
CoinFlip 3.6.6
Gamble your $ and Tokens (from TokenEnchant) get rich!
This plugin allows your players to gamble with tokens (from TokenEnchant plugin) or money (through Vault plugin). You simply create a coin flip session by selecting your colour and amount you wish to bet. Once your session is created, any players can accept the bet and possibly double your token/$. Demo: Creating "coin flip session" Accepting "coin flip session"
Commands: /cf help : displays the help menu /cf reload : reloads the config.yml /cf debug <true|false> : turn on/off debug mode /cf [token|$] : start creating a coin flip session. If the currency type ['token' or '$'] is not specified the default currency specified in config.yml will be used (default : 'token') Installation: Simply drop CoinFli-x.x.x.jar file into plugins folder and restart your server. Configuration: [dropdown=config.yml] Messages: ErrorMsg : "&c[CoinFlip] : Some error occured." NoSuchPlayer : "&c[CoinFlip] : No such player online!" NotEnoughMoney : "&c[CoinFlip] : You don't have that many %currency%s to bet!" MatchCreated : "&a[CoinFlip] : You created a CoinFlip match!" MatchCreatedBroadcast : "&a[CoinFlip] : %player% created a CoinFlip match!" AlreadyInMatch : "&c[CoinFlip] : You are already in a CoinFlip!" CanceledMatch : "&c[CoinFlip] : You have left your CoinFlip match!" NotInMatch : "&c[CoinFlip] : You are not in a CoinFlip!" CantMatchWager : "&c[CoinFlip] : You don't have enough %currency%s to match this bet!" CantEnterOwnMatch : "&c[CoinFlip] : You cant bet against yourself!" SessionsLoaded : "&c[CoinFlip] : %total% coin flip sessions are loaded!" YouHaveLost : "&c[CoinFlip] : You have lost the CoinFlip" YouHaveWon : "&a[CoinFlip] : You have won the CoinFlip!" MatchNoLongerExists : "&c[CoinFlip] : This match no longer exists!" HelpMessages: help: msg: "&a/cf help : displays this help menu." reload: msg: "&a/cf reload : reloads config file." permission: "coinflip.reload" debug: msg: "&a/cf debug <true|false> : turn on / off the debug mode." permission: "coinflip.debug" # token (TokenEnchant's token), $ (economy via vault) # if the keyword 'token' or '$' was not provided it is regarded as this default currency. DefaultCurrency: token BroadcastMessage : false GUISoundEffects : true Sound.movingSound : BLOCK_NOTE_BLOCK_BASS Sound.prizeSound : ENTITY_ARROW_HIT_PLAYER Sound.closeInvent Head: Name: "Head" Material: "PLAYER_HEAD" Texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDM1NzFlYjQ5YjY2NWIzYTc5YWM5NTkzYmRmZjdjMWE4YjEwMmJjMGM3NDJiZWY3YWNiYjVjYTY2MDcwY2RmMSJ9fX0=" Tail: Name: "Tail" Material: "PLAYER_HEAD" Texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDE3NWZkZTk5ZDJhMmZhY2RiZjIxZThkNzJmOTJiMWU5YmRhNjY1YzM1MTdmNWU3Yzk0NGNlZjZhN2NiZjI3NyJ9fX0=" [/dropdown]