 
                YAML | MultiArena | Shop | Skills | Pickup | Cosmetics | PlaceholderAPI | API


ArmsRace is a powerful, one of its kind, all-in-one, PvP Race minigame. It can be controlled in-game or via config files and is developed with care

In order to install ArmsRace, you need to download Vault and put it in your /plugins folder. 
After doing so, purchase ArmsRace, drop it in your plugins folder, restart the server and start customizing it! 
Unlimited
Maps & Games • Players • Tiers
*.·:·..·:·.*
Per-Map
Scoreboard • Locations • Pickups • Killstreak Rewards • Settings • Events
*.·:·..·:·.*
Built-In
CombatLog System • Spawn System • Scoreboard System • Shop System • Skill System
*.·:·..·:·.*
Custom
Trails • Kill Effects • Skills • Pickups • API
*.·:·..·:·.*
Supporting
Display-Names • Custom-Settings • In-game Control • Vault

/ArmsRace (/AR)
Main command. Used To Join/Leave/Control Map, Debug stuff, and do fun things!
/ArmsRace Help
Help command. Used to show all available commands (depends on player's permissions).
/ArmsRace Reload
Reload command. Used to reload the plugin.
/ArmsRace Map
Map command. Used to create, delete, and edit a map.
- /ArmsRace Map Create - Create a map
- /ArmsRace Map Delete - Delete a map
- /ArmsRace Map List - List all maps
- /ArmsRace Map AddLocation - Add a spawn location to a map
- /ArmsRace Map SetLocation - Set a specific spawn location of a map
- /ArmsRace Map DeleteLocation - Delete a specific spawn location of a map
- /ArmsRace Map ListLocations - List all locations of a map
- /ArmsRace Map TeleportLocation - Teleport to a specific map location
- /ArmsRace Map AddPickupLocation - Add a pickup location to a map
- /ArmsRace Map SetPickupLocation - Set a specific pickup location of a map
- /ArmsRace Map DeletePickupLocation - Delete a specific pickup location of a map
- /ArmsRace Map ListPickupLocations - List all pickup locations of a map
- /ArmsRace Map TeleportPickupLocation - Teleport to a pickup map location
- /ArmsRace Map AddTier - Add a tier to a map (current inventory)
- /ArmsRace Map SetTier - Set a specific tier of a map
- /ArmsRace Map DeleteTier - Delete a specific tier of aa map
- /ArmsRace Map ListTier - List all tiers of a map
- /ArmsRace Map LoadTier - Load a specific tier of a map
/ArmsRace Event
Event command. Used to enable/disable an event for a specific map.
- /ArmsRace Event - Enables/Disables an event
* Available events: DoubleCoins, DoubleTiers
/ArmsRace Shop
Shop command. Used to open the ArmsRace shop.
/ArmsRace Join
Join command. Used to join a map.
- /ArmsRace Join - Join a map
/ArmsRace SetSpawn
Set the server's spawn. You can also disable it through the config
/ArmsRace Leave
Leave command. Used to leave a map.
- /ArmsRace Leave - Leave your current map
/ArmsRace Debug
Debug command. Used to have fun!
- /ArmsRace Debug shops - Open a specific shop
- /ArmsRace Debug SpawnPickup - Spawn a pickup in your current map
- /ArmsRace Debug KillEffect - Play a Kill Effect effect!
* Debug is used for developers, therefore expect a lot of unpatched bugs & errors.
