Randomly generated basic Quests with rewards for players.
BasicQuests
Randomly generated basic quests with rewards for players.
No initial configuration needed!
I would be very happy about any feedback, recommendations and new ideas. Reviews are very much appreciated!
Info for Users
1. Let me visit:
I'd love to visit a server using this plugin. If you have a public server using BasicQuests, please leave a message if you would like to welcome me :)
2. Known issues:
- Shift clicking when trading with villagers only accounts for one trade.
How it works
Every player receives an initial number of quests (default: 3). You can view your active quests by using /quests list or /quests list rewards. When a player completes a quest, the reward can be received by clicking the reward button in the chat or by using /quests reward. As soon as a quest's reward has been collected, the quest disappears from the list, and a newly generated quest will be added.
By default, a player is allowed to skip one quest every 24h by using /quests skip. Some quests require the player to complete an advancement before they can be generated. Quests in the nether, for example, require the player to have completed the "Diamonds!" advancement.
Also, newly generated quests will increase in their quantities proportional to the players' playtime on the server: While a new player might receive a quest like "Mine 32 Iron Ore" a player with lots of playtime on the server would rather receive a quest like this "Mine 512 Iron Ore". This feature can be precisely adjusted in the config.yml or be turned off entirely.
Some quests are incredibly rare but promise very high rewards once completed. Each quest is assigned a number of stars (⭐) based on its difficulty. Collect stars by completing quests and compete with others on the leaderboard which can be viewed using /quests leaderboard.
Quests
Quests are randomly generated in Basic Quests. Currently available quest types along with some examples are listed below:
Quest ideas I am thinking about implementing in the future:
Rewards
Possible Rewards are either Items, Money or XP. You can enable or disable each of these reward types in the config.yml. By default, only item-rewards are enabled. In order to use money-rewards you need to have an economy plugin connected via Vault. If multiple reward types are enabled one will be chosen at random when a new quest is generated - at least one reward type must be enabled or BasicQuests will not work.
The value of a reward is proportional to the value of the quest and is multiplied by the reward-factor which can also be adjusted in the config.yml. The value of a given quest is determined by a number of factors along its generation process.
While money and xp-rewards are self-explanatory I'll list some examples for item-rewards below:
Quest Generation Customization
BasicQuest allows admins to fine-tune the quest generation on their servers using a bunch of yaml files in the quest_generation directory.
This allows for:
For further information about how to fine tune the generation process check out the readme file at plugins/BasicQuests/quest_generation/README.md or on GitHub
Example Quests
You now know what type of Quests and Rewards are available. Here are some examples of randomly generated Quests along with their Rewards.
Remember that there are a lot of possibilities to tweak the Quest and Reward generation in the config.yml and in the quest_generation files.
