TagIt icon

TagIt 1.0.1

Effortlessly tag and personalize entities.

⚠️IMPORTANT: Players tags aren't available yet.

 

FEATURES 

  • Custom name, bars and hearts tags
  • Infinite tags on entities
  • Entities of the same type can have diferrents tags!
  • Render distance
  • Easy configuration
  • Tags
    • As Passenger and TextDisplay   ☛ [1.19.4 - latest]
    • With Teleport and ArmorStand   ☛ [1.18 - 1.19.3]
  • Automatic detection
    • Custom names (name tags)
    • Entity type
  • Status effects
    • Poison
    • Wither
  • Different modes

 

image.png

 

SHOWCASE

https://youtu.be/hgUlOgwq7cs

https://youtu.be/Nje-g8bDjEQ

 

WIKI (click here)

 

COMMANDS & PERMISSIONS

Command alias ☛ /ti
Command Explanation Permission required
/tagit help Shows the commands available for the player. tagit.help
/tagit reload Reload all .yml files to set up all configs tagit.reload
/tagit get uuid Get the UUID of the entity that you are watching. tagit.get.uuid

 

ENTITIES

These are the methods for editing/adding an entity's tags, listed in order of priority, from highest to lowest. Before anything else, here is the configuration for the entities.

enabled: true # if false => tags will not work.
translation:
  x: 0
  y: 0
  z: 0
tags:  # check tags' folder.
  - hearts/normal-style
  - normal/custom-name

 

  • UUID
    • Edit/add tags by UUID. Go to the 📁entities/uuid folder and add a file with the entity's UUID (You can obtain the UUID by running the command /tagit get uuid, check Commands & Permission).

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  • MOBS
    • Edit/add tags by mob.  Go to the 📁entities/mobs folder. There, you will find a file named general.yml. This file applies to all mobs and serves as the configuration for mobs that have not yet been specified or configured individually.

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      • MythicMobs
        • Edit/add tags of an entity of MythicMobs. Go to the 📁entities/mobs/mythic-mobs folder and create a file with the name provided by MythicMobs for the entity. For example, SkeletonKing.yml. This configuration will then apply to all mobs with that name. 

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      • Type
        • Edit/add tags of an entity by its type. Go to the 📁entities/mobs/type folder and create a file with the name of the entity type. For example, zombie.yml. This configuration will then apply to all mobs of that type.

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TAGS

Each one serves a different function. It’s important to save each configuration in its respective folder, depending on what you want to achieve with the tag.

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You can change the unicodes for an ItemsAdder font

  • BARS
    • Features
      • Custom bars (you can create all bars you want editing resource-pack or using the plugins supported)
      • Differents modes (check the "mode" section of the config)
      • Can add a frame
      • Can change the bar color and the background color

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    • Config 
      •   1.19.4 - latest
          1.18 - 1.19.3
  • HEARTS
    • Features
      • Custom hearts (you can create all hearts you want editing resource-pack or using the plugins supported)
      • Animation overlay
      • Effects ☛ Poison, Wither

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    • Config
      •   1.19.4 - latest
      •   1.18 - 1.19.3
  • NORMAL
    • Features
      • Custom names (Add all custom names that yo want to any entity)
      • customName detection (name-tag vanilla)
      • entity type detection

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    • Config
      •   1.19.4 - latest
      •   1.18 - 1.19.3

 

GUIDE (TAG YOUR ENTITIES)

 

WIKI (click here)

TEXTURE PACK (click here)

TERMS & USAGES (click here)

 

Discord: https://discord.gg/bc87rNxKwB

 

Honorable mention

tag

overhead

life

custom

names

name

tags