FULL FEATURES
- Custom Seeds!
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You can create a custom crops and seeds with placeable item, making it a basically sapling.
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Schematics. However you want, as much stages as you want.
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Watering Stages
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Each seed has its own watering stages.
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For example, an apply tree needs 3 watering stages, while other seeds such as blueberry seed only needs 2 stages.
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Watering stages comes with its own schematic, explained in section below.
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There are cooldowns (Growth time is seperated between stages) in each watering stage.
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Progressive Schematics
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Each watering stage of any seed has its own schematic.
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You can customize every stage with different stages of seeds, making it as realistic/progressive as possible.
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There is in-game schematic saving feature just for making your life easier
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Price Multiplication
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Want to favor special groups? No problem!
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Each seed has its price multiplication list, multiplying the selling price of a certain degree if they have specified permission.
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See example configuration for better understanding.
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Interfaces
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The interfaces in the plugin are nearly fully customizable.
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You can change nearly every single value of menu items, making you actually in control of the plugin.
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Customizability
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Speaking of customizability, you can change almost every single parameter including the holograms!
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You can see example seeds and gui configurations for better understanding.
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Other Small Features
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SQLite Support. Other databases are slowly coming soon.
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Holograms Support.
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Protection hooks such as WorldGuard and GriefPrevention, for accidental placements.
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Rest of the Screenshots & GIFs
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Configuration - seeds.yml
# Everything is pretty self-explanatory, but if you have any questions, feel free to ask me. # You can add as many seeds as you want, just make sure to follow the same format. # You can also add more hologram lines if you want, just make sure to add the same amount of lines in the messages.yml file. # Placeholders are same as the ones in the messages.yml file. # Time is in seconds, so 5 hours is 18000 seconds. seeds: blueberry: name: "&9&l[!] &3&lBlueberry Seed" lore: - "&7It's a &9blueberry &7tree." - " " - "&7&o(Place to plant)" material: "PLAYER_HEAD" head: "http://textures.minecraft.net/texture/bee7ca2b4d4a088fd3262f764f3ee0d12fd625bb61964ff4a9172214e76d4b9e" # Time in seconds growthTime: 20 buyPrice: 30000 sellPrice: 75000 multiplicative: - "aetherseeds.finalvip:1.2" watering: # For future updates. Keep it true for now. enabled: true # For future updates. Keep it 0 for now. interval: 0 amount: 4 hologram: title: "&9&l✧&b&l✧&r&l✧ &9&n&lBlueberry&r&r &r&n&lFarm&r &9&l✧&b&l✧&r&l✧" ready: "&a&l✧ &a&lReady to Harvest! &a&l✧" needwater: "&b&o\"Watering Needed!