Mine 144 Coal Ore (⭐⭐)
Harvest 32 Potatoes (⭐)
Chop 160 Logs (⭐⭐)
Enchant a Diamond Axe (⭐)
Fish a treasure (⭐⭐)
Find a Swamp Hut (⭐⭐⭐⭐⭐)
Harvest 48 Wheat (⭐)
Harvest 16 Potatoes (⭐)
Harvest 14 Chorus Flowers (⭐⭐⭐⭐⭐)
Find an End City (⭐⭐⭐⭐⭐)
Kill 10 Cows (⭐)
Mine 48 Nether Quartz Ore (⭐⭐⭐)
Enchant a Diamond Sword with Knockback I+ (⭐⭐)
Break 4 Amethyst Clusters (⭐⭐)
Find an Ocean Monument (⭐⭐⭐⭐)
Drive 600m in a Minecart (⭐⭐⭐⭐)
Catch 20 fish (⭐⭐)
Mine 4 Ancient Debris (⭐⭐⭐⭐)
Harvest 96 Carrots (⭐⭐)
Ride 2km on a Horse (⭐⭐⭐⭐)
Chop 64 Logs (⭐)
Play some Music (⭐⭐⭐⭐)
Level up 40 times (⭐⭐⭐)
Run 7,5km (⭐⭐⭐⭐)
Chop 160 Logs (⭐⭐)
Trade with a Leatherworker 4 times (⭐⭐)
Enchant a Diamond Boots with Swift Sneak I+ (⭐⭐⭐)
Find a Village (⭐⭐⭐)
Harvest 40 Nether Warts (⭐⭐⭐)
Harvest 80 Sugar Cane (⭐⭐)
Harvest 112 Beetroots (⭐⭐)
Find an Ocean Monument (⭐⭐⭐⭐)
Harvest 32 Sugar Cane (⭐)
Trade with a Farmer 2 times (⭐⭐)
Ring a Bell (⭐⭐⭐⭐)
Enchant a Diamond Chestplate with Unbreaking I+ (⭐⭐⭐)
Find an Ocean Ruin (⭐⭐⭐)
Find a Desert Pyramid (⭐⭐⭐)
Trade with a Villager 8 times (⭐⭐)
Reach level 45 (⭐⭐)
Kill 28 Endermen (⭐⭐⭐⭐⭐)
Trade with a Mason 8 times (⭐⭐⭐)
Find a Shipwreck (⭐⭐⭐)
Trade with a Cleric 4 times (⭐⭐⭐)
Mine 160 Coal Ore (⭐⭐)
Harvest 48 Brown Mushrooms (⭐⭐)
Reach level 45 (⭐⭐)
Enchant a Diamond Shovel with Fortune I+ (⭐⭐)
Level up 40 times (⭐⭐⭐)
Harvest 40 Red Mushrooms (⭐⭐)
Find a Desert Pyramid (⭐⭐⭐)
Enchant 6 Books (⭐⭐)
Trade with a Villager 12 times (⭐⭐⭐)
Break 6 Amethyst Clusters (⭐⭐)
Ride 11km on a Horse (⭐⭐⭐⭐⭐)
Travel 2km with a Boat (⭐⭐⭐)
Chop 64 Logs (⭐)
Run 15km (⭐⭐⭐⭐⭐)
Trade with a Cleric 6 times (⭐⭐⭐)
Travel 1km with a Boat (⭐⭐)
Enchant a Crossbow with Piercing III+ (⭐⭐⭐)
Harvest 48 Wheat (⭐)
Harvest 32 Bamboo (⭐⭐)
Harvest 32 Sugar Cane (⭐)
Find a Village (⭐⭐⭐)
Harvest 32 Sugar Cane (⭐)
Find a Nether Fortress (⭐⭐⭐⭐)
Chop 160 Logs (⭐⭐)
The following quests were generated with a quantity-factor of 3.0 instead of 1.0
Drive 5,5km in a Minecart (⭐⭐⭐⭐⭐)
Run 62,5km (⭐⭐⭐⭐⭐⭐⭐)
Mine 9 Emerald Ore (⭐⭐⭐⭐⭐)
Harvest 80 Nether Warts (⭐⭐⭐⭐)
Chop 128 Logs (⭐)
Harvest 96 Cocoa Beans (⭐⭐⭐)
Kill 60 Endermen (⭐⭐⭐⭐⭐⭐)
Mine 688 Coal Ore (⭐⭐⭐)
Mine 272 Iron Ore (⭐⭐⭐)
Harvest 336 Carrots (⭐⭐⭐)
Trade with a Fletcher 14 times (⭐⭐)
Kill 51 Magma Cubes (⭐⭐⭐⭐⭐⭐)
Chop 288 Jungle Logs (⭐⭐⭐)
Enchant a Diamond Chestplate with Unbreaking I+ (⭐⭐⭐)
Harvest 24 Brown Mushrooms (⭐⭐)
Placeholder
Any ideas and suggestions about new placeholders are very welcome!
