Despawn blocks with delay! Regenerate exploded blocks!
Messages:
ErrorMsg : "&c[BlockTimer] : Some error occured."
HelpMessages:
banner:
msg: "=== &e[&aBlockTimer Commands List (%version%)&e] &r==="
help:
msg: "&a/blocktimer help : displays this help menu."
reload:
msg: "&a/blocktimer reload : reloads config file."
permission: "blocktimer.reload"
debug:
msg: "&a/blocktimer debug : turn on / off the debug mode."
permission: "blocktimer.debug"
# if you find this plugin is not working because even process was interfered by
# other plugins, you can adjust this plugin's event priority here.
# options are: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
# LOWEST -> this plugin will try to process it first
# MONITOR -> this plugin will try to process it last
EventPriorityMap:
BlockExplodeEvent: "HIGH"
BlockPlaceEvent: "LOWEST"
EntityExplodeEvent: "HIGH"
ExplosionPrimeEvent: "HIGH"
PlayerInteractEvent: "HIGHEST"
TEBlockExplodeEvent: "HIGH"
# the delay time to start despan/rebuild process
Delay: 3 #in seconds
# the rate used to rebuild exploded blocks
ExplosionRebuildRate: 1 # in seconds
# allow placement of TNT as prime TNT
PlacePrimedTNT : false
FuseTicks: 3 #in seconds
# blocks listed under this option will be automatically removed by this plugin.
BlockList:
# - "*". # this option is to remove all types of block with timer.
# - "COBWEB:5" #if ':X' is specified, X second will be used as the despawn delay
- "COBWEB" #if ':X' section is missing the second specifyed under "Delay:" option will be used as a default delay
Event:
BlockBreak: false
BlockExplode: true
EntityExplode: true
ExplosionPrime: true
TEBlockExplode: true
InvalidWorlds:
#- invalidworld
InvalidRegions:
#- invalidregion