 
                Spice up your game with special Lucky Blocks!

THE ADDON IS IN BETA STATUS: PLEASE REPORT BUGS IN RESOURCE DISCUSSION
 
   
Apocalypse Boombox
 
   
Chicken Bomb Grappling Hook
 
   
Ice Bridge Rainbow Wool
 
   
Telebow Water Balloon
Normal Drops
Promising Drops
Fortunate Drops
Offensive Drops
Miracle Drops
More Lucky Blocks will be added in future updates!
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | SETTINGS                                 |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Arena groups where lucky blocks will be enabled
arena-groups:
  - luckyblock
# Categories settings
lucky-blocks:
  normal:
    displayname: "&6Normal Lucky Block"
    lore: []
    color: ORANGE
    texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmZkY2ZiNDAwOTc2YmY3M2VjMzJjMWI5OTYyYzgzMGZjM2Q3MDA2ZDc0OWY4ZjNkYTNiNmUwZmI4MjkwOWIyOCJ9fX0="
    spawn-delay: 8
    spawn-amount: 5
  promising:
    displayname: "&9Promising Lucky Block"
    lore: []
    color: BLUE
    texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzY2ZDZjMTllNGY1MDUxODgyODUxYTRhZWFkNzlmMGYxZjM4YWE2ODk3MTliNmIzMzAzMTdlYTJiOGIwZTUwMCJ9fX0"
    spawn-delay: 15
    spawn-amount: 1
  fortunate:
    displayname: "&aFortunate Lucky Block"
    lore: []
    color: GREEN
    texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjExODU2MTVkNWNjN2M3MDBlYWJjYjdkYjA5N2VkNzIxZDU4OWZkZmVlZjlmMDMzMzM2YzI2Yzk4OGU0YmU0NiJ9fX0"
    spawn-delay: 30
    spawn-amount: 1
  offensive:
    displayname: "&5Offensive Lucky Block"
    lore: []
    color: GRAY
    texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzcxOTMwMjc4ZjAyOWM1Nzc4Yzg1YzA0NzVhMzdmYWM4YWNkMzg1MDc0MmFhZTZhMzU0MmFjZGU0NDg3ZDYzIn19fQ"
    spawn-delay: 30
    spawn-amount: 1
  miracle:
    displayname: "&cMiracle Lucky Block"
    lore: []
    color: RED
    texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzE1NDRiZDcyNjA1ODI3YjlhODgwMjNlNzgzNjhiNDFlOGY4M2FjNWM5ZTQ3YzgyZmIxOTZmYzY3MmIyMmE3NiJ9fX0"
    spawn-delay: 60
    spawn-amount: 1
# Set here the chance for each rarity to be spawned
# The sum of all chances doesn't have to be 100
spawn-chances:
  common: 70
  rare: 15
  epic: 10
  legendary: 5
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | MESSAGES CONFIGURATION                   |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
general:
  not-a-player: "&cYou must be a player to use this command!"
  no-permission: "&cYou don't have permission to use this command!"
  not-playing: "&cYou can only use this command while playing!"
  invalid-usage: "&cUsage: /luckyblock give <type> [amount]"
  invalid-type: "&cPlease enter a valid lucky block type!"
  invalid-amount: "&cPlease enter a valid number!"
  give-luckyblock: "&aYou have given yourself &6{amount}x &e{type} &alucky block!"
  arena-start-tutorial:
    - '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
    - '<center>&f&lBed Wars Lucky Blocks</center>'
    - ' '
    - '<center>&e&lCollect Lucky Blocks from resource generators</center>'
    - '<center>&e<o receive random loot! Break them to reveal</center>'
    - '<center>&e<heir contents!</center>'
    - ' '
    - '&a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬'
drops:
  trap-placed: "&aA {name} trap has been placed for your team!"
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# | DROPS CONFIGURATION                      |
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
ice-bridge:
  enabled: true
  category: NORMAL
  rarity: COMMON
  item:
    material: ICE
    name: "&bIce Bridge"
    lore:
      - "&7Spawn an ice bridge in the"
      - "&7direction you are looking but"
      - "&7beware, the bridge melts when"
      - "&7you walk over it!"
  create-sound: "ENTITY_IRON_GOLEM_ATTACK"
  break-sound: "ENTITY_CHICKEN_EGG"
bridge-egg:
  enabled: true
  category: NORMAL
  rarity: COMMON
  item:
    material: EGG
    name: "&aBridge Egg"
    lore:
      - "&7This egg creates a bridge in its"
      - "&7trail after being thrown."
