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4.6.0 Apr 25, 2023
4.6.0 Changelog

- Reworked holder loading, duplicate holders will now load properly


4.5.0 Apr 25, 2023
4.5.0 Changelog
- Fixed critical bug with bonus_health and health with add_stat (Thanks SenMC for testing!)
- Fixed bug with the price effect argument (Thanks OzzeR for providing a config to test with!)
- Prices will now throw an exception if they are set to a negative value
- Fixed all effect arguments being called twice for direct-ID chains
- (API) Made all block (EffectBlock/ConditionBlock/etc) constructors internal, this was an oversight, these should not have been public
- Rewrote AttributeModifier-based effects
- Fixed flight effect
- Fixed inverse filters not working

4.4.1 Apr 24, 2023
4.4.1 Changelog

- Fixed potential 'flicker' bug with attribute effects
- Fixed points not integrating with price system


4.4.0 Apr 20, 2023
4.4.0 Changelog
- Config categories can now preload to resolve load order issues
- Removed any use of DefaultArtifactVersion to fix 1.17 support
- Updated to eco 6.55.0
- Fixed extremely critical bug with Counters (Thanks everyone who reported!)
- (API) LibreforgePlugin#categories is now locked, you have to use LibreforgePlugin#addCategory to prevent desync
- (API) Added ViolationLogger and SilentViolationContext to allow for silent compilation

4.3.0 Apr 19, 2023
4.3.0 Changelog

- Fixed ignite effect errors
- Added item_durability_multiplier effect


4.2.7 Apr 13, 2023
4.2.7 Changelog

- Fixed DefaultArtifactVersion not existing for 1.17 users


4.2.6 Apr 9, 2023
4.2.6 Changelog

- Improved exception handling and error logging on reload / startup
- Fixed legacy chains.yml's not working
- Fixed spawn_entity effect being marked as permanent


4.2.5 Apr 6, 2023
4.2.5 Changelog

- Fixed static trigger
- Fixed all effects with runnables


4.2.4 Apr 5, 2023
4.2.4 Changelog

- Fixed inverse: true not working for conditions


4.2.3 Apr 4, 2023
4.2.3 Changelog

- Fixed several critical bugs with permanent effects
- Fixed legacy config loading


4.2.2 Apr 3, 2023
4.2.2 Changelog

- Added launch-at-location option to shoot and shoot_arrow


4.2.1 Apr 2, 2023
4.2.1 Changelog

- Fixed loading error with mismatched libreforge versions (Thanks in part to OfTeN!)
- Improved violation messages (Thanks OfTeN!)


4.2.0 Mar 30, 2023
4.2.0 Changelog
- Fixed points placeholder
- Fixed spawn_mobs effect being considered permanent (Thanks OfTeN!)
- Fixed AOE effects compiling wrong (Thanks OfTeN!)
- Added holder placeholders
- And added %text%, %string%, and %message% to access the TEXT parameter in placeholders

4.1.0 Mar 29, 2023
4.1.0 Changelog

- Fixed top-level conditions not working
- Fixed not met effects not working
- Conditions can now access ProvidedHolder
- Deprecated config methods without ProvidedHolder, will be removed in a future release


4.0.0 Mar 29, 2023
The libreforge 4 update!
We've updated from libreforge v3 to v4!
libreforge is the system that powers all of the effects in my plugins, and the v4 update is a total rewrite from the ground up to make your effects faster, more flexible, and more powerful!
 
So what's new?
- libreforge 4 installs itself as a standalone plugin, making libreforge 4 up to 11 times faster
- One unified API for all libreforge plugins; it's easier than ever to create extensions and make your own custom Effects/Conditions/Triggers, etc
- Streamlined project setup for developers with the new libreforge gradle plugin, and no more boilerplate config / lang / chains / etc. This also comes with a move to repo.auxilor.io rather than jitpack!
- Native support for CompileData, Chains, etc.
- Ability to actually access and modify the item / entity that provides effects; in the future it will be possible to change the actual item damage etc.
- Streamlined configuration found at /plugins/libreforge instead of having 11 different lrcdb.yml's, etc. config.yml and lang.yml are simpler now too!
- Massively improved performance and stability
- Tons of bugfixes
 
Will my configs break?
No! All your configs will still work exactly as they did before, it's just a new engine under the hood to bring them to life.
 
As you can see - I'm absolutely thrilled about this update and the possibilities it's going to bring in the future. It's been over 2 months in the making and I've never been happier to publish a release!

3.141.7 Mar 22, 2023
3.141.7 Changelog

- Changed load order to POSTWORLD


3.141.6 Mar 13, 2023
3.141.6 Changelog

- Fixed elytra_boost_save_chance (Thanks WobbyChip!)
- Fixed damage_item trigger (Thanks WobbyChip!)


3.141.5 Mar 2, 2023
3.141.5 Changelog

- Made damage_item cancellable (Thanks Casper!)


3.141.4 Feb 25, 2023
3.141.4 Changelog

- Removed ProtocolLib as a dependency


3.141.3 Feb 22, 2023
3.141.3 Changelog

- Improved alt_click location detection (Thanks OfTeN!)
- Improved change_world trigger (Thanks OfTeN!)


3.141.2 Feb 15, 2023
3.141.2 Changelog

- Updated EcoJobs integration to work with 2.0.0


3.141.1 Feb 12, 2023
3.141.1 Changelog

- Fixed edge cases with craft trigger (Thanks Jeck!)
- Fixed bug with shuffle_hotbar (Thanks OfTeN!)
- Fixed flight effect (Thanks OfTeN!)


3.141.0 Feb 9, 2023
3.141.0 Changelog

- Added fill_bucket, empty_bucket, and shear_entity triggers (Thanks Exanthian!)


3.140.2 Feb 7, 2023
3.140.2 Changelog

- Fixed keep_inventory effect not clearing drops, breaking support with some plugins (Thanks PQguanfang!)


3.140.1 Feb 4, 2023
3.140.1 Changelog

- Updated points placeholders to not require initialization


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