/Spawn
Teleport to the spawn
- armsrace.*: Permission to EVERY ArmsRace command
- armsrace.commands.help: Permission to view help (per-cmd-perm)
- armsrace.commands.map.create: Permission to create a map
- armsrace.commands.map.delete: Permission to delete a map
- armsrace.commands.map.list: Permission to list all maps
- armsrace.commands.map.addtier: Permission to add a tier to a map
- armsrace.commands.map.settier: Permission to set a tier of a map
- armsrace.commands.map.deletetier: Permission to delete a tier of a map
- armsrace.commands.map.listtier: Permission to list tiers of a map
- armsrace.commands.map.loadtier: Permission to load a tier of a map
- armsrace.commands.map.addlocation: Permission to add a spawn location to a map
- armsrace.commands.map.setlocation: Permission to set a spawn location of a map
- armsrace.commands.map.deletelocation: Permission to delete a spawn location of a map
- armsrace.commands.map.listlocations: Permission to list all spawn locations of a map
- armsrace.commands.map.teleportlocation: Permission to teleport to a spawn location of a map
- armsrace.commands.map.addpickuplocation: Permission to add a pickup location to a map
- armsrace.commands.map.setpickuplocation: Permission to set a pickup location of a map
- armsrace.commands.map.deletepickuplocation: Permission to delete a pickup location of a map
- armsrace.commands.map.listpickuplocations: Permission to list all pickup locations of a map
- armsrace.commands.map.teleportpickuplocation: Permission to teleport
- armsrace.commands.join.*: Permission to join every map
- armsrace.commands.join.: Permissino to join a specific map
- armsrace.commands.leave: Permission to leave your current map
- armsrace.commands.events: Permission to start events
- armsrace.commands.shop: Permission to open the shop
- armsrace.commands.reload: Permission to reload the config
- armsrace.commands.setspawn: Permission to set the server's spawn
- armsrace.commands.spawn: Permission to /spawn
PlayerJoinMapEvent
PlayerLeaveMapEvent
PlayerTierDownEvent
PlayerTierUpEvent
ArmsRaceAPI.getMap(String);
ArmsRaceAPI.getPlayer(Player);
ArmsRaceAPI.getPlayersMap(Player);
ArmsRaceAPI.addPlayerToMap(Player, Map);
ArmsRaceAPI.removePlayerFromMap(Player);
# Basic Settings for the plugin
# Set "enabled" to false if you have a different plugin for spawn-handle
Spawn:
    enabled: true
    x: 0
    y: 100
    z: 0
    yaw: 0
    pitch: 0
    world: world
# The duration of the combat log (if set to 0, the plugin won't use it's own combatlog system)
CombatLogDuration: 15
# This is the global scoreboard that will be shown to players
# that aren't in an arena/their arena doesn't have a scoreboard!
Scoreboard:
    Enabled: true
    Title: "   &e&lArmsRace   "
    Footer: "&ewww.spigotmc.org"
    Lines:
    - " "
    - "&fName: &a%name%"
    - "&fDisplay Name: &a%displayname%"
    - "  "
    - "&fKills: &a%sumkills%"
    - "&fDeaths: &a%sumdeaths%"
    - "&fCoins: &a%coins%"
    - "   "
# Settings of pickups - Items & names
Pickups:
    Healing:
        Item: EMERALD_BLOCK
        Name: "&aHealing"
    DoubleDamage:
        Item: REDSTONE_BLOCK
        Name: "&cDouble Damage"
    Coins:
        Item: GOLD_BLOCK
        Name: "&6Coins"
    Speed:
        Item: IRON_BLOCK
        Name: "&fSpeed"
    Resistance:
        Item: DIAMOND_BLOCK
        Name: "&4Resistance"
    TierUp:
        Item: ARROW
        Name: "&6Tier Up"
    OneTap:
        Item: DIAMOND_SWORD
        Name: "&eOne Tap"
# Settings of skills
Skills:
    SwordLaunch:
        CooldownSeconds:
            1: 60
            2: 55
            3: 50
            4: 45
    HeadShot:
        # Rate is in % (1-100)
        Rate:
            1: 1
            2: 2
            3: 3
            4: 4
    ExtraGold:
        Amount:
            1: 2
            2: 4
            3: 6
            4: 8
            5: 10
    SkipTier:
        # Rate is in % (1-100)
        Rate:
            1: 1
            2: 2
            3: 3
    SpawnResistance:
        DurationSeconds:
            1: 3
            2: 5
            3: 8
            4: 10
    ExtraHealth:
        # 1 = half heart.
        Amount:
            1: 2
            2: 4
            3: 6
    SpawnGapple:
        # Rate is in % (1-100)
        Rate:
            1: 1
            2: 2
            3: 3
            4: 4
            5: 5
# Settings of trails
# * speed = ticks (1 second = 20 ticks)
Trails:
    Amount: 2
    Speed: 3
MustBePlayer: "&cYou must be a player to do that!"
