
BedWars | Lucky Blocks 1.2.0
Spice up your game with special Lucky Blocks!
THE ADDON IS IN BETA STATUS: PLEASE REPORT BUGS IN RESOURCE DISCUSSION
Features
- 1.8.8 up to 1.21.4 support
- BedWars1058 and BedWars2023 (BETA) support
- 56 Lucky Blocks inspired by Hypixel (Full list below)
- 5 Categories: Normal, Promising, Fortunate, Offensive, Miracle
- 4 Rarities, with configurable chances: Common, Rare, Epic, Legendary
- Ability to enable / disable each drop individually
- Ability to enable lucky blocks only in certain arena groups
- Configurable generator settings
- Configurable items and messages
Commands and Permissions
- /bw giveluckyblock <type> [amount] - Give yourself a lucky block (Permission: luckyblock.admin)
Showcase
Apocalypse Boombox
Chicken Bomb Grappling Hook
Ice Bridge Rainbow Wool
Telebow Water Balloon
All Drops
Normal Drops
- Common
- Flint and Steel
- Hot Head
- Ice Bridge
- Rainbow Wool
- Splitter Slime
- Water Balloon
- Bridge Eggs
- Fist Upgrade
- Slime Boots
- Slowness Trap
- Damage Trap
- Gold Block
- Emerald Block
- Rare
- Boombox
- Lava Rune
- Sleepinator
- Chicken Hat
- Hot Potato
- Chicken Bomb
- Epic
- Fling Bow
Promising Drops
- Common
- Disco Armor
- Cute Pants
- Instant Barrier
- Sugar Cookie
- James Bond Armor
- Vampire Blitz
- Rare
- Exodus
- Scythe
- Squid Boots
- Spiky Suit
- Epic
- Time Warp Pearl
- Imprison Blitz
Fortunate Drops
- Common
- Frog Helmet
- Mystery Meat
- Rare
- Obsidian
- Endstone Drop
- Freeze Trap
- Teleport Beam
- Epic
- Grappling Hook
- Grappling Hook
- Legendary
- Wildcard
Offensive Drops
- Common
- Cobweb
- Rush Pearl
- Poison Trap
- Fire Block
- Lava Block
- Rare
- Telebow
- Telebow
- Epic
- Knockback Slimeball
- Axe of Perun
- Golden Knight
- Legendary
- Apocalypse Blitz
Miracle Drops
- Common
- Spicy Sword
- OP Chainmail Helmet
- Rare
- OP Iron Helmet
- OP Iron Helmet
- Epic
- OP Diamond Helmet
- Obsidian
- Legendary
- Bedrock Block
More Lucky Blocks will be added in future updates!
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | SETTINGS |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Arena groups where lucky blocks will be enabled
arena-groups:
- luckyblock
# Categories settings
lucky-blocks:
normal:
displayname: "&6Normal Lucky Block"
lore: []
color: ORANGE
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmZkY2ZiNDAwOTc2YmY3M2VjMzJjMWI5OTYyYzgzMGZjM2Q3MDA2ZDc0OWY4ZjNkYTNiNmUwZmI4MjkwOWIyOCJ9fX0="
spawn-delay: 8
spawn-amount: 5
promising:
displayname: "&9Promising Lucky Block"
lore: []
color: BLUE
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzY2ZDZjMTllNGY1MDUxODgyODUxYTRhZWFkNzlmMGYxZjM4YWE2ODk3MTliNmIzMzAzMTdlYTJiOGIwZTUwMCJ9fX0"
spawn-delay: 15
spawn-amount: 1
fortunate:
displayname: "&aFortunate Lucky Block"
lore: []
color: GREEN
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjExODU2MTVkNWNjN2M3MDBlYWJjYjdkYjA5N2VkNzIxZDU4OWZkZmVlZjlmMDMzMzM2YzI2Yzk4OGU0YmU0NiJ9fX0"
spawn-delay: 30
spawn-amount: 1
offensive:
displayname: "&5Offensive Lucky Block"
lore: []
color: GRAY
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzcxOTMwMjc4ZjAyOWM1Nzc4Yzg1YzA0NzVhMzdmYWM4YWNkMzg1MDc0MmFhZTZhMzU0MmFjZGU0NDg3ZDYzIn19fQ"
spawn-delay: 30
spawn-amount: 1
miracle:
displayname: "&cMiracle Lucky Block"
lore: []
color: RED
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzE1NDRiZDcyNjA1ODI3YjlhODgwMjNlNzgzNjhiNDFlOGY4M2FjNWM5ZTQ3YzgyZmIxOTZmYzY3MmIyMmE3NiJ9fX0"
spawn-delay: 60
spawn-amount: 1
# Set here the chance for each rarity to be spawned
# The sum of all chances doesn't have to be 100
spawn-chances:
common: 70
rare: 15
epic: 10
legendary: 5
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | MESSAGES CONFIGURATION |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
general:
not-a-player: "&cYou must be a player to use this command!"
