
Antidote 3.11.2
Antidote will remove a specific potion effect you currently have.
With this plugin, you can give "antidote" to a specified potion effect. If a player has multiple potion effects, an antidote will remove one specific potion effect.
Video demo
coming ...
Commands:
Permission Node:
Installation:
Just drop Antidote.jar in the plugins folder.
Messages:
ErrorMsg : "&c[Antidote] : Some error occured."
AntidoteGiven : "&a[Antidote] : You are given %type% antidote."
AntidoteApplied : "&d[Antidote] : Antidote for %type% has been applied."
HelpMessages:
banner:
msg: "=== &e[&aAntidote Commands List (%version%)&e] &r==="
help:
msg: "&a/antidote help : displays this help menu."
reload:
msg: "&a/antidote reload : reloads config file."
permission: "antidote.reload"
debug:
msg: "&a/antidote debug : turn on / off the debug mode."
permission: "antidote.debug"
give:
msg: "&a/antidote give : gives of antidote."
permission: "antidote.give"
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
PlayerItemConsumeEvent: "NORMAL"
Title: "Antidote of %type%"
Video demo
coming ...
Commands:
- /antidote or /antidote help : displays a help menu
- /antidote reload : reloads config.yml
- /antidote give : gives of antidote.
Permission Node:
- antidote.reload : allows you to use /antidote reload command.
- antidote.give : allows you to use /antidote give command.
Installation:
Just drop Antidote.jar in the plugins folder.
Messages:
ErrorMsg : "&c[Antidote] : Some error occured."
AntidoteGiven : "&a[Antidote] : You are given %type% antidote."
AntidoteApplied : "&d[Antidote] : Antidote for %type% has been applied."
HelpMessages:
banner:
msg: "=== &e[&aAntidote Commands List (%version%)&e] &r==="
help:
msg: "&a/antidote help : displays this help menu."
reload:
msg: "&a/antidote reload : reloads config file."
permission: "antidote.reload"
debug:
msg: "&a/antidote debug : turn on / off the debug mode."
permission: "antidote.debug"
give:
msg: "&a/antidote give : gives of antidote."
permission: "antidote.give"
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
PlayerItemConsumeEvent: "NORMAL"
Title: "Antidote of %type%"