YouAreStillInCooldown: "&cYou are still in cooldown for &b%seconds% &cseconds!"
NotEnoughCoins: "&cYou don't have enough coins. You need &6%coins% &ccoins!"
NoPermissions: "&cYou don't have enough permissions to do that!"
CouldntFindMap: "&cCouldn't find the map &e%mapname%&c!"
ArmsraceHelp: "&cWrong usage of the ArmsRace command. Type /ArmsRace help for help!"
InvalidSubCommand: "&cInvalid sub command. Type /ArmsRace help for help!"
InvalidPageNumber: "&cInvalid page number. Please select a valid number!"
InvalidArgument: "&cInvalid argument. Argument not found/wrong type!"
CantJoinMapBecauseNoLocations: "&cYou can't join this map because there are no locations set for it!"
CantJoinMapBecauseNoTiers: "&cYou can't join this map because there are no tiers set for it!"
YouAreAlreadyInAMap: "&cYou are already in a map. Type /ArmsRace leave to leave it!"
YouAreNotInAMap: "&cYou are not in a map. Type /ArmsRace join to join a map!"
CantHitPlayersOutsideMap: "&cYou can't damage players if you're not in the map!"
CantHitPlayersDifferentMap: "&cYou can't damage players from other maps!"
NoAvailableRoom: "&cThere is no available room for you in this map!"
JoiningArenaTitle: "&aJoining Arena"
LeavingArenaTitle: "&cLeaving Arena"
YouReceivedCoinsForKilling: "&eYou received &6%coins% &ecoins for killing &c%victim%&e!"
YouWerePromoted: "&eYou were promoted to tier &a%tier%&e!"
YouWereDemoted: "&eYou were demoted to tier &a%tier%&e!"
YouWereRespawned: "&eYou were respawned!"
Kill: "&eKilled &c%victim%&e!"
Death: "&cYou died!"
PickupSpawned: "&eA &a%pickupraw% Pickup &espawned!"
ResistancePickedUp: "&4Resistance &e%level% &4for &e%time% &4seconds!"
DoubleDamagePickedUp: "&cDouble Damage for &b%time% &cseconds!"
SpeedPickedUp: "&fSpeed &e%level% &ffor &b%time% &fseconds!"
DoubleDamageEnded: "&cYou no longer have Double Damage!"
OneTapPickedUp: "&eOne Tap for &b%time% &eseconds!"
OneTapEnded: "&cYou no longer have One Tap!"
TierUpPickedUp: "&b+%amount% tiers up!"
CoinsPickedUp: "&6+%coins% coins!"
HealthPickedUp: "&a+%health% HP!"
KillStreakReward: "&eYou received &6%coins% &ecoins, items and effects for your &a%level% &ekillstreak!"
EventDisabled: "&eEvent &a%event% &eis now &cdisabled&e!"
EventEnabled: "&eEvent &a%event% &eis now &aenabled&e!"
EventDisabledAnnounce: "&a%event% &eis now &cdisabled!"
EventEnabledAnnounce: "&a%event% &eis now &aenabled!"
PurchasedSkill: "&ePurchased &b%name% &elevel &a%level% &efor &6%coins% &ecoins!"
PurchasedKillEffect: "&ePurchased &b%killeffect% &eKill Effect for &6%coins% &ecoins!"
KillEffectChangedTo: "&eActivated Kill Effect changed to &b%killeffect%&e!"
PurchasedTrail: "&ePurchased &b%trail% &etrail for &6%coins% &ecoins!"
TrailChangedTo: "&eActivated trail changed to &b%trail%&e!"
SpawnSet: "&eSpawn set to your location &7(%x%, %y%, %z%)!"
TeleportingToSpawn: "&eTeleporting to Spawn!"
YouAreNowInCombat: "&eYou are now in combat!"
NoLongerInCombat: "&eYou are no longer in combat!"
YouAreStillInCombat: "&eYou are still in combat for &b%duration% &eseconds!"