no-permission: "&cYou don't have permission to use this command!"
not-playing: "&cYou can only use this command while playing!"
invalid-usage: "&cUsage: /luckyblock give <type> [amount]"
invalid-type: "&cPlease enter a valid lucky block type!"
invalid-amount: "&cPlease enter a valid number!"
give-luckyblock: "&aYou have given yourself &6{amount}x &e{type} &alucky block!"
arena-start-tutorial:
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
- '<center>&f&lBed Wars Lucky Blocks</center>'
- ' '
- '<center>&e&lCollect Lucky Blocks from resource generators</center>'
- '<center>&e<o receive random loot! Break them to reveal</center>'
- '<center>&e<heir contents!</center>'
- ' '
- '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
drops:
trap-placed: "&aA {name} trap has been placed for your team!"
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | DROPS CONFIGURATION |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
ice-bridge:
enabled: true
category: NORMAL
rarity: COMMON
item:
material: ICE
name: "&bIce Bridge"
lore:
- "&7Spawn an ice bridge in the"
- "&7direction you are looking but"
- "&7beware, the bridge melts when"
- "&7you walk over it!"
create-sound: "ENTITY_IRON_GOLEM_ATTACK"
break-sound: "ENTITY_CHICKEN_EGG"
bridge-egg:
enabled: true
category: NORMAL
rarity: COMMON
item:
material: EGG
name: "&aBridge Egg"
lore:
- "&7This egg creates a bridge in its"
- "&7trail after being thrown."
flint-and-steel:
enabled: true
category: NORMAL
rarity: COMMON
item:
material: FLINT_AND_STEEL
durability: 64
rainbow-wool:
enabled: true
category: NORMAL
rarity: COMMON
item:
material: WHITE_WOOL
name: "&aRainbow Wool"
lore:
- "&7Places a random colored wool!"
amount: 64
glow: true
water-balloon:
enabled: true
category: NORMAL
rarity: COMMON
item:
material: PLAYER_HEAD
name: "&aWater Balloon"
lore:
- "&7Spawns water where it hits."
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGM3N2RmZDIxNTk4YTM5NzRmYTg1OTE5YTE1YzA5NDlmZWM3MzQ0NTFiMTIyMTg5YmEyMTVkMGE5ZDhiZWJmIn19fQ=="
amount: 8
launch-power: 2.0
gold-block:
enabled: true
category: NORMAL
rarity: COMMON
emerald-block:
enabled: true
category: NORMAL
rarity: COMMON
slime-boots:
enabled: true
category: NORMAL
rarity: COMMON
item:
material: LEATHER_BOOTS
name: "&aSlime Boots"
lore:
- "&a&oBOING!"
color: LIME
bounce-height: 0.4
slowness-trap:
enabled: true
category: NORMAL
rarity: COMMON
material: "GRAY_WOOL"
trap-name: "Slowness"
effects:
- "SLOW,10,2"
damage-trap:
enabled: true
category: NORMAL
rarity: COMMON
material: "RED_WOOL"
trap-name: "Damage"
damage-amount: 4.0
hot-head:
enabled: true
category: NORMAL
rarity: COMMON
item:
material: LEATHER_HELMET
name: "&aHot Head"
lore:
- "&7Always on fire!"
- "&7Things hitting you catch on fire."
color: RED
enchantments:
- "PROTECTION_ENVIRONMENTAL,1"
- "PROTECTION_FIRE,10"
- "DURABILITY,1"
splitter-slime:
enabled: true
category: NORMAL
rarity: COMMON
gauntlet-upgrade:
enabled: true
category: NORMAL
rarity: COMMON
message: "&eYou have received a gauntlet upgrade! Your punches are now more lethal!"
boombox:
enabled: true
category: NORMAL
rarity: RARE
chicken-hat:
enabled: true
category: NORMAL
rarity: RARE
item:
material: PLAYER_HEAD
name: "&bChicken Hat"
lore:
- "&6BAWK!"
