Fixed "ifStatementCombine" error message
        This version fixes a bug that sometimes caused CustomItems to say "ifStatementCombine" wasn't a valid condition
         
        
        
        Bug fixes with ChatColor for users not using Spigot
        This version fixes some bugs with chat colors for users not using Spigot / Bungee
         
        
        
        Bug fixes with /cui list
        This version fixes a bug that sometimes caused the /cui list command to show the wrong page count
         
        
        
        Bug fixes with /cui reload command
        This version fixes some bugs that could interfere with block drops and other block/item characteristics when using the /cui reload command, sometimes causing drops to be doubled.
         
        
        
        New targetPlaySound action
        This version adds a new action for playing sounds to a target player: targetPlaySound
         
        
        
        New food/saturation actions for the target player
        This version adds four new food/saturation actions for targets:
- targetAddFood
- targetSetFood
- targetAddSaturation
- targetSetSaturation
         
        
        
        Minor bug fixes for MC 1.12 & 1.13
        This version makes some minor bug fixes with the {entity.type.raw} placeholder for MC 1.12 & MC 1.13 that could sometimes cause errors to be printed to the console
         
        
        
            
                          Snapshot
            
        Improvements with case-sensitivity in /cui edit
        This version makes it so the /cui edit command is properly case-insensitive (previously, it could cause two of the same item to be created if the incorrect CaSE For tHE IteM iD was used when using the /cui edit command)
         
        
        
        Bug fixes with destroyItemUsed
        Fixed a bug that could sometimes cause the server to become unstable and crash for certain users using the destroyItemUsed action
         
        
        
        Changes to target.type.raw
        This version makes target.type.raw the same as the Vanilla Minecraft ID of the entity. For a magma cube,  {target.type} would give "Magma Cube", whereas target.type.raw would give "magma_cube"
         
        
        
        New target.type.raw placeholder
        This version adds a new "target.type.raw" placeholder, which will return the raw target entity type instead of formatting it. For example, target.type.raw might return "MAGMA_CUBE" while target.type would return "Magma Cube"
         
        
        
        Improvements for projectiles on 1.8
        This version makes some improvements with projectile hit detection for MC 1.8
         
        
        
        Improvements with the armor conditions
        This version makes it so you can use "nothing" or "null" in armor conditions to make sure that the player or target doesn't have anything in that armor slot. For example:
ifPlayerHead: "nothing"
action: sendMessage
message: "You don't have anything on your head"
 
         
        
        
        New block location conditions!
        This version adds three new conditions for block locations: "ifBlockX", "ifBlockY", and "ifBlockZ"
         
        
        
        Bug fixes with armor conditions
        This version makes some bug fixes with armor conditions like "ifPlayerHead"
         
        
        
            
                          Snapshot
            
        Potential bug fixes with armor checking conditions
        
         
        
        
        Minor bug fixes with "throughBlockType" condition
        This version fixes a bug that caused "throughBlockType" to not be recognized as a condition (only "throughBlock" and "throughType", both aliases, were recognized before)
         
        
        
        New API methods for getting & setting an CustomItem's durability
        This version includes three new API methods for getting and setting a CustomItem's durability:
public static Integer getCustomItemDamage(ItemStack stack)
public static Integer getCustomItemMaxDamage(ItemStack stack)
public static ItemStack setCustomItemDamage(ItemStack stack, int amount)
Check the JavaDocs on the API methods for more info
 
         
        
        
        New "setTextureId" action!
        This version brings a new setTextureId action — this is super useful for changing the texture of an item when something happens. You can even use {placeholders}!
action: setTextureID
id: 7
 
         
        
        
        Minor bug fixes
        This version stops a meaningless error message being logged when trying to create a recipe for a Custom Item in the GUI, without the item type being set