flint-and-steel:
  enabled: true
  category: NORMAL
  rarity: COMMON
  item:
    material: FLINT_AND_STEEL
    durability: 64
rainbow-wool:
  enabled: true
  category: NORMAL
  rarity: COMMON
  item:
    material: WHITE_WOOL
    name: "&aRainbow Wool"
    lore:
      - "&7Places a random colored wool!"
    amount: 64
    glow: true
water-balloon:
  enabled: true
  category: NORMAL
  rarity: COMMON
  item:
    material: PLAYER_HEAD
    name: "&aWater Balloon"
    lore:
      - "&7Spawns water where it hits."
    texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGM3N2RmZDIxNTk4YTM5NzRmYTg1OTE5YTE1YzA5NDlmZWM3MzQ0NTFiMTIyMTg5YmEyMTVkMGE5ZDhiZWJmIn19fQ=="
    amount: 8
  launch-power: 2.0
gold-block:
  enabled: true
  category: NORMAL
  rarity: COMMON
emerald-block:
  enabled: true
  category: NORMAL
  rarity: COMMON
slime-boots:
  enabled: true
  category: NORMAL
  rarity: COMMON
  item:
    material: LEATHER_BOOTS
    name: "&aSlime Boots"
    lore:
      - "&a&oBOING!"
    color: LIME
  bounce-height: 0.4
slowness-trap:
  enabled: true
  category: NORMAL
  rarity: COMMON
  material: "GRAY_WOOL"
  trap-name: "Slowness"
  effects:
    - "SLOW,10,2"
damage-trap:
  enabled: true
  category: NORMAL
  rarity: COMMON
  material: "RED_WOOL"
  trap-name: "Damage"
  damage-amount: 4.0
hot-head:
  enabled: true
  category: NORMAL
  rarity: COMMON
  item:
    material: LEATHER_HELMET
    name: "&aHot Head"
    lore:
      - "&7Always on fire!"
      - "&7Things hitting you catch on fire."
    color: RED
    enchantments:
      - "PROTECTION_ENVIRONMENTAL,1"
      - "PROTECTION_FIRE,10"
      - "DURABILITY,1"
splitter-slime:
  enabled: true
  category: NORMAL
  rarity: COMMON
gauntlet-upgrade:
  enabled: true
  category: NORMAL
  rarity: COMMON
  message: "&eYou have received a gauntlet upgrade! Your punches are now more lethal!"
boombox:
  enabled: true
  category: NORMAL
  rarity: RARE
chicken-hat:
  enabled: true
  category: NORMAL
  rarity: RARE
  item:
    material: PLAYER_HEAD
    name: "&bChicken Hat"
    lore:
      - "&6BAWK!"
    texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2EzNTgyY2U0ODg5MzMzZGFkMzI5ZTRlMjQzNzJhMDNhNWRhYTJjMzQyODBjNTYyNTZhZjUyODNlZGIwNDNmOCJ9fX0="
  sound: "CHICKEN_EGG_POP"
hot-potato:
  enabled: true
  category: NORMAL
  rarity: RARE
  item:
    material: "BAKED_POTATO"
    name: "&bHot Potato"
    lore:
      - "&7Punch someone to give them"
      - "&7the hot potato!"
  sound: "BLOCK_FIRE_EXTINGUISH"
  you-got-potato: "&cYou have the hot potato! Quickly punch someone to pass it on!"
  potato-passed: "&c{player} &7passed you a hot potato!"
  potato-exploded: "&cThe Hot Potato exploded!"
  damage-amount: 16.0
lava-rune:
  enabled: true
  category: NORMAL
  rarity: RARE
  item:
    material: "MAGMA_CREAM"
    name: "&bLava Rune"
    lore:
      - "&7Right-click a block to place"
      - "&7temporary lava!"
sleepinator:
  enabled: true
  category: NORMAL
  rarity: RARE
  item:
    material: "FEATHER"
    name: "&bSleepinator"
    lore:
      - "&7Attack players to give them"
      - "&7blindness!"
    glow: true
chicken-bomb:
  enabled: true
  category: NORMAL
  rarity: RARE
  item:
    material: "EGG"
    name: "&bChicken Bomb"
    lore:
      - "&7Spawns a flock of chickens"
      - "&7where it lands."
