
AquaticCrates - New Crates Era 3.1.2-Beta
New Era of Crates! Make your Crate Opening more interesting!
2.5.12
Jun 29, 2024
Changelog - 2.5.12
- Changed the required Java version to 21
- Fixed Holograms being spawned in wrong worlds
2.5.11
Jun 16, 2024
Changelog - 2.5.11
- Added a way to disable the config loading debug
- Added 1.21 support
2.5.9
Feb 15, 2024
Changelog - 2.5.9
- Added milestone commands
/acrates milestone <crate> set/take/add <player> <amount>
This command modifies the amount of opens
/acrates milestone <crate> set/take/add <player> <amount>
This command modifies the amount of opens
- Fixed milestone handling
2.5.7
Dec 16, 2023
Changelog - 2.5.7
- added milestones
- fixed issues with milestones
- added a way to modify the crate hitbox (Barriers)
- added randomized crate idle animations
- added more preview settings (milestone related)
- updated wikipage
2.5.6
Oct 31, 2023
Changelog - 2.5.6
- Added KeyUseEvent
- Added placeholder parsing to reward model section
- Switched open bind from left click to right (multicrate)
2.5.5
Oct 25, 2023
Changelog 2.5.5
- Added model-yaw option for Reward model
- Fixed modelengine v4.0.3 support
2.5.4
Oct 17, 2023
Changelog - 2.5.4
- Added an option to show a model as a reward while the spawned reward is rumbling (while being in an animation)
- Fixed Key Bank issues
- Added an option to bind click actions to items in menus
- Fixed MEG v3.X.X loading bug
- Added a way to set a yaw of reward model
2.5.2
Oct 10, 2023
Changelog - 2.5.2
- Added multicrates
- Added command animation task
- Added command animation task
NEW MULTICRATES!
You can now create a Crate that contains multiple crates.
All subcrates are gonna use the same model.
It is known that Placedcrate animation won't work with this type of crate!
All subcrates are gonna use the same model.
It is known that Placedcrate animation won't work with this type of crate!
There was a new folder made for the multicrates
Example configuration:
display-name: "&fCaja de Halloween"
crates: # A list of crates that Multicrate contains
- "testcrate"
preview:
enabled: true
items:
test:
material: STONE
display-name: "{#000000>}Special Stone lol{#FFFFFF<}"
slot: 0
crate-testcrate: # Binded crate item (Left-click open, Right Click preview)
material: DIAMOND
display-name: "{#000000>}TestCrate{#FFFFFF<}"
slot: 2
2.5.1
Oct 8, 2023
Changelog - 2.5.1
- Added an if statement to check if there is any available reward (If not, it wont take the key)
- Added reward conditions
- Fixed MEG4 animations
NEW REWARD CONDITIONS
NEW REWARD CONDITIONS
The permission setting won't work anymore! It requires a change in your configuration!
Example:
conditions:
1:
type: permission
permission: "your.permission"
negate: true # Shoud be the condition negated?
2.5.0
Oct 7, 2023
Changelog - 2.5.0
- Fixed MEG4 support
- Dropped PlayerEmotes hook
- Added Player Skin bones support (For MEG4)
2.4.8
Oct 1, 2023
Changelog - 2.4.8
- Added 1.20.2 support
- Added a way to setup a custom animation per reward (Using that you can make rarity based model animations :P)
2.4.6
Sep 9, 2023
Changelog - 2.4.6
- Possibly fixed the Virtual Keys dupe glitch
- Lower cache usage
2.4.4
Jul 26, 2023
Changelog - 2.4.4
- Fixed issues with loading when no model engine is being used
- NEW FEATURE! Open prices!
NEW FEATURE - Open Prices
Hey guys! New feature has been added and now you have more possibilities how to use the crates :P
The crate can be now opened by multiple ways. You can choose any conditions that have to be met to be able to open a crate! It does not even require a key. Or you can make one key for multiple crates
- NEW FEATURE! Open prices!
NEW FEATURE - Open Prices
Hey guys! New feature has been added and now you have more possibilities how to use the crates :P
The crate can be now opened by multiple ways. You can choose any conditions that have to be met to be able to open a crate! It does not even require a key. Or you can make one key for multiple crates
How does it work?
price1:
0:
type: KEY
1:
type: KEY
crate: "crate2"
This is an example how it can be set up.
Basically "price1" is an open group and it contains 2 conditions. Both are type of Key. If no crate is specified, it will get a key from the clicked crate. Have in mind that both keys are required! If you want to have more possible keys to be used with the crate, you can basically create another group (price2 for instance) and separate the conditions.
Basically "price1" is an open group and it contains 2 conditions. Both are type of Key. If no crate is specified, it will get a key from the clicked crate. Have in mind that both keys are required! If you want to have more possible keys to be used with the crate, you can basically create another group (price2 for instance) and separate the conditions.
2.4.3
Jul 26, 2023
Changelog - 2.4.3
- Fixed issues with modelengine
- Added a way to set your own block type for the crate (previously was only barrier used)