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2EzNTgyY2U0ODg5MzMzZGFkMzI5ZTRlMjQzNzJhMDNhNWRhYTJjMzQyODBjNTYyNTZhZjUyODNlZGIwNDNmOCJ9fX0="
sound: "CHICKEN_EGG_POP"
hot-potato:
enabled: true
category: NORMAL
rarity: RARE
item:
material: "BAKED_POTATO"
name: "&bHot Potato"
lore:
- "&7Punch someone to give them"
- "&7the hot potato!"
sound: "BLOCK_FIRE_EXTINGUISH"
you-got-potato: "&cYou have the hot potato! Quickly punch someone to pass it on!"
potato-passed: "&c{player} &7passed you a hot potato!"
potato-exploded: "&cThe Hot Potato exploded!"
damage-amount: 16.0
lava-rune:
enabled: true
category: NORMAL
rarity: RARE
item:
material: "MAGMA_CREAM"
name: "&bLava Rune"
lore:
- "&7Right-click a block to place"
- "&7temporary lava!"
sleepinator:
enabled: true
category: NORMAL
rarity: RARE
item:
material: "FEATHER"
name: "&bSleepinator"
lore:
- "&7Attack players to give them"
- "&7blindness!"
glow: true
chicken-bomb:
enabled: true
category: NORMAL
rarity: RARE
item:
material: "EGG"
name: "&bChicken Bomb"
lore:
- "&7Spawns a flock of chickens"
- "&7where it lands."
sound: "CHICKEN_EGG_POP"
fling-bow:
enabled: true
category: NORMAL
rarity: EPIC
items:
bow:
material: BOW
name: "&bFling Bow"
enchantments:
- "ARROW_KNOCKBACK,5"
durability: 382
arrow:
material: ARROW
amount: 3
cute-pants:
enabled: true
category: PROMISING
rarity: COMMON
item:
material: LEATHER_LEGGINGS
name: "&aCute Pants"
lore:
- "&d❤ &7So cuuuute! &d❤"
enchantments:
- "PROTECTION_ENVIRONMENTAL,2"
disco-armor:
enabled: true
category: PROMISING
rarity: COMMON
item:
material: LEATHER_HELMET
name: "&aDisco Armor"
lore:
- "&7Party like there's no tomorrow!"
color: RED
sugar-cookie:
enabled: true
category: PROMISING
rarity: COMMON
item:
material: COOKIE
name: "&bSugar Cookie"
lore:
- "&7Gain super-speed and super-jump"
- "&7for a short duration!"
effects:
- "SPEED,8,3"
- "JUMP,8,4"
instant-barrier:
enabled: true
category: PROMISING
rarity: COMMON
item:
material: "BRICKS"
name: "&aInstant Barrier"
lore:
- "&7Right click to place an instant"
- "&7obsidian barrier in the"
- "&7direction you're looking!"
glow: true
vampire-blood:
enabled: true
category: PROMISING
rarity: COMMON
item:
material: "REDSTONE"
name: "&aVampire Blood"
lore:
- "&7Regen from the blood of your"
- "&7enemies!"
ability-enabled: "&cGet within 20 blocks of a player to drain their blood!"
blood-drained: "&cYou feel your blood being drained by {player}!"
james-bond-armor:
enabled: true
category: PROMISING
rarity: COMMON
message: "&aYour armor changed color!"
squid-boots:
enabled: true
category: PROMISING
rarity: RARE
item:
material: LEATHER_BOOTS
name: "&bSquid Boots"
lore:
- "&7Splish Splosh."
color: GRAY
enchantments:
- "DEPTH_STRIDER,3"
scythe:
enabled: true
category: PROMISING
rarity: RARE
item:
material: "IRON_HOE"
name: "&bScythe"
enchantments:
- "DAMAGE_ALL,2"
- "KNOCKBACK,1"
exodus:
enabled: true
category: PROMISING
rarity: RARE
item:
material: "DIAMOND_HELMET"
name: "&bExodus"
lore:
- "&7Regen II (5s) on melee or arrow"
- "&7hit."
spiky-suit:
enabled: true
category: PROMISING
rarity: RARE
message: "&aYour armor grew spikes!"
time-warp-pearl:
enabled: true
category: PROMISING
rarity: EPIC
item:
material: ENDER_PEARL
name: "&dTime Warp Pearl"
message: "&aYou will be warped back in 3 seconds!"
sound: "ENTITY_ENDERMAN_TELEPORT"
imprison:
enabled: true
category: PROMISING
rarity: EPIC
message: "&eYou activated a stasis effect on all players for &b10 &eseconds!"
sound: "ENDERDRAGON_DEATH"
title: ""
subtitle: "&cSTASIS BY &7{player} &cFOR &e{seconds} &cSECONDS!"
mystery-meat:
enabled: true
category: FORTUNATE
rarity: COMMON
item:
material: ROTTEN_FLESH
name: "&cMystery Meat"
lore:
- "&7Gives you a random potion effect."
effect:
duration: 15
level: 1
frog-helmet:
enabled: true
category: FORTUNATE
rarity: COMMON
item:
material: LEATHER_HELMET
name: "&aFrog Helmet"
lore:
- "&7Jump Boots while wearing."