\"" waterInfo: "&7Watering: &9%watering_amount%&7/&9%watering_max%" timeInfo: "&7Time Remaining: &9%watering_time_remaining_compact% second" grape: name: "&5&l[!] &d&lGrape Seed" lore: - "&7It's a &5grape &7tree." - " " - "&7&o(Place to plant)" material: "PLAYER_HEAD" head: "http://textures.minecraft.net/texture/ee5935863c53a996f5334e90f55de538e83ffc5f6b0b8e83a4dc4f6e6b1208" growthTime: 15 buyPrice: 5000 sellPrice: 12000 multiplicative: - "aetherseeds.normalvip:1.2" watering: enabled: true interval: 0 amount: 4 hologram: title: "&5✧&d✧&r✧ &5&n&lGrape&r &r&n&lFarmer&r ✧&d✧&5✧" ready: "&a&l✧ &a&lReady to Harvest! &a&l✧" needwater: "&b&o\"Watering Needed!\"" waterInfo: "&7Watering: &5%watering_amount%&7/&5%watering_max%" timeInfo: "&7Time Remaining: &5%watering_time_remaining_compact% second" lemon: name: "&6&l[!] &e&lLemon Seed" lore: - "&7It's a &elemon&7 tree." - " " - "&7&o(Place to plant)" material: "PLAYER_HEAD" head: "http://textures.minecraft.net/texture/957fd56ca15978779324df519354b6639a8d9bc1192c7c3de925a329baef6c" growthTime: 40 buyPrice: 10000 sellPrice: 18000 watering: enabled: true interval: 0 amount: 4 hologram: title: "&6✧&e✧&r✧ &e&n&lLemon&r &r&n&lFarmer&r ✧&e✧&6✧" ready: "&a&l✧ &a&lReady to Harvest! &a&l✧" needwater: "&b&o\"Watering Needed!\"" waterInfo: "&7Watering: &e%watering_amount%&7/&e%watering_max%" timeInfo: "&7Time Remaining: &e%watering_time_remaining_compact% second" cherry: name: "&4&l[!] &c&lCherry Seed" lore: - "&7It's a &ccherry &7tree." - " " - "&7&o(Place to plant)" material: "PLAYER_HEAD" head: "http://textures.minecraft.net/texture/ff0e5be808ca335c1223ccba722b870062b903f221bd693bb8aa92b8f2920bce" growthTime: 240 buyPrice: 50000 sellPrice: 100000 multiplicative: - "aetherseeds.finalvip:1.9" watering: enabled: true interval: 0 amount: 4 hologram: title: "&4✧&c✧&r✧ &c&l&nCherry&r &r&n&lFarmer&r ✧&c✧&4✧" ready: "&a&l✧ &a&lReady to Harvest! &a&l✧" needwater: "&b&o\"Watering Needed!\"" waterInfo: "&7Watering: &c%watering_amount%&7/&c%watering_max%" timeInfo: "&7Time Remaining: &c%watering_time_remaining_compact% second" peach: name: "&e&l[!] &6&lPeach Seed" lore: - "&7It's a &6peach &7tree." - " " - "&7&o(Place to plant)" material: "PLAYER_HEAD" head: "http://textures.minecraft.net/texture/16b4d27bc1b466e3ab4123cbe241974a813573a7c36c5e5b8daf9c85a5ce0" growthTime: 15 buyPrice: 20000 sellPrice: 30000 watering: enabled: true interval: 0 amount: 4 hologram: title: "&6✧&e✧&r✧ &6&n&lPeach&r &r&n&lFarmer&r ✧&e✧&6✧" ready: "&a&l✧ &a&lReady to Harvest! &a&l✧" needwater: "&b&o\"Watering Needed!\"" waterInfo: "&7Watering: &6%watering_amount%&7/&6%watering_max%" timeInfo: "&7Time Remaining: &6%watering_time_remaining_compact% second" orange: name: "&l[!]&r &6&lOrange Seed" lore: - "&7It's an &6orange &7tree." - " " - "&7&o(Place to plant)" material: "PLAYER_HEAD" head: "http://textures.minecraft.net/texture/9fd0e330a688d8bb9519befe1bfc34337b371ac75150216fdd03959eb7b44" growthTime: 15 buyPrice: 3000 sellPrice: 8000 watering: enabled: true interval: 0 amount: 4 hologram: title: "&6✧&e✧&r✧ &6&n&lOrange&r &r&n&lFarmer&r ✧&e✧&6✧" ready: "&a&l✧ &a&lReady to Harvest! &a&l✧" needwater: "&b&o\"Watering Needed!