It automatically change its tool type depending on your action! (mining/pvp/farming/logging/etc)
error_msg : "&c[Omni] : Some error occured."
Messages:
OmniOn: "&a[Omni] Tool %mode%ing is turned on!"
OmniOff: "&a[Omni] Tool %mode%ing is turned off!"
OmniReset: "&a[Omni] Tool for %player% has been reset!"
HelpMessages:
banner:
msg: "=== &e[&aOmniTool Commands List (%version%)&e] &r==="
help:
msg: "&a/omni help : display this help menu."
toggle:
msg: "/omni: toggles the omni mode."
premission: "omnitool.toggle"
give:
msg: "/omni give <player> <amount> [name:custom_name]: give <player> <amount> of omni tool with an optional custom_name."
permission: "omnitool.give"
resettool:
msg: "/omni resettool <player>: resets <player>'s tool back to its original state."
permission: "omnitool.resettool"
info:
msg: "/omni info : display your current OmniTool status."
name:
msg: "/omni name <toolname> : name the currently holding omni tool as <toolname>."
premission: "omnitool.toggle"
reload:
msg: "&a/omni reload : reloads config.yml."
permission: "omnitool.reload"
debug:
msg: "&a/omni debug <true|false> : turn on / off the debug mode."
permission: "omnitool.debug"
CommandAliases:
- "omni"
# this option is for the target outlet of the messages to go. Previously, they were all sent to chat.
MessageOutlet:
Title: false
SubTitle: false
ActionBar: false
Chat: true
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
PlayerQuitEvent: "HIGHEST"
PlayerInteractEntityEvent: "NORMAL"
PlayerInteractEvent: "HIGHEST"
EntityDamageByEntityEvent: "HIGHEST"
InventoryClickEvent: "HIGHEST"
default_item: FISHING_ROD
#if this option is true, a tool won't morph/switch when you're sneaking.
use_sneak: true
# if this option is true, a player can toggle to morphing/switching with
# /omni command.
toggle: true
# if this option is true, (by default it is "true"), when you right click sheep and mushroomcow
# the tool will turn into shears
shears: true
# any worlds, or WorldGuard regions listed below will prevent the use of this plugin function
invalid_worlds:
- pvp
invalid_regions:
- lobby
# tools will be search in the following order atains the nominated block material.
# if you want DIRT, GRASS, GRASs_BLOCK/PATH to trigger a hoe, you should move HOE
# to above SHOVEL.
tool_search_order:
- SHEARS
- SHOVEL
- HOE
- AXE
- PICKAXE
- SWORD
# if the preferred tool selected by the Minecraft is not what you desire, you can
# override the default preference in this config section.
# the target tool description available are:
# AXE, PICKAXE, HOE, SWORD, SHOVEL and SHEARS
# the material name should be the upper case material name defined by bukkit API
# you can use the wild card '*' to represent multiple similar materials.
tool_preferences:
"*VINES": SHEARS
"VINE": SHEARS
# The OmniTool plugin now supports two different modes:
# morph: this is a traditional mode and the special omni tool will morph into an appropriate tool
# switch: this mode will allow you to switch the holding item to the best tool in your hotbar.
omni_mode:
morph: true
switch: false
# when this option is true, each "morphed" tool will retain its own data
# if this option is false, item's display name, enchants, lore, etc will be shared among morphed tools.
retain_individual: true #if you have old retain_NBT, it will automatically be treated as retain_individual
use_PD: true
# when this option is true, the omnit tool become unbreakable. (false: default)
unbreakable: false
#### configs for switch mode.
# tool will be search based on the order of material below.
# for example, a diamond tool will be used before gold, iron, stone or woold tool.
material_search_order:
- NETHERITE
- DIAMOND
- GOLD
- IRON
- STONE
- WOOD
#### configs for Morph mode.
# fixed slot number: (-1, 0 - 8), If this number if -1, the tool won't be fixed
# at the particular slot.
hot_bar_slot: -1
# if this option is true, all tools available with the omnitool will be repaired.
repair_all: false
# to use each set, a player must have a permission node :
# omnitool.<setname> such ase omnitool.WOOD, omnitool.STONE
# if SHOVEL does not work, replace _SHOVEL with _SPADE
Sets:
WOOD:
axe: WOOD_AXE
pickaxe: WOOD_PICKAXE
sword: WOOD_SWORD
spade: WOOD_SHOVEL
hoe: WOOD_HOE
STONE:
axe: STONE_AXE
pickaxe: STONE_PICKAXE
sword: STONE_SWORD
spade: STONE_SHOVEL
hoe: STONE_HOE
IRON:
axe: IRON_AXE
pickaxe: IRON_PICKAXE
sword: IRON_SWORD
spade: IRON_SHOVEL
hoe: IRON_HOE
GOLD:
axe: GOLDEN_AXE
pickaxe: GOLDEN_PICKAXE
sword: GOLDEN_SWORD
spade: GOLDEN_SHOVEL
hoe: GOLDEN_HOE
DIAMOND:
axe: DIAMOND_AXE
pickaxe: DIAMOND_PICKAXE
sword: DIAMOND_SWORD
spade: DIAMOND_SHOVEL
hoe: DIAMOND_HOE
NETHERITE:
axe: NETHERITE_AXE
pickaxe: NETHERITE_PICKAXE
sword: NETHERITE_SWORD
spade: NETHERITE_SHOVEL
hoe: NETHERITE_HOE