EliteDialogs - Immersive dialogs icon

EliteDialogs - Immersive dialogs v1.0

EliteDialogs lets you create dialogs players can interact with as a GUI with a professional look

DEMO Video


EliteDialogs - The First Impression Your Server Deserves.

When a player joins… you have only seconds.
Seconds to inspire them.
To guide them.
To make them stay.

EliteDialogs is your voice in those moments.
Not an inventory GUI.
Not a boring chat message.
A true in-game experience that feels like your server is alive.

Create Moments Players Remember
Whether it’s:

  • The welcome kit that sets them on their journey
  • The rule agreement that protects your community
  • profile menu that feels stylish and premium
  • verification check that respects their status

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Every interaction becomes intentional.
Clean.
Beautiful.
Player-friendly.

Why Choose EliteDialogs
Because it doesn't just show menus
It builds connection.

✔ Real pop-ups, not chests
✔ Players feel guided, not lost
✔ Smooth navigation: next, back, save, confirm
✔ Input fields that actually belong in a UI
✔ Support placeholder api to check for conditions

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You’re crafting an experience,
we give you the tools to make it seamless.

Smart Logic That Feels Magical
"Can this player claim their kit?"
"Did they unlock this category?"
"Are they verified yet?"

EliteDialogs figures it out.

2728.png Logical conditions (AND/OR)
2728.png Compare values (money, levels, ranks, anything PAPI)
2728.png Block actions when needed
2728.png Show different text if true/false

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Players never see doors they can’t open.
Only the ones that invite them forward.

Designed for Owners Who Care About Presentation
You’re not here to build menus.
You’re here to build a world.

EliteDialogs:
  • Turns a rule popup into a moment of trust
  • Turns a kit claim into a rewarding ritual
  • Turns feature navigation into smooth progression


Your server becomes a place, not just a game.

Discord Support Server

 

Commands:
/elitedialog <dialog-name> - Opens a dialog - Required Permission: elitedialogs.use

config.yml:

# MAKE SURE ALL DIALOG KEYS ARE UNIQUE, WITHOUT SPACES AND UNDERCASED.
dialogs:
welcome: # This will not be shown automatically, every dialog still needs to be triggered by a command.
    title: "<green>Welcome to the Server!"
    type: confirmation      # notice | confirmation | multi_action
    can-close-with-esc: true

body:
- type: text
text: "<gray>Do you want to claim your starter kit?"

    inputs: []          # optional

    buttons:
yes:
text: "<green>Yes!"
        tooltip: "<gray>Click to claim."
        action: "command:player:kit starter"
        require: can_claim_starter
no:
text: "<red>No thanks"
        close: true

profile-edit:
title: "<aqua>Edit Profile"
    type: multi_action
can-close-with-esc: false

body:
- type: item
material: DIAMOND_HELMET
name: "<aqua>Change skin"

    inputs:
- key: nickname
type: text
label: "<green>Nickname:"
        default: "Player"
        width: 200
max-length: 32
- key: pvp
type: boolean
label: "<red>Enable PvP?"
        default: false

buttons:
save:
text: "<green>Save"
        action: "command:player:apply_profile {input:nickname} {input:pvp}" # This command will not actually work; it's just an example.
      cancel:
text: "<red>Cancel"
        close: true

notice-example:
title: "<yellow>Information"
    type: notice
can-close-with-esc: true

body:
- type: text
text: "<gray>This is a simple notice dialog."
      - type: text
text: "<white>Click OK to continue."
      - type: item
material: BOOK
name: "<aqua>Helpful Info"

    buttons:
ok:
text: "<green>OK"
        close: true

select-category:
title: "<blue>Select a Category"
    type: multi_action
can-close-with-esc: true

body:
- type: text
text: "<gray>Pick a category to explore."

    buttons:
combat:
text: "<red>Combat"
        action: "dialog:combat-settings"
      visuals:
text: "<aqua>Visuals"
        action: "dialog:visual-settings"
      close:
text: "<gray>Exit"
        close: true

combat-settings:
title: "<red>Combat Settings"
    type: multi_action
can-close-with-esc: true

body:
- type: text
text: "<gray>Adjust experience sliders."

    inputs:
- key: strength
type: number_range
label: "<red>Strength:"
        min: 0
max: 10
step: 1
default: 5
width: 250

buttons:
apply:
text: "<green>Apply"
        action: "command:player:set_strength {input:strength}"
      back:
text: "<yellow>Back"
        action: "dialog:select-category"
      exit:
text: "<gray>Close"
        close: true

visual-settings:
title: "<aqua>Visual Settings"
    type: multi_action
can-close-with-esc: true

body:
- type: text
text: "<gray>Choose your view distance preset."

    inputs:
- key: view
type: single_option
label: "<blue>View Distance:"
        width: 200
options:
- "8:Low"
          - "16:Medium"
          - "32:High"

    buttons:
save:
text: "<green>Save"
        action: "message:<gray>You selected <aqua>{input:view}<gray>!"
      back:
text: "<yellow>Back"
        action: "dialog:select-category"
      close:
text: "<gray>Close"
        close: true

rules-accept:
title: "<light_purple>Server Rules"
    type: confirmation
can-close-with-esc: false

body:
- type: text
text: "<red>Server Rules:</red>"
      - type: text
text: "<white>1. Be respectful to others.</white>"
      - type: text
text: "<white>2. No griefing or stealing.</white>"
      - type: text
text: "<white>Do you accept the server rules?"

    buttons:
yes:
text: "<green>I Accept"
        action: "command:player:accept_rules"
      no:
text: "<red>I Disagree"
        action: "command:console:kick {player} You must accept the rules to play on this server."

  verification-check:
title: "<gold>Verification Status"
    type: notice
can-close-with-esc: true

body:
- type: text
text: "<gray>This dialog checks if you are verified."
      - type: text
text: "{condition:verified_status}"

    buttons:
ok:
text: "<green>OK"
        close: true

conditions:
can_claim_starter:
join: AND
checks:
- placeholder: "%vault_eco_balance%"
        operator: GREATER_EQUAL
value: "100"
      - placeholder: "%player_level%"
        operator: GREATER_EQUAL
value: "3"
    fail:
message: "<red>You must be at least level 3 and have $100 to claim the starter kit." # This is displayed when the condition with require fails in a button or opening a dialog.

  verified_status:
join: OR
checks:
- placeholder: "%player_has_rank%"
        operator: EQUALS
display: # These are the texts displayed based on the condition result, which can be used in dialogs with the placeholder {condition:condition_name}
      true: "<green>You are verified!"
      false: "<red>You are not verified."

gui

menu

dialog

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