Clean, intuitive sell GUI with crystal-clear item values at a glance.

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The /sell command requires the tz.sell permission.
To make it so players can click an NPC to open the sell menu, set the NPC's command to /sell , where is the target player's name (no permission for the player required)
All settings are fully customizable!
# TzSellMenu Configuration
messages:
no-permission: "&c&lNOTE! &cYou must have a rank to sell from anywhere!"
console-missing-player: "&cUsage: /sell "
player-not-found: "&cPlayer not found!"
sold-success: "&a&lSOLD! &aYou have sold %items% items for $%amount%"
sell-failure: "&c&lFAILURE! &cThere are no sellable items"
gui-title: "&8Sell Menu"
sell-button-name: "&fSell Items"
sell-button-lore-inactive: "&7Place items to sell in the inventory."
sell-button-lore-active: "&7Total Value: $%value%||&7[CLICK TO SELL ITEMS]"
item-value-lore: "&7Value: &a$%value%"
item-unsellable-lore: "&7Value: &c$0"
# Pricing system settings
pricing:
# Enable debug logging to see which pricing source is used for each item
debug-pricing: false
# Show pricing source in item lore (useful for testing)
show-pricing-source: false
# ========================================
# TzSellMenu - Item Worth Configuration
# ========================================
#
# IMPORTANT: This file is used as a FALLBACK ONLY!
#
# Item pricing priority order:
# 1. Vault-based economy plugin pricing (EssentialsX, etc.)
# 2. This worth.yml file (FALLBACK ONLY)
#
# This means worth.yml values are ONLY used when:
# - Your economy plugin doesn't provide item pricing through Vault
#
# If your economy plugin (like EssentialsX) has item worth configured,
# those values will be used instead of the values below.
#
# Format: MATERIAL_NAME: price
# ========================================
items:
# Basic Blocks (Fallback pricing)
COBBLESTONE: 1
STONE: 2
DIRT: 1
GRASS_BLOCK: 2
SAND: 1
GRAVEL: 1
# Wood (Fallback pricing)
OAK_LOG: 5
BIRCH_LOG: 5
SPRUCE_LOG: 5
JUNGLE_LOG: 5
ACACIA_LOG: 5
DARK_OAK_LOG: 5
CHERRY_LOG: 5
MANGROVE_LOG: 5
# Ores & Ingots (Fallback pricing)
COAL: 3
IRON_INGOT: 10
GOLD_INGOT: 20
DIAMOND: 50
EMERALD: 30
COPPER_INGOT: 5
# Food (Fallback pricing)
WHEAT: 2
CARROT: 1
POTATO: 1
BEETROOT: 1
SUGAR_CANE: 3
CACTUS: 4
MELON: 2
PUMPKIN: 3
APPLE: 2
# Mob Drops (Fallback pricing)
ROTTEN_FLESH: 1
BONE: 2
STRING: 1
SPIDER_EYE: 3
GUNPOWDER: 5
# Note: Add more items as needed, but remember these are FALLBACK values only!