  sound: "CHICKEN_EGG_POP"
fling-bow:
  enabled: true
  category: NORMAL
  rarity: EPIC
  items:
    bow:
      material: BOW
      name: "&bFling Bow"
      enchantments:
        - "ARROW_KNOCKBACK,5"
      durability: 382
    arrow:
      material: ARROW
      amount: 3
cute-pants:
  enabled: true
  category: PROMISING
  rarity: COMMON
  item:
    material: LEATHER_LEGGINGS
    name: "&aCute Pants"
    lore:
      - "&d❤ &7So cuuuute! &d❤"
    enchantments:
      - "PROTECTION_ENVIRONMENTAL,2"
disco-armor:
  enabled: true
  category: PROMISING
  rarity: COMMON
  item:
    material: LEATHER_HELMET
    name: "&aDisco Armor"
    lore:
      - "&7Party like there's no tomorrow!"
    color: RED
sugar-cookie:
  enabled: true
  category: PROMISING
  rarity: COMMON
  item:
    material: COOKIE
    name: "&bSugar Cookie"
    lore:
      - "&7Gain super-speed and super-jump"
      - "&7for a short duration!"
  effects:
    - "SPEED,8,3"
    - "JUMP,8,4"
instant-barrier:
  enabled: true
  category: PROMISING
  rarity: COMMON
  item:
    material: "BRICKS"
    name: "&aInstant Barrier"
    lore:
      - "&7Right click to place an instant"
      - "&7obsidian barrier in the"
      - "&7direction you're looking!"
    glow: true
vampire-blood:
  enabled: true
  category: PROMISING
  rarity: COMMON
  item:
    material: "REDSTONE"
    name: "&aVampire Blood"
    lore:
      - "&7Regen from the blood of your"
      - "&7enemies!"
  ability-enabled: "&cGet within 20 blocks of a player to drain their blood!"
  blood-drained: "&cYou feel your blood being drained by {player}!"
james-bond-armor:
  enabled: true
  category: PROMISING
  rarity: COMMON
  message: "&aYour armor changed color!"
squid-boots:
  enabled: true
  category: PROMISING
  rarity: RARE
  item:
    material: LEATHER_BOOTS
    name: "&bSquid Boots"
    lore:
      - "&7Splish Splosh."
    color: GRAY
    enchantments:
      - "DEPTH_STRIDER,3"
scythe:
  enabled: true
  category: PROMISING
  rarity: RARE
  item:
    material: "IRON_HOE"
    name: "&bScythe"
    enchantments:
      - "DAMAGE_ALL,2"
      - "KNOCKBACK,1"
exodus:
  enabled: true
  category: PROMISING
  rarity: RARE
  item:
    material: "DIAMOND_HELMET"
    name: "&bExodus"
    lore:
      - "&7Regen II (5s) on melee or arrow"
      - "&7hit."
spiky-suit:
  enabled: true
  category: PROMISING
  rarity: RARE
  message: "&aYour armor grew spikes!"
time-warp-pearl:
  enabled: true
  category: PROMISING
  rarity: EPIC
  item:
    material: ENDER_PEARL
    name: "&dTime Warp Pearl"
  message: "&aYou will be warped back in 3 seconds!"
  sound: "ENTITY_ENDERMAN_TELEPORT"
imprison:
  enabled: true
  category: PROMISING
  rarity: EPIC
  message: "&eYou activated a stasis effect on all players for &b10 &eseconds!"
  sound: "ENDERDRAGON_DEATH"
  title: ""
  subtitle: "&cSTASIS BY &7{player} &cFOR &e{seconds} &cSECONDS!"
mystery-meat:
  enabled: true
  category: FORTUNATE
  rarity: COMMON
  item:
    material: ROTTEN_FLESH
    name: "&cMystery Meat"
    lore:
      - "&7Gives you a random potion effect."
  effect:
    duration: 15
    level: 1
frog-helmet:
  enabled: true
  category: FORTUNATE
  rarity: COMMON
  item:
    material: LEATHER_HELMET
    name: "&aFrog Helmet"
    lore:
      - "&7Jump Boots while wearing."
    color: LIME
    enchantments:
      - "PROTECTION_ENVIRONMENTAL,1"
      - "PROTECTION_FALL,10"
  effect: "JUMP,4,3"
four-obsidian:
  enabled: true
  category: FORTUNATE
  rarity: RARE
  item:
    material: OBSIDIAN
    amount: 4
endstone-drop:
  enabled: true
  category: FORTUNATE
  rarity: RARE
  item:
    material: END_STONE
    amount: 16
teleport-beam:
  enabled: true
  category: FORTUNATE
  rarity: RARE
  item:
    material: BEACON
    name: "&dTeleport Beam"
    lore:
      - "&7Teleports you to your team's base."
