If your server faces a problem with players spawning too many entities (mobs/animals), you can control the spawning with this plugin.
You can set the maximum spawn number per chunk/plot for each entity type.
If you have a region management plugin such as:
- ASkyBlock,
- Factions,
- FactionsUUID,
- FEUDAL (since I don't have access to this plugin, I haven't tested it but it should work.),
- GriefPrevention,
- HuskTowns,
- IslandWorld,
- Kingdoms+,
- LegacyFactions,
- NovaGuilds,
- PlotMe,
- PlotSquared,
- Plotz,
- PreciousStones,
- RedProtect,
- Residence (NOTE: as of Mar/2017, Residence depends on Kingdoms+ plugin),
- Towny,
- uSkyBlock
- WorldGuard (ENTRY region flag) (6.x and above)
you can use the entity limit per plot/region/etc.
You can find the types of entities at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
Commands:
- /ectl | /ectl help : displays the help menu
- /ectl setlimit <entity_name> <max_num> : Sets the maximum number of the specified entity can be spawned in the chunk/plot.
- /ectl info <entity_name> : Lists the current limit of the specified entity.
- /ectl count <entity_name> : counts the current amount of the specified entity.
Permission Node:
- entitycontrol.setlimit : allows you to use /ectl setlimit command.
- entitycontrol.info : allows you to use /ectl info command.
- entitycontrol.count : allows you to use /ectl count command.
Installation:
You just need to install EntityControl.jar in the plugins folder.
Dependency:
You do not need these plugins but if you have one EntityContol's plot support can be turned on :
- Plotz
- PlotMe
- PlotSquared
Sample Config:
Messages:
ErrorMsg : "&c[EC] : Some error occured."
EnoughEntity: "&a[EC] : There are enough entity of &e%type% &atype (max:&e%max_count%&a) in this chunk!"
EntityCount : "&a[EC] : The number of &e%type% (max:&e%max_count%&a)is &e%count%"
LimitSet : "&a[EC] : The new spawn limit for &e%type% &ahas been set to &e%count% &a."
EntityLimit : "&a[EC] : The maximum number of this entity type (&e%type%&a) is &e%max_count% &a."
EntityLimitsSaved : "&a[EC] : The entity limit data were successfully saved!"
HelpMessages:
banner:
msg: "=== &e[&aEntityControl Commands List (%version%)&e] &r==="
help:
msg: "&a/ectl help : displays this help menu."
reload:
msg: "&a/ectl reload : reloads config file."
permission: "entitycontrol.reload"
debug:
msg: "&a/ectl debug <true|false> : turn on / off the debug mode."
permission: "entitycontrol.debug"
setlimit:
msg: "&a/ectl setlimit <entity_name> <max_number> : Sets the maximum number of the specified entity can be spawned in the chunk/plot."
permission: "entitycontrol.setlimit"
info:
msg: "&a/ectl info <entity_name> : shows the current limit of the specified entity."
permission: "entitycontrol.info"
count:
msg: "&a/ectl count <entity_name> <Retion_plugin> : counts the number of <entity_name> mob."
permission: "entitycontrol.count"
CommandAliases:
- "ec"
- "ectl"
# this option is for the target outlet of the messages to go. Previously, they were all sent to chat.
MessageOutlet:
Title: false
SubTitle: false
ActionBar: false
Chat: true
# default is LOW, you can have LOWEST, LOW, NORMAL, HIGH, HIGHEST or MONITOR
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
CreatureSpawnEvent: "LOWEST"
PlayerInteractEvent: "HIGHEST"
VehicleEnterEvent: "HIGHEST"
EntityPortalExitEvent: "HIGHEST"
CountCheckInterval : 5
DisabledWorlds:
# - pvp
# ASkyBlock, Factions, FactionsUUID, Feudal, GriefPrevention, Kingdoms, LegacyFactions, NovaGuilds, PreciousStone, RedProtect, Residence, Towny, uSkyBlock
RegionPlugin: WorldGuard
# if this option is -1, hight will not be checked.
HeightLimit: -1
# When the entitylimits.yml is first generated, this default limit value will be used.
DefaultLimit: -1