Settings:
    # Max Players in the map
    MaxPlayers: 24
# How much health to regenerate after getting a kill (1 = 1/2 heart)
    HealthRegenOnKill: 20
# Do players regenerate health
    DoPlayersRegen: true
# Do players lose food?
    DoesFoodLevelChange: false
# How much health will players have on join
    SetHealthWhenJoinMap: 20
# How much hunger will players have on join
    SetHungerWhenJoinMap: 20
# What is the max health for players (1 = 1/2 heart)
    MaxPlayersHealth: 20
# Players Game Mode
    PlayersGameMode: SURVIVAL
# Coins per kill
    CoinsPerKill: 5.0
# Spawn Protection time (in seconds)
    SpawnProtectionSeconds: 1
# Minimum minutes for pickup to spawn
    MinimumMinutesForPickupSpawn: 2
# Maximum minutes for pickup to spawn
    MaximumMinutesForPickupSpawn: 4
# Health per pickup
    HealthPerPickup: 10.0
# Double Damage Duration
    DoubleDamageDurationSeconds: 10.0
# Coins per pickup
    CoinsPerPickup: 10.0
# Speed Level
    SpeedLevel: 1
# Speed Duration
    SpeedDurationSeconds: 10.0
# Resistance Level
    ResistanceLevel: 1
# Resistance Duration
    ResistanceDurationSeconds: 10.0
# TiersUp
    TiersUp: 1
# OneTap Duration
    OneTapDurationSeconds: 10.0
Pickups:
    Healing: true
    DoubleDamage: true
    Coins: true
    Speed: true
    Resistance: true
    OneTap: true
    TiersUp: true
Scoreboard:
    Enabled: true
    Title: "&f%mapname%"
    Footer: "&ewww.spigotmc.org"
    Lines:
    - " "
    - "&fName: &a%name%"
    - "&fDisplay Name: &a%displayname%"
    - "  "
    - "&fKills: &a%kills%"
    - "&fDeaths: &a%deaths%"
    - "&fCoins: &a%coins%"
    - "   "
    - "&fYour KS: &a%ks%"
    - "&fTop KS: &a%topks%"
    - "    "
    - "&fYour Tier: &a%tier%"
    - "&fTop Tier: &a%toptier%"
    - "     "
Killstreak:
    5:
        Coins: 10
    10:
        Coins: 25
    15:
        Coins: 50
SpawnLocations:
PickupLocations:
Tiers:
mainshop: main
shops:
    main:
        enabled: true
        name: "&8ArmsRace Shop"
        rows: 6
        data:
            10:
                enabled: true
                material: BLAZE_ROD
                quantity: 1
                name: "&eSkills"
                lore:
                    - ""
                    - "&7Click to open"
                    - "&7The &eSkills &7shop"
                shop: skills
            12:
                enabled: true
                material: ARROW
                quantity: 1
                name: "&bTrails"
                lore:
                    - ""
                    - "&7Click to open"
                    - "&7The &bTrails &7shop"
                shop: trails
            14:
                enabled: true
                material: DIAMOND_SWORD
                quantity: 1
                name: "&cKill Effects"
                lore:
                    - ""
                    - "&7Click to open"
                    - "&7The &cKill Effects &7shop"
                shop: killeffects
            49:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&aInformation"
                lore:
                    - ""
                    - "&7Balance: &6%coins%"
    skills:
        enabled: true
        name: "&8Skills Shop"
        rows: 6
        data:
            10:
                enabled: true
                material: GOLDEN_SWORD
                quantity: 1
                name: "&eSword Launch"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSword Launch &7skill"
                    - ""
                    - "&7Launch your sword"
                    - "&7towards players"
                    - ""
                    - "&7Upgrade to reduce"
                    - "&bcooldown&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 1000
                    2:
                        price: 2500
                    3:
                        price: 5000
                    4:
                        price: 10000
                skill: SWORD_LAUNCH
            11:
                enabled: true
                material: BOW
                quantity: 1
                name: "&eHead Shot"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eHead Shot &7skill"
                    - ""
                    - "&7Head Shot a player"
                    - "&7with a bow"
                    - ""
                    - "&7Upgrade to increase"
                    - "&brate&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 500
                    2:
                        price: 1000
                    3:
                        price: 2500
                    4:
                        price: 5000
                skill: HEAD_SHOT
            12:
                enabled: true
                material: GOLD_NUGGET
                quantity: 1
                name: "&eExtra Gold"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eExtra Gold &7skill"
                    - ""
                    - "&7Get extra gold on kills"
                    - ""
                    - "&7Upgrade to increase"
                    - "&bamount&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 500
                    2:
                        price: 1000
                    3:
                        price: 2000
                    4:
                        price: 4000
                    5:
                        price: 8000
                skill: EXTRA_GOLD
            13:
                enabled: true
                material: DIAMOND_LEGGINGS
                quantity: 1
                name: "&eSkip Tier"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSkip Tier &7skill"
                    - ""
                    - "&7Skip a tier upon"
                    - "&7rank up"
                    - ""
                    - "&7Upgrade to increase"
                    - "&brate&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 2500
                    2:
