
EcoItems 5.65.0
Super-powerful custom items and crafting recipes.
- Switched loading to use eco.yml
- Fixed within_radius_of condition not working with placeholder math
- Fixed potential loading issues with TMMobcoins due to case sensitivity
- Fixed chance and every not working with placeholder math
- Optimized trigger activation by moving trigger list check up the priorities
- Fixed EcoItem#itemStack and Fuel#itemStack modifying the underlying item
not-met-lines:
- API: Added id field to Holder to be used in events to distinguish them
- API: Added EffectPreActivateEvent, moved EffectActivateEvent to be after costs have been applied (eg currency, mana cost). Also added EffectPreInvoke event before any checks are applied, lies between TriggerProcessEvent and EffectPreActivateEvent
- Fixed paper integration always attempting to load if EcoEnchants was installed (due to classpath errors)
- Added inverses to filters; you can prefix any filter with ! in order to negate the output, i.e. !entities: [] means the entity must not be in that list
- Updated kotlin to 1.6.21, fixes potential version mismatch
- Updated various other dependencies
- Added support for the cancel_event effect to many more triggers