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3.8.1 Jul 6, 2023
3.8.1 Changelog
- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag

3.8.0 Jul 4, 2023
3.8.0 Changelog
- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)

3.7.2 Jun 27, 2023
3.7.2 Changelog

- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times


3.7.1 Jun 21, 2023
3.7.1 Changelog

- Fixed static triggers not working since last version


3.7.0 Jun 19, 2023
3.7.0 Changelog
- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)

3.6.0 Jun 18, 2023
3.6.0 Changelog
- Added %previous_level% and %previous_level_numeral% placeholders wherever %level% and %level_numeral% were available (Thanks OfTeN!)
- Added health placeholders to action bar level messages (Thanks OfTeN!)
- Skills are now hidden before level 1 on a per-skill basis: you will have to update your configs to have this change (add hide-before-level-1: true to each skill config that you want to have this)
- The level GUI title is now configurable (Thanks OfTeN!)
- Added title display for skill level up (Thanks OfTeN!)
- Fixed rewards lore

3.5.0 Jun 10, 2023
3.5.0 Changelog

- Added send_minimessage effect (Requires Paper)


3.4.2 Jun 9, 2023
3.4.2 Changelog

- Added 1.20 support


3.4.1 Jun 8, 2023
3.4.1 Changelog

- Stats / Effects at level zero will no longer activate


3.4.0 Jun 5, 2023
3.4.0 Changelog
- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.

3.3.2 Jun 3, 2023
3.3.2 Changelog
- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
- Fixed custom placeholders not being formatted properly
- Fixed placeholders in rewards messages

3.3.1 Jun 1, 2023
3.3.1 Changelog

- Fixed bugs with give_health effect


3.3.0 May 30, 2023
3.3.0 Changelog
- Added drop_weighted_random_item effect
- Deprecated drop_random_item_for_player (merged into drop_random_item)
- API: Added more ways to register holder placeholder providers

3.2.4 May 26, 2023
3.2.4 Changelog

- Disabling health scaling will now forcibly disable it for all players


3.2.3 May 25, 2023
3.2.3 Changelog

- Fixed multiply_stat_temporarily and add_stat_temporarily (Thanks Exanthiax!)


3.2.2 May 24, 2023
3.2.2 Changelog

- Unused triggers will no longer be dispatched, which should improve server performance


3.2.1 May 24, 2023
3.2.1 Changelog

- Improved /ecoskills top (Thanks Opal!)


3.2.0 May 23, 2023
3.2.0 Changelog

- Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels
- Added item_level_above, item_level_below, and item_level_equals conditions
- Added item_points_above, item_points_below, and item_points_equal conditions
- Added give_item_points effect
- Added multiply_item_points effect
- Added level_item_effect
- Added set_item_points effect
- Added set_global_points effect
- Added set_custom_model_data effect
- Added level_up_item trigger
- API: Added TriggerData#foundItem as a shorthand for data.holder.getProvider<ItemStack> ?: data.item


3.1.0 May 22, 2023
3.1.0 Changelog

- Fixed add_stat, multiply_stat, and related effects


3.0.4 May 20, 2023
3.0.4 Changelog
- Added jump option to pull_to_location
- Fixed set_block effect
- Fixed leave_region trigger

3.0.3 May 20, 2023
3.0.3 Changelog

- Fixed bug with stat modifiers


3.0.2 May 19, 2023
3.0.2 Changelog

- Fixed boss bar xp display


3.0.1 May 19, 2023
3.0.1 Changelog

- Fixed packet bug affecting some users


3.0.0 May 18, 2023
3.0.0 Changelog
- Fixed mana (and other magic) not regenerating if the limit was set too low
 
EcoSkills v3 is now out of beta!

3.0.0-b4 May 18, 2023
3.0.0-b4 Changelog
- Reimplemented /skills togglexpgainsound
- Removed use of PlaceholderAPI placeholders in default config (now uses native %health% and %max_health% in action bar by default)
- Fixed boss bars
- Fixed bug where the level GUI could glitch for formulaic levels using /ecoskills give
- Added in_region condition (Requires WorldGuard)
- Added enter_region trigger (Requires WorldGuard)
- Added leave_region trigger (Requires WorldGuard)
- Added region filter for the above triggers (Requires WorldGuard)
- Added drop_pickup_item effect that drops an item that runs a chain when it's picked up (Requires Paper)
- Added open_ender_chest effect
- Added add_enchant and remove_enchant effects
- Added all_players effect to run a chain for all players
- Added random_player effect to run a chain for a random player
- Added click_entity trigger
- Added age_crop effect
- Added slot options to give_item effect
- Added message option to block_commands effect
- Fixed drop_item effect
- Fixed trigger_custom effect
- Fixed location_to_cursor mutator
- Various other stability improvements

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