Strike"
lore:
- ""
- "&7Click to buy the"
- "&eLightning Strike &7kill effect"
- ""
- "&7A kill effect of a Lightning Strike"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1000
killeffect: LIGHTNING_STRIKE
12:
enabled: true
material: INK_SAC
quantity: 1
name: "&eBlack Mark"
lore:
- ""
- "&7Click to buy the"
- "&eBlack Mark &7kill effect"
- ""
- "&7A kill effect of a Black Mark"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1750
killeffect: BLACK_MARK
13:
enabled: true
material: TNT
quantity: 1
name: "&eTNT"
lore:
- ""
- "&7Click to buy the"
- "&eTNT &7kill effect"
- ""
- "&7A kill effect of a TNT"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1750
killeffect: TNT
14:
enabled: true
material: GOLDEN_APPLE
quantity: 1
name: "&eHeart Aura"
lore:
- ""
- "&7Click to buy the"
- "&eHeart Aura &7kill effect"
- ""
- "&7A kill effect of a Heart Aura"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 1750
killeffect: HEART_AURA
15:
enabled: true
material: GOLDEN_BOOTS
quantity: 1
name: "&eBurning Shoes"
lore:
- ""
- "&7Click to buy the"
- "&eBurning Shoes &7kill effect"
- ""
- "&7A kill effect of Burning Shoes"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 2500
killeffect: BURNING_SHOES
16:
enabled: true
material: COOKIE
quantity: 1
name: "&eCookie Fountain"
lore:
- ""
- "&7Click to buy the"
- "&eCookie Fountain &7kill effect"
- ""
- "&7A kill effect of a Cookie Fountain"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 2500
killeffect: COOKIE_FOUNTAIN
19:
enabled: true
material: SADDLE
quantity: 1
name: "&ePinata"
lore:
- ""
- "&7Click to buy the"
- "&ePinata &7kill effect"
- ""
- "&7A kill effect of a Pinata"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 3500
killeffect: PINATA
20:
enabled: true
material: TORCH
quantity: 1
name: "&eLast Candle"
lore:
- ""
- "&7Click to buy the"
- "&eLast Candle &7kill effect"
- ""
- "&7A kill effect of a Last Candle"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 3500
killeffect: LAST_CANDLE
21:
enabled: true
material: DIAMOND_SWORD
quantity: 1
name: "&eRekt"
lore:
- ""
- "&7Click to buy the"
- "&eRekt &7kill effect"
- ""
- "&7A kill effect of a Rekt Hologram"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 3500
killeffect: REKT
22:
enabled: true
material: PLAYER_HEAD
quantity: 1
name: "&eHead Rocket"
lore:
- ""
- "&7Click to buy the"
- "&eHead Rocket &7kill effect"
- ""
- "&7A kill effect of a Head Rocket"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 5000
killeffect: HEAD_ROCKET
23:
enabled: true
material: FIREWORK_ROCKET
quantity: 1
name: "&eFirework"
lore:
- ""
- "&7Click to buy the"
- "&eFirework &7kill effect"
- ""
- "&7A kill effect of a Firework"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 5000
killeffect: FIREWORK
24:
enabled: true
material: NETHER_STAR
quantity: 1
name: "&eTornado"
lore:
- ""
- "&7Click to buy the"
- "&eTornado &7kill effect"
- ""
- "&7A kill effect of a Tornado"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 5000
killeffect: TORNADO
25:
enabled: true
material: REDSTONE
quantity: 1
name: "&eBlood"
lore:
- ""
- "&7Click to buy the"
- "&eBlood &7kill effect"
- ""
- "&7A kill effect of a Blood"
- "&7when you shoot a projectile"
- ""
- "&7Price: &e%price%"
price: 10000
killeffect: BLOOD
45:
enabled: true
material: ARROW
quantity: 1
name: "&cGo Back"
lore:
- ""
- "&7Click here to go back"
shop: main
49:
enabled: true
material: NETHER_STAR
quantity: 1
name: "&aInformation"
lore:
- ""
- "&7Balance: &6%coins%"
50:
enabled: true
material: BARRIER
quantity: 1
name: "&cReset Kill Effect"
lore:
- "&7Click here to"
- "&7Reset your kill effect"
price: 0
killeffect: RESET
For support, please use only resource discussion
Terms of Service
By using this plugin, you agree to the following terms, which may be updated by the author at any time.
- All payments are final and non-refundable.
- Redistribution or resale of this plugin is prohibited.
- You are not permitted to modify, decompile, or extract any part of the plugin's source code.
- Support is provided exclusively to legitimate customers. We cannot offer support for plugins obtained through unauthorized or illegal means.