color: LIME
enchantments:
- "PROTECTION_ENVIRONMENTAL,1"
- "PROTECTION_FALL,10"
effect: "JUMP,4,3"
four-obsidian:
enabled: true
category: FORTUNATE
rarity: RARE
item:
material: OBSIDIAN
amount: 4
endstone-drop:
enabled: true
category: FORTUNATE
rarity: RARE
item:
material: END_STONE
amount: 16
teleport-beam:
enabled: true
category: FORTUNATE
rarity: RARE
item:
material: BEACON
name: "&dTeleport Beam"
lore:
- "&7Teleports you to your team's base."
sound: "ENTITY_ENDERMAN_TELEPORT"
freeze-trap:
enabled: true
category: FORTUNATE
rarity: RARE
material: "LIGHT_BLUE_WOOL"
trap-name: "Freeze"
effects:
- "SLOW,10,5"
- "SLOW_DIGGING,10,5"
grappling-hook:
enabled: true
category: FORTUNATE
rarity: EPIC
item:
material: FISHING_ROD
name: "&dGrappling Hook"
lore:
- "&7Temporary flight. Don't fall!"
durability: 2
power: 3.0
wildcard:
enabled: true
category: FORTUNATE
rarity: LEGENDARY
item:
material: "PAPER"
name: "&bWildcard"
lore:
- "&7Teleports you at your team's base"
- "&7when you are about to die."
sound: "ENTITY_PLAYER_LEVELUP"
cobweb:
enabled: true
category: OFFENSIVE
rarity: COMMON
item:
material: COBWEB
amount: 5
fire:
enabled: true
category: OFFENSIVE
rarity: COMMON
lava:
enabled: true
category: OFFENSIVE
rarity: COMMON
rush-pearl:
enabled: true
category: OFFENSIVE
rarity: COMMON
item:
material: ENDER_PEARL
name: "&aRush Pearl"
lore:
- "&7You will ride this pearl after"
- "&7you throw it."
poison-trap:
enabled: true
category: OFFENSIVE
rarity: COMMON
material: "GREEN_WOOL"
trap-name: "Poison"
effects:
- "POISON,10,2"
telebow:
enabled: true
category: OFFENSIVE
rarity: RARE
items:
bow:
material: BOW
name: "&dTelebow"
lore:
- "&7Shoots an arrow that teleports"
- "&7you to where it lands."
durability: 384
arrow:
material: ARROW
sound: "ENTITY_ENDERMAN_TELEPORT"
apocalypse:
enabled: true
category: OFFENSIVE
rarity: EPIC
title: ""
subtitle: "&cAPOCALYPSE BY &7{player}"
knockback-slimeball:
enabled: true
category: OFFENSIVE
rarity: EPIC
item:
material: SLIME_BALL
name: "&dKnockback Slimeball"
enchantments:
- "KNOCKBACK,5"
golden-knight:
enabled: true
category: OFFENSIVE
rarity: EPIC
axe-of-perun:
enabled: true
category: OFFENSIVE
rarity: EPIC
item:
material: DIAMOND_AXE
name: "&6Axe of Perun"
lore:
- "&7Strikes lightning on your enemies!"
damage: 3
spicy-sword:
enabled: true
category: MIRACLE
rarity: COMMON
item:
material: "DIAMOND_SWORD"
name: "&bSpicy Sword"
enchantments:
- "FIRE_ASPECT,1"
op-chainmail-helmet:
enabled: true
category: MIRACLE
rarity: COMMON
item:
material: CHAINMAIL_HELMET
name: "&aOP Chainmail Helmet"
enchantments:
- "PROTECTION_ENVIRONMENTAL,2"
- "PROTECTION_FIRE,2"
- "PROTECTION_FALL,2"
- "PROTECTION_EXPLOSIONS,2"
- "PROTECTION_PROJECTILE,2"
op-iron-helmet:
enabled: true
category: MIRACLE
rarity: RARE
item:
material: IRON_HELMET
name: "&bOP Iron Helmet"
enchantments:
- "PROTECTION_ENVIRONMENTAL,2"
- "PROTECTION_FIRE,2"
- "PROTECTION_FALL,2"
- "PROTECTION_EXPLOSIONS,2"
- "PROTECTION_PROJECTILE,2"
op-diamond-helmet:
enabled: true
category: MIRACLE
rarity: EPIC
item:
material: DIAMOND_HELMET
name: "&dOP Diamond Helmet"
enchantments:
- "PROTECTION_ENVIRONMENTAL,2"
- "PROTECTION_FIRE,2"
- "PROTECTION_FALL,2"
- "PROTECTION_EXPLOSIONS,2"
- "PROTECTION_PROJECTILE,2"
six-obsidian:
enabled: true
category: MIRACLE
rarity: EPIC
item:
material: OBSIDIAN
amount: 6
bedrock:
enabled: true
category: MIRACLE
rarity: LEGENDARY
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