Currently BasicQuests supports the following placeholders:
%bquests%
A (multiline) list of the players quests (same output as /quests command)
%bquests_detail%
A (multiline) list of the players quests and rewards (same output as /quests detail command)
%bquests_count%
The amount of active quests the player has
%bquests_completed%
The amount of quests the player has completed
%bquests_top_<index>%
The leaderboard of players with most completed quests (line by line)
%bquests_<index>%
The players quest at the given index
%bquests_<index>_title%
The title of the players quest at the given index
%bquests_<index>_progress%
The progress of the players quest at the given index: "1/16" or "Completed!"
%bquests_<index>_left%
The amount left of the players quest at the given index: "15 left"
%bquests_<index>_<linenumber>%
The title of a given quest split into 4 lines that fit on a sign. (linenumber can be 1 - 4, Check the example below)
%bquests_<index>_reward_<linenumber>%
The reward of a given quest split into 2 lines. Handy for Scoreboards. (linenumber can be 1 - 2, Check the example below)
Placeholder Examples
Configuration
# This is the config file for BasicQuests.
# This config was generated for version 0.5
# You can delete this file to regenerate the default config on server reload.
# GENERAL
# amount of quests a player holds at a time
# recommended values: min = 3, max = 6
quest-amount : 3
# times a player is allowed to skip a quest. (resets every day)
skips-per-day : 1
# broadcasts a message to everyone if a player completes a quest
broadcast-on-quest-complete : true
# plays a sound when a quest has been completed (only for the player)
sound-on-quest-complete : true
# disable the inbuilt scoreboard (/quests scoreboard)
# should only be set to true if the scoreboard does not work correctly because of another plugin using it.
# quests can always be displayed on custom scoreboards using the PlaceholderAPI.
disable-scoreboard : false
# show the scoreboard per default for new players
show-scoreboard-per-default : true
# set the locale for the plugin.
# contact me if you would like to have your language supported. you might need to help with translations.
# available locales:
# en: English, de: German, es: Spanish, ru: Russian
locale : en
# whether new updates should be announced to admins and in the console.
# updating to the newest version is always recommended unless the new version is not compatible with your server.
check-for-updates : true
# save interval for player data in minutes
# the saving process can cause lag on large servers. Increase this parameter to make savings less frequent.
# recommended values: min = 10
save-interval : 10
# edit the following list to prevent quest progress in worlds with the given names.
# watch out to not mess up the list's format.
banned-worlds :
- world_creative
- world_without_quest_progress
# an alternative character the plugin should use to display stars earned by quests
# replaces the default character. should be a valid unicode character.
# uncomment the following line to enable alternative character.
# star-character: "*"
# QUEST GENERATION
# factor for the value of rewards
# recommended values: min = 0.5, max = 3.0
reward-factor : 1.0
# factor for the quantities in a quest - e.g., the numbers of zombies to kill
# recommended values: min = 0.5, max = 3.0
quantity-factor : 1.0
# Increase the quantities in quests according to a players play time.
increase-quantity-by-playtime : true
# factor when a player joins the game
start-factor : 0.4
# factor when a player reaches <max-amount-hours> hours of playtime
max-factor : 3.0
# hours of play time at which a player receives quests with max quantities
max-amount-hours : 100
# chance of duplicate quests [0.0 - 1.0]
# 0.0: no duplicate quests will appear (not recommended when quest-amount is above 4)
# 1.0: players active quests have no influence on the generation of new quests
duplicate-quest-chance : 0.3
# REWARDS
# choose what type of reward you would like to be generated for quests
# if multiple types are set to true new quests will have a reward type chosen randomly
# enable items as rewards
item-rewards : true
# enable xp as a reward
xp-rewards : false
# enable money as a reward (requires an economy plugin to be hooked up via Vault)
money-rewards : false
# ECONOMY
# factor for money rewards
# adjusts this to the value of money on your server.
money-factor : 1.0