  sound: "ENTITY_ENDERMAN_TELEPORT"
freeze-trap:
  enabled: true
  category: FORTUNATE
  rarity: RARE
  material: "LIGHT_BLUE_WOOL"
  trap-name: "Freeze"
  effects:
    - "SLOW,10,5"
    - "SLOW_DIGGING,10,5"
grappling-hook:
  enabled: true
  category: FORTUNATE
  rarity: EPIC
  item:
    material: FISHING_ROD
    name: "&dGrappling Hook"
    lore:
      - "&7Temporary flight. Don't fall!"
    durability: 2
  power: 3.0
wildcard:
  enabled: true
  category: FORTUNATE
  rarity: LEGENDARY
  item:
    material: "PAPER"
    name: "&bWildcard"
    lore:
      - "&7Teleports you at your team's base"
      - "&7when you are about to die."
  sound: "ENTITY_PLAYER_LEVELUP"
cobweb:
  enabled: true
  category: OFFENSIVE
  rarity: COMMON
  item:
    material: COBWEB
    amount: 5
fire:
  enabled: true
  category: OFFENSIVE
  rarity: COMMON
lava:
  enabled: true
  category: OFFENSIVE
  rarity: COMMON
rush-pearl:
  enabled: true
  category: OFFENSIVE
  rarity: COMMON
  item:
    material: ENDER_PEARL
    name: "&aRush Pearl"
    lore:
      - "&7You will ride this pearl after"
      - "&7you throw it."
poison-trap:
  enabled: true
  category: OFFENSIVE
  rarity: COMMON
  material: "GREEN_WOOL"
  trap-name: "Poison"
  effects:
    - "POISON,10,2"
telebow:
  enabled: true
  category: OFFENSIVE
  rarity: RARE
  items:
    bow:
      material: BOW
      name: "&dTelebow"
      lore:
        - "&7Shoots an arrow that teleports"
        - "&7you to where it lands."
      durability: 384
    arrow:
      material: ARROW
  sound: "ENTITY_ENDERMAN_TELEPORT"
apocalypse:
  enabled: true
  category: OFFENSIVE
  rarity: EPIC
  title: ""
  subtitle: "&cAPOCALYPSE BY &7{player}"
knockback-slimeball:
  enabled: true
  category: OFFENSIVE
  rarity: EPIC
  item:
    material: SLIME_BALL
    name: "&dKnockback Slimeball"
    enchantments:
      - "KNOCKBACK,5"
golden-knight:
  enabled: true
  category: OFFENSIVE
  rarity: EPIC
axe-of-perun:
  enabled: true
  category: OFFENSIVE
  rarity: EPIC
  item:
    material: DIAMOND_AXE
    name: "&6Axe of Perun"
    lore:
      - "&7Strikes lightning on your enemies!"
  damage: 3
spicy-sword:
  enabled: true
  category: MIRACLE
  rarity: COMMON
  item:
    material: "DIAMOND_SWORD"
    name: "&bSpicy Sword"
    enchantments:
      - "FIRE_ASPECT,1"
op-chainmail-helmet:
  enabled: true
  category: MIRACLE
  rarity: COMMON
  item:
    material: CHAINMAIL_HELMET
    name: "&aOP Chainmail Helmet"
    enchantments:
      - "PROTECTION_ENVIRONMENTAL,2"
      - "PROTECTION_FIRE,2"
      - "PROTECTION_FALL,2"
      - "PROTECTION_EXPLOSIONS,2"
      - "PROTECTION_PROJECTILE,2"
op-iron-helmet:
  enabled: true
  category: MIRACLE
  rarity: RARE
  item:
    material: IRON_HELMET
    name: "&bOP Iron Helmet"
    enchantments:
      - "PROTECTION_ENVIRONMENTAL,2"
      - "PROTECTION_FIRE,2"
      - "PROTECTION_FALL,2"
      - "PROTECTION_EXPLOSIONS,2"
      - "PROTECTION_PROJECTILE,2"
op-diamond-helmet:
  enabled: true
  category: MIRACLE
  rarity: EPIC
  item:
    material: DIAMOND_HELMET
    name: "&dOP Diamond Helmet"
    enchantments:
      - "PROTECTION_ENVIRONMENTAL,2"
      - "PROTECTION_FIRE,2"
      - "PROTECTION_FALL,2"
      - "PROTECTION_EXPLOSIONS,2"
      - "PROTECTION_PROJECTILE,2"
six-obsidian:
  enabled: true
  category: MIRACLE
  rarity: EPIC
  item:
    material: OBSIDIAN
    amount: 6
bedrock:
  enabled: true
  category: MIRACLE
  rarity: LEGENDARY
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