                        price: 5000
                    3:
                        price: 10000
                skill: SKIP_TIER
            14:
                enabled: true
                material: IRON_CHESTPLATE
                quantity: 1
                name: "&eSpawn Resistance"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSpawn Resistance &7skill"
                    - ""
                    - "&7Spawn with resistance"
                    - ""
                    - "&7Upgrade to increase"
                    - "&bduration&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 1000
                    2:
                        price: 2500
                    3:
                        price: 5000
                    4:
                        price: 10000
                skill: SPAWN_RESISTANCE
            15:
                enabled: true
                material: GOLDEN_CARROT
                quantity: 1
                name: "&eExtra Health"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eExtra Health &7skill"
                    - ""
                    - "&7Spawn with extra health"
                    - ""
                    - "&7Upgrade to increase"
                    - "&bmax health&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 10000
                    2:
                        price: 25000
                    3:
                        price: 50000
                skill: EXTRA_HEALTH
            16:
                enabled: true
                material: GOLDEN_APPLE
                quantity: 1
                name: "&eSpawn Gapple"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSpawn Gapple &7skill"
                    - ""
                    - "&7Spawn with a gapple"
                    - ""
                    - "&7Upgrade to increase"
                    - "&brate&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 1000
                    2:
                        price: 2000
                    3:
                        price: 3000
                    4:
                        price: 4000
                    5:
                        price: 5000
                skill: SPAWN_GAPPLE
            45:
                enabled: true
                material: ARROW
                quantity: 1
                name: "&cGo Back"
                lore:
                    - ""
                    - "&7Click here to go back"
                shop: main
            49:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&aInformation"
                lore:
                    - ""
                    - "&7Balance: &6%coins%"
# Available trailtypes (Please note that some of them may cause player crashes/server bugs, so test them before using them!):
#
# EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE,
# SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, SPELL_INSTANT, SPELL_MOB,
# SPELL_MOB_AMBIENT, SPELL_WITCH, DRIP_WATER, DRIP_LAVA, VILLAGER_ANGRY, VILLAGER_HAPPY, TOWN_AURA, NOTE, PORTAL,
# ENCHANTMENT_TABLE, FLAME, LAVA, FOOTSTEP, CLOUD, REDSTONE, SNOWBALL, SNOW_SHOVEL, SLIME, HEART, BARRIER,
# ITEM_CRACK, BLOCK_CRACK, BLOCK_DUST, WATER_DROP, ITEM_TAKE, MOB_APPEARANCE
#
# You can also add rgb to certain trails
    trails:
        enabled: true
        name: "&8Trails Shop"
        rows: 6
        data:
            10:
                enabled: true
                material: TNT
                quantity: 1
                name: "&eExplosing"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eExplosing &7trail"
                    - ""
                    - "&7A &7Common &7trail of Explosions"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: EXPLOSION_NORMAL
            11:
                enabled: true
                material: SNOWBALL
                quantity: 1
                name: "&eSnowball"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSnowball &7trail"
                    - ""
                    - "&7A &7Common &7trail of Snowballs"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: SNOWBALL
            12:
                enabled: true
                material: COBWEB
                quantity: 1
                name: "&eCloud"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eCloud &7trail"
                    - ""
                    - "&7A &7Common &7trail of Clouds"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: CLOUD
            13:
                enabled: true
                material: LAVA_BUCKET
                quantity: 1
                name: "&eLava Drip"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eLava Drip &7trail"
                    - ""
                    - "&7A &7Common &7trail of Lava Drips"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: DRIP_LAVA
            14:
                enabled: true
                material: IRON_SWORD
                quantity: 1
                name: "&eCrit"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eCritical &7trail"
                    - ""
                    - "&7A &7Common &7trail of Criticals"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: CRIT
            15:
                enabled: true
                material: ENCHANTED_BOOK
                quantity: 1
                name: "&eMob Spell"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eMob Spell &7trail"
                    - ""
                    - "&7A &7Common &7trail of Mob Spells"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: SPELL_MOB
16:
                enabled: true
                material: FLINT_AND_STEEL
                quantity: 1
                name: "&eSmoke"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSmoke &7trail"
                    - ""
                    - "&7A &7Common &7trail of Smoke"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: SMOKE_NORMAL
            19:
