Be generous and give other online players something valuable!
Enchants:
Blessing: # give out tokens to online players.
description: "Give out random amount of tokens to all online players!"
event_map:
BlockBreakEvent: "NORMAL"
price: 10
max: 5
recipient_needs: none # if this option is true, the recipient must have the same enchant (inhand, any, none).
command: "te add"
reward_message: "&aYou're blessed by &e%player% &aand received &e%amount% &atokens!"
rewards:
1:
min: 5
max: 10
2:
min: 10
max: 15
3:
min: 20
max: 25
4:
min: 30
max: 35
5:
min: 40
max: 45
occurrence: 0.04 # 4% chance of occurrence at the max level.
Charity: # give out tokens to online players.
description: "Give out random amount of $ to all online players!"
event_map:
BlockBreakEvent: "NORMAL"
price: 10
max: 5
recipient_needs: none # if this option is true, the recipient must have the same enchant (inhand, any, none).
command: "eco give"
reward_message: "&aYou're blessed by &e%player% &aand received $&e%amount% &a!"
rewards:
1:
min: 5
max: 10
2:
min: 10
max: 15
3:
min: 20
max: 25
4:
min: 30
max: 35
5:
min: 40
max: 45
occurrence: 0.04 # 4% chance of occurrence at the max level.
Experiential: # give out tokens to online players.
description: "Give out random exp to all online players!"
event_map:
BlockBreakEvent: "NORMAL"
price: 10
max: 5
recipient_needs: none # if this option is true, the recipient must have the same enchant (inhand, any, none).
command: "exp give"
reward_message: "&aYou're blessed by &e%player% &aand received &e%amount% &aexp!"
rewards:
1:
min: 5
max: 10
2:
min: 10
max: 15
3:
min: 20
max: 25
4:
min: 30
max: 35
5:
min: 40
max: 45
occurrence: 0.04 # 4% chance of occurrence at the max level.