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5.15.0 Aug 15, 2023
5.15.0 Changelog
- Added set_armor_trim effect (Thanks Sen!)
- Added vicitm_speed_multiplier (Thanks Sen!)
- Fixed AOE not working properly (Thanks Sen!)
- Fixed age_crop not working (Thanks Sen!)
- Removed "Effects >" prefix for cooldown, cost, and others
- Improved some default messages in lang.yml
- Added custom effect arguments, read here for more information: https://plugins.auxilor.io/effects/custom-arguments
- Fixed server crash bug
- (For debugging) Added ability to put libreforge.jar (with no version) into /plugins/libreforge/versions to force it to load
- (API) Added Effects.compileChain without specifying an executor
- Stopped shading minimessage, fixes bugs on 1.17

5.14.0 Aug 13, 2023
5.14.0 Changelog

- Fixed brew trigger, again (Thanks OfTeN!)
- Fixed custom run_order not working


5.13.0 Aug 10, 2023
5.13.0 Changelog
- Added left_click_npc and right_click_npc triggers (Requires Citizens)
- Added npc filter (Requires Citizens)

5.12.0 Aug 9, 2023
5.12.0 Changelog
- brew and brew_ingredient no longer require the player to have the brewing stand open when brewing finishes (Thanks OfTeN!)
- Added /libreforge points commands: set / give / get / take (Thanks OfTeN!)
- API: Counters are now cloneable
- Categories will now clear on shutdown

5.11.0 Aug 8, 2023
5.11.0 Changelog

- Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.


5.10.6 Aug 5, 2023
5.10.6 Changelog
- Fixed give_permission effect not working correctly
- Fixed error with bleed effect for non-paper users

5.10.5 Jul 29, 2023
5.10.5 Changelog

- Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)


5.10.4 Jul 27, 2023
5.10.4 Changelog
- Improved take_entity_damage trigger to work with projectiles
- Fixed click_block trigger working on left-click
- Fixed play_sound not working with placeholders
- Values in placeholder_equals and placeholder_contains can now themselves contain placeholders (Thanks Sen!)

5.10.3 Jul 25, 2023
5.10.3 Changelog
- Added support for multiple commands in run_player_command and run_command effects (Thanks Sen!)
- Added support for glow berries with fully_grown filter (Thanks Sen!)

5.10.2 Jul 23, 2023
5.10.2 Changelog

- Fixed not-met-effects


5.10.1 Jul 22, 2023
5.10.1 Changelog
- Fixed block_item_drop not working with the block filter
- Fixed bug where bedrock could be broken with drill
- Improved transmission effect

5.10.0 Jul 21, 2023
5.10.0 Changelog
- Added support for nested chains, you can put chains inside other chains now
- Deprecated drop_random_item_for_player, merged into drop_random_item
- Deprecated run_chain_inline, replaced fully with native chains
- Removed all previously deprecated APIs

5.9.1 Jul 20, 2023
5.9.1 Changelog

- Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.


5.9.0 Jul 19, 2023
5.9.0 Changelog
- Heavily optimised conditions, unused conditions will no longer trigger updates at all
- Added on_ground condition (Thanks Sen!)
- Added in_rain condition (Thanks Sen!)
- Added in_bubble condition (Thanks Sen!)
- Added in_lava condition (Thanks Sen!)
- Improved replace_near condition, it's now possible to make frost walker-style effects and an example has been added on the wiki (Thanks Sen!)

5.8.0 Jul 17, 2023
5.8.0 Changelog
- Added click_block trigger as limited range alternative to alt_click
- Fixed in_region condition
- Fixed potential lag exploit

5.7.2 Jul 16, 2023
5.7.2 Changelog

- Heavily optimised trigger dispatching to prevent unused triggers from ever dispatching (API-wise, TriggerDispatchEvent will now only be called if the trigger would be used by anything)
- Updated config.yml, added effects.use-setblock-break for advanced users


5.7.1 Jul 12, 2023
5.7.1 Changelog
- 'every' argument will no longer fire the first time (Thanks Kapitowa!)
- Optimised effect triggering by >30% (Thanks Kapitowa!)

5.7.0 Jul 9, 2023
5.7.0 Changelog
- Added tame_animal trigger
- Added name_entity effect

5.6.1 Jul 6, 2023
5.6.1 Changelog
- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag

5.6.0 Jul 4, 2023
5.6.0 Changelog
- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)

5.5.2 Jun 27, 2023
5.5.2 Changelog

- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times


5.5.1 Jun 21, 2023
5.5.1 Changelog

- Fixed static triggers not working since last version


5.5.0 Jun 19, 2023
5.5.0 Changelog
- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)

5.4.1 Jun 13, 2023
5.4.1 Changelog

- Fixed item attribute bug (Thanks OfTeN!)


5.4.0 Jun 10, 2023
5.4.0 Changelog

- Added send_minimessage effect (Requires Paper)


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