                enabled: true
                material: WATER_BUCKET
                quantity: 1
                name: "&eWater Splash"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eWater Splash &7trail"
                    - ""
                    - "&7A &7Common &7trail of Water Splashes"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: WATER_SPLASH
            20:
                enabled: true
                material: DIAMOND_SWORD
                quantity: 1
                name: "&eMagic Crit"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eMagic Critical &7trail"
                    - ""
                    - "&7A &9Rare &7trail of Magic Criticals"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                trailtype: CRIT_MAGIC
            21:
                enabled: true
                material: ENCHANTING_TABLE
                quantity: 1
                name: "&eEnchantment Table"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eEnchantment Table &7trail"
                    - ""
                    - "&7A &9Rare &7trail of Enchantment Table"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                trailtype: ENCHANTMENT_TABLE
            22:
                enabled: true
                material: REDSTONE
                quantity: 1
                name: "&eRedstone"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eRedstone &7trail"
                    - ""
                    - "&7A &9Rare &7trail of Redstone"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                trailtype: REDSTONE
                traildata:
                    r: 255
                    g: 255
                    b: 255
            23:
                enabled: true
                material: FIREWORK_ROCKET
                quantity: 1
                name: "&eFirework Spark"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eFirework Spark &7trail"
                    - ""
                    - "&7A trail of Firework Sparks"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                trailtype: FIREWORKS_SPARK
            24:
                enabled: true
                material: END_PORTAL_FRAME
                quantity: 1
                name: "&ePortal"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&ePortal &7trail"
                    - ""
                    - "&7A &5Epic &7trail of Portals"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                trailtype: PORTAL
            25:
                enabled: true
                material: FLOWER_POT
                quantity: 1
                name: "&eWitch Spell"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eWitch Spell &7trail"
                    - ""
                    - "&7A &5Epic &7trail of Witch Spells"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                trailtype: SPELL_WITCH
            28:
                enabled: true
                material: BOOK
                quantity: 1
                name: "&eSpell"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSpell &7trail"
                    - ""
                    - "&7A &5Epic &7trail of Spells"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                trailtype: SPELL
            29:
                enabled: true
                material: BLAZE_POWDER
                quantity: 1
                name: "&eFlame"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eFlame &7trail"
                    - ""
                    - "&7A &5Epic &7trail of Flames"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                trailtype: FLAME
            30:
                enabled: true
                material: GOLDEN_APPLE
                quantity: 1
                name: "&eHearts"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eHearts &7trail"
                    - ""
                    - "&7A &6Legendary &7trail of Hearts"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 10000
                trailtype: HEART
            31:
                enabled: true
                material: JUKEBOX
                quantity: 1
                name: "&eNotes"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eNotes &7trail"
                    - ""
                    - "&7A &6Legendary &7trail of notes"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 10000
                trailtype: NOTE
            45:
                enabled: true
                material: ARROW
                quantity: 1
                name: "&cGo Back"
                lore:
                    - ""
                    - "&7Click here to go back"
                shop: main
            49:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&aInformation"
                lore:
                    - ""
                    - "&7Balance: &6%coins%"
            50:
                enabled: true
                material: BARRIER
                quantity: 1
                name: "&cReset Trail"
                lore:
                    - "&7Click here to"
                    - "&7Reset your trail"
                price: 0
                trailtype: RESET
    killeffects:
        enabled: true
        name: "&8Kill Effects Shop"
        rows: 6
        data:
            10:
                enabled: true
                material: FIRE_CHARGE
                quantity: 1
                name: "&eSquid Missile"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSquid Missile &7kill effect"
                    - ""
                    - "&7A kill effect of a Squid Missile"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                killeffect: SQUID_MISSILE
            11:
                enabled: true
                material: WOODEN_AXE
                quantity: 1
                name: "&eLightning Strike"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eLightning Strike &7kill effect"
