A bowling game made in minecraft called Bowling Party.
# BOWLING PARTY
# CREATED BY ALANDIODA
# VERSION 1.0.3
# MYSQL INFORMATION
mysql:
enabled: false
host: localhost
port: 3306
database: database
username: username
password: password
tablename: BowlingPartyData
# Top 10 update rate (in seconds, 0 = disable)
top_10_update_rate: 300
# Ball materials
#
# Here are default ball blocks which will be used in the game.
#
# The layout of the config is as follows:
# MATERIAL_NAME:
# color: COLOR_WHICH_THE_BLOCK_REPRESENTS_IN_HEX
# name: COLOR_DISPLAY_NAME
balls:
'2':
name: "10 ball"
material: PLAYER_HEAD
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDk4NDFjZTg2YmZjMzk1OTFlODg1NzkyMDNlYzRjOGVmMmM4NmEyM2FlYTA5MjQ1OTFiOTMxZWE4NWVmYSJ9fX0="
'3':
name: "11 ball"
material: PLAYER_HEAD
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2IzOWMzOWM0ODQyMzg2NjVkMjI3MDQ0NDFlZDRhNDcyMjVkNTg2Mzg2NTRlNjQ4ZmNkOTNjNDc5NGM1MzAifX19"
'4':
name: "12 ball"
material: PLAYER_HEAD
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWI2N2VkYjZhYjIxMjlhM2I0MzlkZGU5ODg2OWUwNWFmODFjODZkOTQ4MTVlMzdkMzEzNTliY2QzZGRmNDU4ZCJ9fX0="
'5':
name: "13 ball"
material: PLAYER_HEAD
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzY2ZjgxZmJlYzVjMTQxMWVmNDlmOWUyODMyNTg1ZmViMjQ2MTlkYzk5MWY5MmJkZmVlY2Q2NzY5ODQxNzkifX19"
'6':
name: "14 ball"
material: PLAYER_HEAD
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2NkYjk1OGJkMzE3YzkxMjRiYzA4NjRmNGNhYmRjMzNhZjlkYTMyN2UyNTE1NDdjZmQyY2EzZDEzNzEifX19"
# Pin material
pin:
material: HONEY_BOTTLE
# Settings
# Admin permission node
permission_admin: BowlingParty.admin
# Commands
# you can use <player> when not using player mode ( give <player> gold ).
# as well as <uuid>
win:
command: 'give <player> minecraft:gold_ingot'
player: false
lose:
command: ''
player: false
# End game
# you can use <player> or <uuid> for cmd.
end:
command:
enabled: false
cmd: some command
start_new_game: false
# Game mode:
# true = the whole server is for one game.
# false = have a lobby and games in one server.
is_game_per_server: false
# if is_game_per_server is set to true ignore this
lobby:
world: world
x: 0.0
y: 64.0
z: 0.0
yaw: 0.0
pitch: 0.0
return_to_lobby_after_game_ends: true
# Start
# Start the game when at least 2 players join the game
start_on_player_count: 2
# Max players count
max_players_count: 10
# Round time in seconds
round_time: 40
# Round count
round_count: 10
# Game start countdown
countdown_time: 30
# Lane length
lane_langth: 20
# Countdown sound
countdown:
sound: BLOCK_NOTE_BLOCK_PLING
play_per_sec: 5
# Game sounds
sounds:
strike: ENTITY_PLAYER_LEVELUP
spare: ENTITY_EXPERIENCE_ORB_PICKUP
reset_in: BLOCK_PISTON_EXTEND
reset_out: BLOCK_PISTON_CONTRACT
# Ending
# Display effects before the game ends
win_celebration_seconds: 10
# After the game ends restart the server
when_ends_shutdown: false
# Formats
formats:
connection:
join: '&8[&eBowlingParty&8] &fPlayer &a<player_name> &fhas joined the game! &8[&e<count_players>&8/&e<count_max>&8]'
leave: '&8[&eBowlingParty&8] &fPlayer &a<player_name> &fhas left the game! &8[&e<count_players>&8/&e<count_max>&8]'
everyone_left:
title:
format: &cEveryone left!
sub: &cStopping the game!
rules:
text: "RULES: Bowling Party is a game where each player gets to play 10 rounds. In each of the rounds, you have 2 frames to hit as many pins as possible. If you manage to hit all 10 of them you get extra points. The player with the most points wins the game. (Left click on ball to throw it.)"
color: "ffff55"
display:
score:
title1: " "
subtitle1: "&e<score1>"
title2: " "
subtitle2: "&e<score1> &8| &e<score2>"
chat: "&8[&eBowlingParty&8] &fYou hit &a<score1> pins &fin the first frame and &a<score2> pins &fin the second frame."
strike:
title: "&eStrike!"
subtitle: "&e<score1>"
chat: "&8[&eBowlingParty&8] &fStrike!"
spare:
title: "&eSpare!"
subtitle: "&e<score1> &8| &e<score2>"
chat: "&8[&eBowlingParty&8] &fSpare!"
countdown:
chat:
format: '&8[&eBowlingParty&8] &fStarting in &a<time>&f!'
display_per_sec: 5
title:
format: '&fStarting in &e<time>'
sub: '&aThe game will start soon!'
display_per_sec: 5
round:
time_remaining: "&eRemaining: <countdown>"
round_exceeded: "&8[&eBowlingParty&8] &cRound time exceeded!"
winning:
title:
format: '&e&l<name> &f&lhas won!'
sub: ''
win_display:
chat:
- '&b&l<num_1_name> &e&lhas won the game!'
- ''
- '----------------------------'
- '&a&l1th &e<num_1_name>'
- '&a&l2nd &e<num_2_name>'
- '&a&l3rd &e<num_3_name>'
- '----------------------------'
new_round:
title: '&fRound <round_number>'
subtitle: '&fYour color is <color><color_name>'
chat: '&fYour color is <color><color_name>&f.'
game:
chat:
waiting: '&7<player_name>: &f<message>'
playing: '&7<player_name>: &f<message>'
spectating: '&8[SPEC] &7<player_name>: <message>'
# Status display
status:
# This will be shown on waiting scoreboards <lobby_status>
gamestate:
WAITING: Waiting
STARTING: Starting
PLAYING: Playing
ENDING: Ending
# Scoreboards
scoreboard:
waiting:
title: Bowling Party
lines:
- ''
- '&7<date>'
- '&7<time>'
- '&eServer: &fserver_id'
- ''
- '&eStatus: &f<lobby_status>'
- '&ePlayers: &f<count_players>&7/&f<count_max>'
- ''
- '&eplay.myserver.net'
playing:
title: Bowling Party
lines:
- ''
- '&eTime: &f<game_time>'
- '&eRound: &f<game_round>'
- ''
- '&e<player_name_1> &7- &e<points_1>'
- '&e<player_name_2> &7- &e<points_2>'
- '&e<player_name_3> &7- &e<points_3>'
- '&e<player_name_4> &7- &e<points_4>'
- '&e<player_name_5> &7- &e<points_5>'
- ''
- '&eplay.myserver.net'