Page: 1 2 3 4 5 ... 31

10.38.0 Oct 2, 2023
10.38.0 Changelog
- aoe and aoe_blocks now supports its effects having their own conditions, filters, mutators, and generic arguments
- API: Combined and deprecated MultiplierModifier and AdditionModifier. The replacement is now IdentifiedModifier

10.37.0 Sep 26, 2023
10.37.0 Changelog
- Fixed victim placeholders (Thanks PQguanfang!)
- Improved give_food effect (Thanks Keegan!)
- Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!)
- Added replant_crops effect (Thanks Callum!)
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Cleaned up ItemData and ItemPoints
- Added option to not always process blocks with telekinesis, improves compatibility with other plugins

10.36.2 Sep 22, 2023
10.36.2 Changelog

- Added 1.20.2 support


10.36.1 Sep 20, 2023
10.36.1 Changelog

- Fixed console spam caused by Paper ItemStack#isEmpty change for people not on the latest version


10.36.0 Sep 17, 2023
10.36.0 Changelog

- Nested chains now support their own Conditions, Mutators, Filters, and generic arguments like 'chance', 'repeat', 'cooldown', etc.


10.35.4 Sep 13, 2023
10.35.4 Changelog
- Fixed color parsing in run_command and run_player_command
- Fixed plugin not starting up on paper 1.17.1
- Fixed standing_on_block not working for non full-height blocks
- click_entity trigger now only fires for living entities

10.35.3 Sep 7, 2023
10.35.3 Changelog
- Fixed spectral and tipped arrows not working with bow_attack
- aoe and aoe_blocks now start at the player's eye location

10.35.2 Sep 2, 2023
10.35.2 Changelog
- Fixed beam and scan_in_front AOE shapes not working properly
- particle_line effect now fires from eye height
- Fixed bugs with counters
- Fixed empty_bucket

10.35.1 Sep 1, 2023
10.35.1 Changelog
- Fixed default targets.yml
- Added better error logging for invalid target slots

10.35.0 Aug 31, 2023
10.35.0 Changelog
- Added aoe_blocks effect, works the same as aoe but affects blocks instead of entities
- Effects given to aoe and aoe_blocks now also have the location of the entity/block, useful to have particle animations etc
- Added beam AOE shape
- break_block effect now prevents re-triggering of other block mining effects (e.g. mine_radius)

10.34.0 Aug 30, 2023
10.34.0 Changelog
- Fixed alt_click firing twice if clicking on a block
- Added location to consume trigger (allows more effects to be used on it)
- Added item data system, like item points but for strings: comes with two new effects (set_item_data, remove_item_data), and two new conditions (has_item_data, item_data_equals).
- Added %libreforge_item_data_<key>% placeholder to be used with items

10.33.0 Aug 30, 2023
10.33.0 Changelog

- Improved slots! Enchants can now activate in specific slots like 9, 10, 11, etc, and you can specify a list of slots for the enchant to activate in like this:
slot: "mainhand, 9, 10"


10.32.0 Aug 26, 2023
10.32.0 Changelog
- Added is_falling condition
- Added is_flying condition
- Added is_boss filter to replace only_bosses and only_non_bosses
- Fixed play_sound
- API: Improved SlotType to be more general-purpose
- Fixed deprecation messages not being sent. You may get warnings in console when updating, just update your configs with what the warnings say

10.31.2 Aug 23, 2023
10.31.2 Changelog
- Fixed set_item_points not working in most situations
- Fixed set_custom_model_data not working in most situations
- Fixed item_durability_above and item_durability_below filters not always working as expected

10.31.1 Aug 19, 2023
10.31.1 Changelog

- Fixed projectile_hit not working properly


10.31.0 Aug 15, 2023
10.31.0 Changelog
- Added set_armor_trim effect (Thanks Sen!)
- Added vicitm_speed_multiplier (Thanks Sen!)
- Fixed AOE not working properly (Thanks Sen!)
- Fixed age_crop not working (Thanks Sen!)
- Removed "Effects >" prefix for cooldown, cost, and others
- Improved some default messages in lang.yml
- Added custom effect arguments, read here for more information: https://plugins.auxilor.io/effects/custom-arguments
- Fixed server crash bug
- (For debugging) Added ability to put libreforge.jar (with no version) into /plugins/libreforge/versions to force it to load
- (API) Added Effects.compileChain without specifying an executor
- Stopped shading minimessage, fixes bugs on 1.17

10.30.0 Aug 13, 2023
10.30.0 Changelog

- Fixed brew trigger, again (Thanks OfTeN!)
- Fixed custom run_order not working


10.29.0 Aug 10, 2023
10.29.0 Changelog
- Added left_click_npc and right_click_npc triggers (Requires Citizens)
- Added npc filter (Requires Citizens)

10.28.0 Aug 9, 2023
10.28.0 Changelog
- brew and brew_ingredient no longer require the player to have the brewing stand open when brewing finishes (Thanks OfTeN!)
- Added /libreforge points commands: set / give / get / take (Thanks OfTeN!)
- API: Counters are now cloneable
- Categories will now clear on shutdown

10.27.0 Aug 8, 2023
10.27.0 Changelog

- Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.


10.26.6 Aug 5, 2023
10.26.6 Changelog
- Fixed give_permission effect not working correctly
- Fixed error with bleed effect for non-paper users

10.26.5 Jul 29, 2023
10.26.5 Changelog

- Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)


10.26.4 Jul 27, 2023
10.26.4 Changelog
- Improved take_entity_damage trigger to work with projectiles
- Fixed click_block trigger working on left-click
- Fixed play_sound not working with placeholders
- Values in placeholder_equals and placeholder_contains can now themselves contain placeholders (Thanks Sen!)

10.26.3 Jul 25, 2023
10.26.3 Changelog
- Added support for multiple commands in run_player_command and run_command effects (Thanks Sen!)
- Added support for glow berries with fully_grown filter (Thanks Sen!)

10.26.2 Jul 23, 2023
10.26.2 Changelog

- Fixed not-met-effects


Page: 1 2 3 4 5 ... 31