                    - ""
                    - "&7A kill effect of a Lightning Strike"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                killeffect: LIGHTNING_STRIKE
            12:
                enabled: true
                material: INK_SAC
                quantity: 1
                name: "&eBlack Mark"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eBlack Mark &7kill effect"
                    - ""
                    - "&7A kill effect of a Black Mark"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1750
                killeffect: BLACK_MARK
            13:
                enabled: true
                material: TNT
                quantity: 1
                name: "&eTNT"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eTNT &7kill effect"
                    - ""
                    - "&7A kill effect of a TNT"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1750
                killeffect: TNT
            14:
                enabled: true
                material: GOLDEN_APPLE
                quantity: 1
                name: "&eHeart Aura"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eHeart Aura &7kill effect"
                    - ""
                    - "&7A kill effect of a Heart Aura"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1750
                killeffect: HEART_AURA
            15:
                enabled: true
                material: GOLDEN_BOOTS
                quantity: 1
                name: "&eBurning Shoes"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eBurning Shoes &7kill effect"
                    - ""
                    - "&7A kill effect of Burning Shoes"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                killeffect: BURNING_SHOES
            16:
                enabled: true
                material: COOKIE
                quantity: 1
                name: "&eCookie Fountain"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eCookie Fountain &7kill effect"
                    - ""
                    - "&7A kill effect of a Cookie Fountain"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                killeffect: COOKIE_FOUNTAIN
            19:
                enabled: true
                material: SADDLE
                quantity: 1
                name: "&ePinata"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&ePinata &7kill effect"
                    - ""
                    - "&7A kill effect of a Pinata"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 3500
                killeffect: PINATA
            20:
                enabled: true
                material: TORCH
                quantity: 1
                name: "&eLast Candle"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eLast Candle &7kill effect"
                    - ""
                    - "&7A kill effect of a Last Candle"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 3500
                killeffect: LAST_CANDLE
            21:
                enabled: true
                material: DIAMOND_SWORD
                quantity: 1
                name: "&eRekt"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eRekt &7kill effect"
                    - ""
                    - "&7A kill effect of a Rekt Hologram"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 3500
                killeffect: REKT
            22:
                enabled: true
                material: PLAYER_HEAD
                quantity: 1
                name: "&eHead Rocket"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eHead Rocket &7kill effect"
                    - ""
                    - "&7A kill effect of a Head Rocket"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                killeffect: HEAD_ROCKET
            23:
                enabled: true
                material: FIREWORK_ROCKET
                quantity: 1
                name: "&eFirework"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eFirework &7kill effect"
                    - ""
                    - "&7A kill effect of a Firework"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                killeffect: FIREWORK
            24:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&eTornado"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eTornado &7kill effect"
                    - ""
                    - "&7A kill effect of a Tornado"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                killeffect: TORNADO
            25:
                enabled: true
                material: REDSTONE
                quantity: 1
                name: "&eBlood"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eBlood &7kill effect"
                    - ""
                    - "&7A kill effect of a Blood"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 10000
                killeffect: BLOOD
            45:
                enabled: true
                material: ARROW
                quantity: 1
                name: "&cGo Back"
                lore:
                    - ""
                    - "&7Click here to go back"
                shop: main
            49:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&aInformation"
                lore:
                    - ""
                    - "&7Balance: &6%coins%"
            50:
                enabled: true
                material: BARRIER
                quantity: 1
                name: "&cReset Kill Effect"
                lore:
                    - "&7Click here to"
                    - "&7Reset your kill effect"
                price: 0
                killeffect: RESETFor support, please use only resource discussion
Terms of Service 
By using this plugin, you agree to the following terms, which may be updated by the author at any time.