BasicQuests
Randomly generated basic quests with rewards for players.
No initial configuration needed!

I would be very happy about any feedback, recommendations and new ideas. Reviews are very much appreciated!

Info for Users
1. Let me visit:

I'd love to visit a server using this plugin. If you have a public server using BasicQuests, please leave a message if you would like to welcome me :)

2. Known issues:

- Shift clicking when trading with villagers only accounts for one trade.

How it works
Every player receives an initial number of quests (default: 3). You can view your active quests by using /quests list or /quests list rewards. When a player completes a quest, the reward can be received by clicking the reward button in the chat or by using /quests reward. As soon as a quest's reward has been collected, the quest disappears from the list, and a newly generated quest will be added.
By default, a player is allowed to skip one quest every 24h by using /quests skip. Some quests require the player to complete an advancement before they can be generated. Quests in the nether, for example, require the player to have completed the "Diamonds!" advancement.
Also, newly generated quests will increase in their quantities proportional to the players' playtime on the server: While a new player might receive a quest like "Mine 32 Iron Ore" a player with lots of playtime on the server would rather receive a quest like this "Mine 512 Iron Ore". This feature can be precisely adjusted in the config.yml or be turned off entirely.
Some quests are incredibly rare but promise very high rewards once completed. Each quest is assigned a number of stars (⭐) based on its difficulty. Collect stars by completing quests and compete with others on the leaderboard which can be viewed using /quests leaderboard.


Quests
Quests are randomly generated in Basic Quests. Currently available quest types along with some examples are listed below:

  • Mine Block
  • Kill Entity
  • Harvest Block
  • Chop Wood
  • Enchant Item
  • Find Structure
  • Trade with Villager
  • Gain Level
  • Reach Level
  • Break Block
  • Fish Item (new)
  • Increase Stat (new)

Quest ideas I am thinking about implementing in the future:

  • Breed Animal
  • Tame Animal
  • Smelt Item
  • Brew Potion


Rewards
Possible Rewards are either Items, Money or XP. You can enable or disable each of these reward types in the config.yml. By default, only item-rewards are enabled. In order to use money-rewards you need to have an economy plugin connected via Vault. If multiple reward types are enabled one will be chosen at random when a new quest is generated - at least one reward type must be enabled or BasicQuests will not work.
The value of a reward is proportional to the value of the quest and is multiplied by the reward-factor which can also be adjusted in the config.yml. The value of a given quest is determined by a number of factors along its generation process.
While money and xp-rewards are self-explanatory I'll list some examples for item-rewards below:

  • Tools (Iron - Netherite) (Maybe enchanted)
  • Armor (Chainmail - Netherite) (Maybe enchanted)
  • Smithing Templates
  • Enchanted Books
  • Potions (Only positive effects - extended (+) and upgraded (II) variants)
  • Food
  • Resources (Most of the valuable things you can find underground - From Flint to Netherite)
  • Rare Items (Enchanted Golden Apple, Music Disks, Saddle, ...)


Quest Generation Customization
BasicQuest allows admins to fine-tune the quest generation on their servers using a bunch of yaml files in the quest_generation directory.
This allows for:

  • adjusting or removing the probability of quest types
  • adjusting or removing the probability of specific quests within a quest type
  • making certain quests more or less valuable. This will be reflected in the value of the reward.
  • adjusting the amounts that appear in quests.

For further information about how to fine tune the generation process check out the readme file at plugins/BasicQuests/quest_generation/README.md or on GitHub


Example Quests

You now know what type of Quests and Rewards are available. Here are some examples of randomly generated Quests along with their Rewards.
Remember that there are a lot of possibilities to tweak the Quest and Reward generation in the config.yml and in the quest_generation files.

 

  Show Quests

 


Placeholder
Any ideas and suggestions about new placeholders are very welcome!
Currently BasicQuests supports the following placeholders:

%bquests%
A (multiline) list of the players quests (same output as /quests command)

%bquests_detail%

A (multiline) list of the players quests and rewards (same output as /quests detail command)

%bquests_count%

The amount of active quests the player has

%bquests_completed%
The amount of quests the player has completed

%bquests_top_<index>%
The leaderboard of players with most completed quests (line by line)

%bquests_<index>%

The players quest at the given index

%bquests_<index>_title%

The title of the players quest at the given index

%bquests_<index>_progress%

The progress of the players quest at the given index: "1/16" or "Completed!"

%bquests_<index>_left%

The amount left of the players quest at the given index: "15 left"

%bquests_<index>_<linenumber>%

The title of a given quest split into 4 lines that fit on a sign. (linenumber can be 1 - 4, Check the example below)

%bquests_<index>_reward_<linenumber>%

The reward of a given quest split into 2 lines. Handy for Scoreboards. (linenumber can be 1 - 2, Check the example below)


Placeholder Examples

  Show Placeholder Examples

Configuration

  Show config.yml
 
Permissions
 
  Show Permissions



License
Copyright (C) 2020-2024 Anton Stamme

BasicQuests is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

BasicQuests is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with BasicQuests. If not, see < https://www.gnu.org/licenses/>.