\"" waterInfo: "&7Watering: &6%watering_amount%&7/&6%watering_max%" timeInfo: "&7Time Remaining: &6%watering_time_remaining_compact% second" apple: name: "&2&l[!] &a&lApple Seed" lore: - "&7It's an &aapple &7tree." - " " - "&7&o(Place to plant)" material: "PLAYER_HEAD" head: "http://textures.minecraft.net/texture/c4c05dd5d7a92889d8d22d4df0f1a1fe2bee3eddf192f78fc44e02e14dbf629" growthTime: 40 buyPrice: 400 sellPrice: 4000 watering: enabled: true interval: 0 amount: 4 hologram: title: "&2✧&a✧&r✧ &a&n&lApple&r &r&n&lFarmer&r ✧&a✧&2✧" ready: "&a&l✧ &a&lReady to Harvest! &a&l✧" needwater: "&b&o\"Watering Needed!\"" waterInfo: "&7Watering: &a%watering_amount%&7/&a%watering_max%" timeInfo: "&7Time Remaining: &a%watering_time_remaining_compact% second"
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Configuration - gui.yml
#placeholders: # %tree%: The tree name. # %name%: The tree name. # %watering_amount%: The current watering amount. # %watering_max%: The maximum watering amount. # %grow_time%: The time it takes for the tree to grow. # %grow_time_compact%: The time it takes for the tree to grow formatted. # %selling_amount%: The selling amount. # %selling_amount_formatted%: The selling amount formatted. # %multiplied_price_formatted%: The multiplied price formatted. # %multiplier_price%: The multiplied price for player. # %multiplier%: The multiplier. # %watering_time_remaining%: The remaining watering time. # %watering_time_remaining_compact%: The remaining watering time formatted. # %is_harvestable%: Whether the tree is harvestable. # %replant_price%: The replant price. # %replant_price_formatted%: The replant price formatted. # %id%: The seed id. # %head_url%: The head url. # %lore%: The lore of seed. gui: mainMenu: title: "&7Seed Overview - %tree%" rows: 3 columns: 9 items: seedInfo: name: "%tree%" slot: 13 material: "PLAYER_HEAD" texture: "http://textures.minecraft.net/texture/e462249c7871a1269e30f8af34e6de60ab3ea92698eb3cf5d6eb6a2428c41b6a" lore: - "&7You can get basic info" - "&7about the seed." - " " - "&4&l* &cWatering: &f%watering_amount%&7/&f%watering_max%" - "&4&l* &cGrowth: &f%grow_time%" - "&4&l* &cSell: &f%selling_amount_formatted%" - "&4&l* &cMultiplied Sell Price: &f%multiplied_price_formatted% &7(&f%multiplier%x&7)" close: name: "&4[!] &cClose" slot: 18 material: "BARRIER" lore: - "&7Close the GUI." - " " - "&7You can also close the GUI" - "&7by pressing the ESC key." watering: name: "&3&l[!] &b&lWatering Statistics" slot: 15 material: "WATER_BUCKET" lore: - "&7Show &bwatering statistics &7for the." - "&7duration of &bremaining &7and &btotal &7watering." - " " - " &3&l* &b&lDuration Remaining: &f%watering_time_remaining%" - " &3&l* &b&lWatering: &f%watering_amount%/%watering_max%" sell: name: "&6&l[^] &e&lSell &7or &e&lHarvest" slot: 11 material: "EMERALD" lore: - "&6Sell &7or &6harvest &7the tree." - " " - "&7If the tree is ready to be harvested" - "&7you can &esell &7it for a price." - " " - "&5&l* &e&lSell: &f%multiplied_price_formatted%" deleteSeedMenu: title: "&4Delete Seed" rows: 3 columns: 9 items: confirm: name: "&2&l[!] &a&lConfirm" slot: 11 material: "LIME_DYE" lore: - "&2&l* &7Delete the seed." cancel: name: "&4&l[!] &c&lCancel" slot: 15 material: "RED_DYE" lore: - "&4&l* &7Cancel the deletion." close: name: "&4[!] &cClose" slot: 18 material: "BARRIER" lore: - "&7Close the GUI." - " " - "&7You can also close the GUI" - "&7by pressing the ESC key." harvestSeedMenu: title: "&6Harvest Seed" rows: 3 columns: 9 items: replant: name: "&6Replant" slot: 11 material: "GRASS_BLOCK" lore: - "&6&l* &eReplant the tree." - "&6&l* &eCost: &f%replant_price_formatted%" sell: name: "&2Sell" slot: 15 material: "EMERALD" lore: - "&2&l* &aSell the tree." - "&2&l* &aPrice: &f%multiplied_price_formatted%" close: name: "&4[!] &cClose" slot: 18 material: "BARRIER" lore: - "&7Close the GUI." - " " - "&7You can also close the GUI" - "&7by pressing the ESC key."